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Shackled City: In My Hands
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<blockquote data-quote="iwatt" data-source="post: 2476006" data-attributes="member: 11085"><p>It's called Gestalt characters.</p><p></p><p>But I wouldn't worry about the all cleric party. If you're going with a single class party, the most powerful combo of all is the All cleric party. What you might do is tweak the classes for the different gods, to emphasize the differences. Swap class skills, remove bonus feats (medium armor, heavy armor, shields) and study alternatives to turning undead.</p><p></p><p>Even if you don't want to go to the trouble of tweaking, just having the clerics from different gods/domains will do the trick:</p><p></p><p>Warrior Cleric: War/Strength/Destruction domains. You'll probably see them rapidly multiclassing with fighter. Possible alternatives to turn undead: bonus divine feats (Might, Vigor, Shield).</p><p></p><p>Scouting Cleric: trickery/Travel/Time domains. This is the worst cleric (except for good domain choices) in the sense that clerics aren't skillfull. Remove turn undead and give them more skill points.</p><p></p><p>Arcane Cleric: All you need is the Magic domain and to seed the adventuer with enough magic items only he can use. Remove turn undead and give him bonus metamagic as a Wizard (or mayeb a slower rate?)</p><p></p><p>Turning Cleric: The typicla bane of evil, dedicated to destroying undead and healing party members. Probably the worst choice of all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> in an all cleric party. Would make him more useful if you provide alternates for turn undead for the other cleric types, and if undead featuer a lot in the game.</p></blockquote><p></p>
[QUOTE="iwatt, post: 2476006, member: 11085"] It's called Gestalt characters. But I wouldn't worry about the all cleric party. If you're going with a single class party, the most powerful combo of all is the All cleric party. What you might do is tweak the classes for the different gods, to emphasize the differences. Swap class skills, remove bonus feats (medium armor, heavy armor, shields) and study alternatives to turning undead. Even if you don't want to go to the trouble of tweaking, just having the clerics from different gods/domains will do the trick: Warrior Cleric: War/Strength/Destruction domains. You'll probably see them rapidly multiclassing with fighter. Possible alternatives to turn undead: bonus divine feats (Might, Vigor, Shield). Scouting Cleric: trickery/Travel/Time domains. This is the worst cleric (except for good domain choices) in the sense that clerics aren't skillfull. Remove turn undead and give them more skill points. Arcane Cleric: All you need is the Magic domain and to seed the adventuer with enough magic items only he can use. Remove turn undead and give him bonus metamagic as a Wizard (or mayeb a slower rate?) Turning Cleric: The typicla bane of evil, dedicated to destroying undead and healing party members. Probably the worst choice of all :D in an all cleric party. Would make him more useful if you provide alternates for turn undead for the other cleric types, and if undead featuer a lot in the game. [/QUOTE]
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