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Shackled City: Week Ten
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<blockquote data-quote="JoeGKushner" data-source="post: 2647600" data-attributes="member: 1129"><p>Okay, week three!</p><p></p><p>It was an off weak for me as we were playing at someone else's apartment and I didn't have my usual array of stuff like the Kingdoms of Kalamar DM screen, my full range of miniatures, my battle box (whose use I missed!), and my initiatite tracking cards from the Game Mechanics with the characters goods on 'em.</p><p></p><p>That's okay though as it was a roll the dice in the open night for me. Still had my tact-tiles, and did bring over some miniatures to cover the basics including figures for the characters.</p><p></p><p>The players managed to clear out the gnome city. General comments by them included a dead hatred of illusions and secret doors at this point.</p><p></p><p>Biggest fight initially would probably be with the damaged puliverizer and then with the mimic. I figured the party was tough enough to handle it so I changed it's initial outlook and the party gave me a reason to use it at full capacity anyway so that was no problem.</p><p></p><p>Had to add a few more spiders to one of the encounters because at this point, the party was third level. Didn't matter, they tore through the enemies like they were butter.</p><p></p><p>On the other hand, a pair of hobgoblins guarding the elevator to the next level lasted longer than the spiders due to bad dice rolling on the player's part.</p><p></p><p>The reserve points were useful again as there's no cleric. Only one of the player's was in any danger of dying when they were fighting something with a 10' reach and he keept shooting it and I realized... hey, this thing has a 10' reach and yeah, he's 10' away. Missed his initial fortitute save, but not by more than 10 so he was just out, not dead.</p><p></p><p>They've taken some time to get some gear and learn that one of the few places that sells magic in the city is run by a somewhat eccentric gnome female sorcerer who gives discounts to party's that are well, adventuring parties of good heart and cheer with their own group name and identity. </p><p></p><p>They've still been trailed by the half-elves and will probably meet them next week before they continue on their way.</p><p></p><p>I suspect next week the party will finish off Life's Bazar, the first part of the Shackled City, and it'll be time to move onto the second part.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2647600, member: 1129"] Okay, week three! It was an off weak for me as we were playing at someone else's apartment and I didn't have my usual array of stuff like the Kingdoms of Kalamar DM screen, my full range of miniatures, my battle box (whose use I missed!), and my initiatite tracking cards from the Game Mechanics with the characters goods on 'em. That's okay though as it was a roll the dice in the open night for me. Still had my tact-tiles, and did bring over some miniatures to cover the basics including figures for the characters. The players managed to clear out the gnome city. General comments by them included a dead hatred of illusions and secret doors at this point. Biggest fight initially would probably be with the damaged puliverizer and then with the mimic. I figured the party was tough enough to handle it so I changed it's initial outlook and the party gave me a reason to use it at full capacity anyway so that was no problem. Had to add a few more spiders to one of the encounters because at this point, the party was third level. Didn't matter, they tore through the enemies like they were butter. On the other hand, a pair of hobgoblins guarding the elevator to the next level lasted longer than the spiders due to bad dice rolling on the player's part. The reserve points were useful again as there's no cleric. Only one of the player's was in any danger of dying when they were fighting something with a 10' reach and he keept shooting it and I realized... hey, this thing has a 10' reach and yeah, he's 10' away. Missed his initial fortitute save, but not by more than 10 so he was just out, not dead. They've taken some time to get some gear and learn that one of the few places that sells magic in the city is run by a somewhat eccentric gnome female sorcerer who gives discounts to party's that are well, adventuring parties of good heart and cheer with their own group name and identity. They've still been trailed by the half-elves and will probably meet them next week before they continue on their way. I suspect next week the party will finish off Life's Bazar, the first part of the Shackled City, and it'll be time to move onto the second part. [/QUOTE]
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