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Shackled City - OoC II
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<blockquote data-quote="Manzanita" data-source="post: 2598260" data-attributes="member: 10109"><p>I like Verbatim's suggestion, if Majin think's its feasible. I'm sure the whole module is great, but I'd love to skip parts that don't butress the plot, and keep it moving fast. Although, if we don't get those XPs, we might not be powerful enough for the next part. Majin would know.</p><p></p><p>Anyway, in my nearly 3 years of PbP gaming, I don't think I've ever seen PCs argue over treasure. Usually its divied out to whomever the party thinks can use it the best. Then again, I don't think I've ever seen a group bicker the way this one does. And Zeric isn't even involved this time. It's fine, anyway. Greedy well-RPed party members arguing over treasure is a nice change of pace from endless utilitarian altruism.</p></blockquote><p></p>
[QUOTE="Manzanita, post: 2598260, member: 10109"] I like Verbatim's suggestion, if Majin think's its feasible. I'm sure the whole module is great, but I'd love to skip parts that don't butress the plot, and keep it moving fast. Although, if we don't get those XPs, we might not be powerful enough for the next part. Majin would know. Anyway, in my nearly 3 years of PbP gaming, I don't think I've ever seen PCs argue over treasure. Usually its divied out to whomever the party thinks can use it the best. Then again, I don't think I've ever seen a group bicker the way this one does. And Zeric isn't even involved this time. It's fine, anyway. Greedy well-RPed party members arguing over treasure is a nice change of pace from endless utilitarian altruism. [/QUOTE]
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