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Shackled City put through a blender (updated 7-23)
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<blockquote data-quote="xnosipjpqmhd" data-source="post: 3658272"><p><strong>Cum On Feel The Noize</strong></p><p></p><p>"Surely these keys can open some of the doors in the long hall near the entrance," said Simon. </p><p></p><p>"Very well," agreed Oberyn, remembering the hall in which he discovered the spiked pit, "but you lead."</p><p></p><p>Simon shrugged and led the way back through the dancing lights, the cramped tunnel, the half-open gear door, the chamber of masks, and finally to the hall of doors. He carefully led the way up and down, comparing each door's symbol with those on the keys he held. At the far end of the right-hand hall was a match.</p><p></p><p>"This is the only one that bears the same sigil," said Simon, inserting the key into the slot next to the door. The door rolled aside, revealing a small room, empty save for four decrepit cots, four empty wooden chests, and a wooden dresser. Everything was draped in cobwebs.</p><p></p><p>Oberyn spent several minutes searching the contents of the room closely but failed to find anything of interest. "Well, what now?" said Oberyn, clearly exasperated with the empty, maze-like halls of Jzadirune.</p><p></p><p>Simon studied Keygan's map. "All of the rooms we have explored thus far have been within the southwestern quarter of the complex. Perhaps we should return to the room where we found the sunrod, and proceed through the greyskins' eastern tunnel, which we haven't yet explored."</p><p></p><p>The heroes tramped back through the chamber of masks to the room beyond the half-open gear door.</p><p></p><p>"I will lead this time," said Jack. He pushed to the front of the group, holding his bullseye lantern in one hand and his rapier in the other.</p><p></p><p>The round, debris-strewn tunnel led due east for what seemed like several minutes of walking. Finally, there was a dogleg, and the tunnel divided to the left and right. </p><p></p><p>Jack shone his light down both tunnels but saw nothing to draw him in either direction. "Which way?"</p><p></p><p>"Try left," suggested Simon.</p><p></p><p>Jack turned and dutifully advanced down the tunnel, wary for any sign of danger. When he approached a bend in the tunnel, he heard some words shouted ahead of him, though he couldn't make out their meaning. He stopped and listened closer, which was a mistake, because at that moment, the tunnel reverberated with a low, booming sound so fierce it stunned the line of heroes as it passed through them and echoed down the hall.</p><p></p><p>Several members of the group began shouting questions and directions, but few could hear their own words let alone those of the others. Their hearing returned soon enough, but now their words were muffled by the whirring of machinery ahead. </p><p></p><p>Jack walked forward, heedless of the fear that gnawed at him. When he got to the bend in the tunnel, he saw that a room lay before him, dark and empty. The whirring sound was very close.</p><p></p><p>He was struck! For a split second he saw the spinning metal object reflected in the light of his lantern as it tore into his chest, splattering his blood on the walls all around him. Then it disappeared again. The experience was so unusual he very nearly panicked, but with courage he steadied himself and ordered the line of adventurers to retreat.</p><p></p><p>Whatever had struck him didn't seem to advance into the tunnel; the heroes heard the clank of metal in the room ahead.</p><p></p><p>Tateland traded places in line so that he was next to Jack, and he called on the might of St. Cuthbert once more to close Jack's wound.</p><p></p><p>"Okay, not left," admitted Simon.</p><p></p><p>Oberyn took the lead as the heroes performed an about-face and explored the tunnel leading south. One branch of the tunnel led into a large open expanse of forest. At first the explorers wondered if they had exited from the underground city. They could plainly see four great trees sprouting from a grassy expanse, their leafy crowns fanning out 20 feet overhead to form a roof of branches through which rays of sunlight filtered. A gentle zephyr caused the leaves to rustle, and the sound of birds chirping was clearly evident.</p><p></p><p>However clever the illusion, it failed to hide the darkened dungeon corridors beyond two archways in the brambles and thickets that formed the makeshift walls of the chamber, and the greenery failed to hide the gear door on the opposite side of the room. Oberyn reached down to feel the grass and felt only the set stone floor of Jzadirune, dead and cold despite its verdant appearance.</p></blockquote><p></p>
[QUOTE="xnosipjpqmhd, post: 3658272"] [b]Cum On Feel The Noize[/b] "Surely these keys can open some of the doors in the long hall near the entrance," said Simon. "Very well," agreed Oberyn, remembering the hall in which he discovered the spiked pit, "but you lead." Simon shrugged and led the way back through the dancing lights, the cramped tunnel, the half-open gear door, the chamber of masks, and finally to the hall of doors. He carefully led the way up and down, comparing each door's symbol with those on the keys he held. At the far end of the right-hand hall was a match. "This is the only one that bears the same sigil," said Simon, inserting the key into the slot next to the door. The door rolled aside, revealing a small room, empty save for four decrepit cots, four empty wooden chests, and a wooden dresser. Everything was draped in cobwebs. Oberyn spent several minutes searching the contents of the room closely but failed to find anything of interest. "Well, what now?" said Oberyn, clearly exasperated with the empty, maze-like halls of Jzadirune. Simon studied Keygan's map. "All of the rooms we have explored thus far have been within the southwestern quarter of the complex. Perhaps we should return to the room where we found the sunrod, and proceed through the greyskins' eastern tunnel, which we haven't yet explored." The heroes tramped back through the chamber of masks to the room beyond the half-open gear door. "I will lead this time," said Jack. He pushed to the front of the group, holding his bullseye lantern in one hand and his rapier in the other. The round, debris-strewn tunnel led due east for what seemed like several minutes of walking. Finally, there was a dogleg, and the tunnel divided to the left and right. Jack shone his light down both tunnels but saw nothing to draw him in either direction. "Which way?" "Try left," suggested Simon. Jack turned and dutifully advanced down the tunnel, wary for any sign of danger. When he approached a bend in the tunnel, he heard some words shouted ahead of him, though he couldn't make out their meaning. He stopped and listened closer, which was a mistake, because at that moment, the tunnel reverberated with a low, booming sound so fierce it stunned the line of heroes as it passed through them and echoed down the hall. Several members of the group began shouting questions and directions, but few could hear their own words let alone those of the others. Their hearing returned soon enough, but now their words were muffled by the whirring of machinery ahead. Jack walked forward, heedless of the fear that gnawed at him. When he got to the bend in the tunnel, he saw that a room lay before him, dark and empty. The whirring sound was very close. He was struck! For a split second he saw the spinning metal object reflected in the light of his lantern as it tore into his chest, splattering his blood on the walls all around him. Then it disappeared again. The experience was so unusual he very nearly panicked, but with courage he steadied himself and ordered the line of adventurers to retreat. Whatever had struck him didn't seem to advance into the tunnel; the heroes heard the clank of metal in the room ahead. Tateland traded places in line so that he was next to Jack, and he called on the might of St. Cuthbert once more to close Jack's wound. "Okay, not left," admitted Simon. Oberyn took the lead as the heroes performed an about-face and explored the tunnel leading south. One branch of the tunnel led into a large open expanse of forest. At first the explorers wondered if they had exited from the underground city. They could plainly see four great trees sprouting from a grassy expanse, their leafy crowns fanning out 20 feet overhead to form a roof of branches through which rays of sunlight filtered. A gentle zephyr caused the leaves to rustle, and the sound of birds chirping was clearly evident. However clever the illusion, it failed to hide the darkened dungeon corridors beyond two archways in the brambles and thickets that formed the makeshift walls of the chamber, and the greenery failed to hide the gear door on the opposite side of the room. Oberyn reached down to feel the grass and felt only the set stone floor of Jzadirune, dead and cold despite its verdant appearance. [/QUOTE]
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