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Shackled City questions - some possible spoilers
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<blockquote data-quote="farscapesg1" data-source="post: 2677717" data-attributes="member: 15234"><p>We originally started the campaign with two warriors, the favored soul, my conjurer, and a psion (kineticist). This was largely due to the DM stressing "play what you want to play, not what you think the group needs." No, the grou wasn't created with the attitude of "what would be best for the group". We were in the process of still looking for more players and assumed they would fill in some gaps. That was our first mistake <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Yeah, the ranger thing is a big PITA. Things are getting better though with him (except for a few occasions).</p><p></p><p>I'm not sure about the other wizard. He hasn't been in the group long enough to get a good feel for where he is going. My conjurer has been with the group since the beginning and has honestly saved the party several times with summoning creatures into strategic positions to help out the other characters. Not to mention some pretty heavy hitters with 3rd level spells. Granted, I took the summoner variant from Unearthed Arcana to cast the spells as standard action spells. I also took the regional feat from Dragon to be able to swap any non-conjuration spell for a summoning spell of equal level. I dropped Enchantment and Necromancy spells, and with a 12 AC anything that requires getting close (color spray or burning hands) is very dangerous since the group insists on spreading out instead of trying to stick close to protect the non-melee characters.</p><p></p><p>The favored soul is actually a very competent healer. In fact, he does a lot more healing than the dwarven cleric (who is more of a war cleric). He has taken a couple feats to enhance his healing ability.</p><p></p><p></p><p></p><p>Well, I've been thinking about this and actually hoped for at least 1 or 2 character deaths against Drakthar. We've talked about it as a group and everyone realizes that we need a rogue. The problem is that I don't think most of them could play a rogue correctly. A ranger should be able to do a lot of the scouting ahead aspect, but ours has a habit of wanting to take on anything he finds, and worse than that he keeps forgetting to state that he is trying to be stealthy (moving silently and hiding). Heck, he was the one to set off the alarm at the entrance to the dungeon in Drakthar's way.</p><p></p><p>I already planned on playing a rogue (or rogue/fighter) if my conjurer died, but I've put a lot of work into the character (including a custom prestige class) and would really like to see him continue on.</p></blockquote><p></p>
[QUOTE="farscapesg1, post: 2677717, member: 15234"] We originally started the campaign with two warriors, the favored soul, my conjurer, and a psion (kineticist). This was largely due to the DM stressing "play what you want to play, not what you think the group needs." No, the grou wasn't created with the attitude of "what would be best for the group". We were in the process of still looking for more players and assumed they would fill in some gaps. That was our first mistake ;) Yeah, the ranger thing is a big PITA. Things are getting better though with him (except for a few occasions). I'm not sure about the other wizard. He hasn't been in the group long enough to get a good feel for where he is going. My conjurer has been with the group since the beginning and has honestly saved the party several times with summoning creatures into strategic positions to help out the other characters. Not to mention some pretty heavy hitters with 3rd level spells. Granted, I took the summoner variant from Unearthed Arcana to cast the spells as standard action spells. I also took the regional feat from Dragon to be able to swap any non-conjuration spell for a summoning spell of equal level. I dropped Enchantment and Necromancy spells, and with a 12 AC anything that requires getting close (color spray or burning hands) is very dangerous since the group insists on spreading out instead of trying to stick close to protect the non-melee characters. The favored soul is actually a very competent healer. In fact, he does a lot more healing than the dwarven cleric (who is more of a war cleric). He has taken a couple feats to enhance his healing ability. Well, I've been thinking about this and actually hoped for at least 1 or 2 character deaths against Drakthar. We've talked about it as a group and everyone realizes that we need a rogue. The problem is that I don't think most of them could play a rogue correctly. A ranger should be able to do a lot of the scouting ahead aspect, but ours has a habit of wanting to take on anything he finds, and worse than that he keeps forgetting to state that he is trying to be stealthy (moving silently and hiding). Heck, he was the one to set off the alarm at the entrance to the dungeon in Drakthar's way. I already planned on playing a rogue (or rogue/fighter) if my conjurer died, but I've put a lot of work into the character (including a custom prestige class) and would really like to see him continue on. [/QUOTE]
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