Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Shackled City: Part I
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Phyrrus" data-source="post: 2813081" data-attributes="member: 39300"><p>OOC: I saw this style used in a game on here before where the actions were shaded to make each angle seem more personal. If you all like this style, I will try to use it, if not, we will keep working on it until we find something that does work.</p><p></p><p>IC:</p><p></p><p>All:Moving towards the cry as quickly as you can, each of you reaches the entrance to the alley you feel that the cry came from. Standing at the mouth of it, you can see that the width of the alley is roughly ten feet across and staring down it quickly, you see it connecting to another street some sixty feet down. Like many of the alleys in the city, it slopes towards the center of town at an angle and there are stone steps lining each side of it to ease the progress along its length. While you feel the owners of the homes that line either side of the alley should be glancing about, all the wooden shutters are closed, blocking any sign of their presence.</p><p></p><p>Flannad: [sblock]Moving through the shadows as quickly and as quietly as you can, you reach the mouth of the alleyway and remain cloaked in the long shadows of the building. Glancing down into the alley, you see three figures assaulting a fourth, who now lies facedown on the wet cobblestone street. Even as your mind registers this fact, your instincts alert you to the presence of another, as your keen ears detect the heavy footfalls a heartbeat before the figure arrives.</p><p></p><p>Standing well over six feet in height, the stranger’s features mark him as one with orcish blood coursing through his veins. His eyes seem to affix themselves on the actions in the alley, and for the moment, you remain hidden from his view. [/sblock]</p><p></p><p>Arc: [sblock] Rushing down the street and ignoring those who glance your way, you reach the mouth of the alley and nearly collide with the moving statue that is walking towards the entrance to the alley as well. While your training among the clergy of Wee Jas has informed you of many things, you cannot recall now anything in their training that covered this.</p><p></p><p>Taking an involuntary step backwards, your eyes are drawn away from the construct in front of you to the alleyway as you see three men assaulting a fourth, who now is facedown on the wet cobblestones of the street. You also see another figure appear at the intersection of the alley and the street, but from this distance and lighting, it features are hard to make out. [/sblock]</p><p></p><p>Garrick: [sblock] Your anger drives you through the streets with ease, and when you reached the entrance to the alley, it seems to you that this was a popular place to be tonight.</p><p></p><p>Inside the alley, three men, well you are guessing they are men, are beating on a fourth. Their target is now facedown on the cobblestone street, but if the men are taking him being down as a signal to stop their attack, it is not showing.</p><p></p><p>As if those men were not enough, at the end of the alley, you see two more figures as well. It seems both are armored, but for now, neither one have produced weapons of any kind. [/sblock]</p><p></p><p>Mannecinni: [sblock] Staring ahead at the entrance to the alleyway, your thoughts began to move around rapidly as to what the cause of the cry could be. It was only as your peripheral vision registered the form of a large human running towards you that you stopped short to avoid the collision. The man seemed just as shocked at your arrival as you were of his, and as he took a step backwards, your mind registered more movement from inside of the alley.</p><p></p><p>Three men were beating on another, and although the fourth was now facedown on the cobblestone street that lined the alley, it did not seem as if his attackers were growing weary of their assault upon him.</p><p></p><p>Beyond the attackers, you saw another figure and while his blade was drawn, for the moment he was watching the attack just as you are. [/sblock]</p><p></p><p>All: The largest of the attackers reaches down and grabs the fallen victim by his cloak and drags him to his feet. Throwing the man roughly against the wall behind him, the man’s words carry easily through alley and to your ears. <span style="color: red"> “Stay away from the orphanage, you got that?”</span></p></blockquote><p></p>
[QUOTE="Phyrrus, post: 2813081, member: 39300"] OOC: I saw this style used in a game on here before where the actions were shaded to make each angle seem more personal. If you all like this style, I will try to use it, if not, we will keep working on it until we find something that does work. IC: All:Moving towards the cry as quickly as you can, each of you reaches the entrance to the alley you feel that the cry came from. Standing at the mouth of it, you can see that the width of the alley is roughly ten feet across and staring down it quickly, you see it connecting to another street some sixty feet down. Like many of the alleys in the city, it slopes towards the center of town at an angle and there are stone steps lining each side of it to ease the progress along its length. While you feel the owners of the homes that line either side of the alley should be glancing about, all the wooden shutters are closed, blocking any sign of their presence. Flannad: [sblock]Moving through the shadows as quickly and as quietly as you can, you reach the mouth of the alleyway and remain cloaked in the long shadows of the building. Glancing down into the alley, you see three figures assaulting a fourth, who now lies facedown on the wet cobblestone street. Even as your mind registers this fact, your instincts alert you to the presence of another, as your keen ears detect the heavy footfalls a heartbeat before the figure arrives. Standing well over six feet in height, the stranger’s features mark him as one with orcish blood coursing through his veins. His eyes seem to affix themselves on the actions in the alley, and for the moment, you remain hidden from his view. [/sblock] Arc: [sblock] Rushing down the street and ignoring those who glance your way, you reach the mouth of the alley and nearly collide with the moving statue that is walking towards the entrance to the alley as well. While your training among the clergy of Wee Jas has informed you of many things, you cannot recall now anything in their training that covered this. Taking an involuntary step backwards, your eyes are drawn away from the construct in front of you to the alleyway as you see three men assaulting a fourth, who now is facedown on the wet cobblestones of the street. You also see another figure appear at the intersection of the alley and the street, but from this distance and lighting, it features are hard to make out. [/sblock] Garrick: [sblock] Your anger drives you through the streets with ease, and when you reached the entrance to the alley, it seems to you that this was a popular place to be tonight. Inside the alley, three men, well you are guessing they are men, are beating on a fourth. Their target is now facedown on the cobblestone street, but if the men are taking him being down as a signal to stop their attack, it is not showing. As if those men were not enough, at the end of the alley, you see two more figures as well. It seems both are armored, but for now, neither one have produced weapons of any kind. [/sblock] Mannecinni: [sblock] Staring ahead at the entrance to the alleyway, your thoughts began to move around rapidly as to what the cause of the cry could be. It was only as your peripheral vision registered the form of a large human running towards you that you stopped short to avoid the collision. The man seemed just as shocked at your arrival as you were of his, and as he took a step backwards, your mind registered more movement from inside of the alley. Three men were beating on another, and although the fourth was now facedown on the cobblestone street that lined the alley, it did not seem as if his attackers were growing weary of their assault upon him. Beyond the attackers, you saw another figure and while his blade was drawn, for the moment he was watching the attack just as you are. [/sblock] All: The largest of the attackers reaches down and grabs the fallen victim by his cloak and drags him to his feet. Throwing the man roughly against the wall behind him, the man’s words carry easily through alley and to your ears. [color=red] “Stay away from the orphanage, you got that?”[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Shackled City: Part I
Top