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[Shackled City] Help! My Players get too much XP!
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<blockquote data-quote="Saeviomagy" data-source="post: 1585878" data-attributes="member: 5890"><p>My suggestion for the first adventure would be:</p><p></p><p>1) Note that you shouldn't hand out full XP when the PC's are not likely to be attacked by an NPC, or when the NPC only intends to capture the PC's. I'd quarter experience if the NPC doesn't intend combat at all, and halve it if the NPC intends to capture the PC's.</p><p></p><p>2) I'd only hand out experience for gear doors a limited number of times for each type of door. It seems strange that opening every door in the complex (using the appropriate keys no less) would produce large quantities of experience. I wouldn't hand out XP for a gear door if the PC's don't need to pass through it - if they know that there is another route to the far side of the door, no XP.</p><p></p><p>Finally note that a lot of the NPC's are given EL's even when they don't have any form of conflict with the PC's. Don't hand out this experience.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1585878, member: 5890"] My suggestion for the first adventure would be: 1) Note that you shouldn't hand out full XP when the PC's are not likely to be attacked by an NPC, or when the NPC only intends to capture the PC's. I'd quarter experience if the NPC doesn't intend combat at all, and halve it if the NPC intends to capture the PC's. 2) I'd only hand out experience for gear doors a limited number of times for each type of door. It seems strange that opening every door in the complex (using the appropriate keys no less) would produce large quantities of experience. I wouldn't hand out XP for a gear door if the PC's don't need to pass through it - if they know that there is another route to the far side of the door, no XP. Finally note that a lot of the NPC's are given EL's even when they don't have any form of conflict with the PC's. Don't hand out this experience. [/QUOTE]
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[Shackled City] Help! My Players get too much XP!
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