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Shackled City questions - some possible spoilers
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<blockquote data-quote="farscapesg1" data-source="post: 2700288" data-attributes="member: 15234"><p>Well, the group has scrapped the campaign after half the party was decimated by Drakthar's remaining forces. With the three characters who originally started the campaign dead, we have given up and decided to go with the Age of Worms.</p><p></p><p>The DM is working very hard this time to make sure that the group creates characters that can and would work together instead of everyone having their own agendas and ways of doing things. There will be no NPCs in the group since we have 6 players and should be able to fill every role needed. Of course, I'm not sure he is being strict enough on the players since we have already started to have some issues with the character builds. We've already got players wanting to create "weird" characters (like half-dragons, planetouched, etc.). For the love of all that is holy, I wish I could find a group that was just interested in playing "normal" characters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>Is there a reason why no one would want to play rogues or clerics???? I sat back this time and said that I would just fill in a gap in the party since I am happy to play almost any class. It appears that the group may be heading towards the same issue as last campaign in that no one wants to play a rogue. Our only healing was going to come from a Druid so I felt that I needed to fill that hole. Now the DM is having a hard time convincing one of the other players to play a rogue instead of another warrior in the group :\ </p><p></p><p>Honestly, how do the other gaming groups do it? I would think with 6 players there wouldn't be a problem hitting the major areas (warrior/healer/rogue/arcane). Yet, our group ends up with Barbarian/Sorcerer/Druid/Cleric/Warlock/Unknown (though unlikely to be a rogue). Do most other groups include NPCs to fill in the gaps when there are that many players?</p></blockquote><p></p>
[QUOTE="farscapesg1, post: 2700288, member: 15234"] Well, the group has scrapped the campaign after half the party was decimated by Drakthar's remaining forces. With the three characters who originally started the campaign dead, we have given up and decided to go with the Age of Worms. The DM is working very hard this time to make sure that the group creates characters that can and would work together instead of everyone having their own agendas and ways of doing things. There will be no NPCs in the group since we have 6 players and should be able to fill every role needed. Of course, I'm not sure he is being strict enough on the players since we have already started to have some issues with the character builds. We've already got players wanting to create "weird" characters (like half-dragons, planetouched, etc.). For the love of all that is holy, I wish I could find a group that was just interested in playing "normal" characters :mad: Is there a reason why no one would want to play rogues or clerics???? I sat back this time and said that I would just fill in a gap in the party since I am happy to play almost any class. It appears that the group may be heading towards the same issue as last campaign in that no one wants to play a rogue. Our only healing was going to come from a Druid so I felt that I needed to fill that hole. Now the DM is having a hard time convincing one of the other players to play a rogue instead of another warrior in the group :\ Honestly, how do the other gaming groups do it? I would think with 6 players there wouldn't be a problem hitting the major areas (warrior/healer/rogue/arcane). Yet, our group ends up with Barbarian/Sorcerer/Druid/Cleric/Warlock/Unknown (though unlikely to be a rogue). Do most other groups include NPCs to fill in the gaps when there are that many players? [/QUOTE]
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