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Shackled City: Week Ten
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<blockquote data-quote="JoeGKushner" data-source="post: 2664750" data-attributes="member: 1129"><p>Sunderstone, thanks for sharing. Sounds like you're a little ahead of the game.</p><p></p><p>My party just finished up the first adventure so we got four weeks worth of play out of it. Then again, I think a big part of that was the sheer number of secret doors and the size of the gnome city.</p><p></p><p>By this time, the party is 3rd level. At the end of the session, they were fourth level. They got on the elevator and moved on down to the Malachite Fortress. Weren't really hiding or anything and just moved in and kicked A and took names.</p><p></p><p>Because I use action points and reserve points, the party decided that since they were close to next level (ah, the dreaded meta gaming!), that they were going to spend those action points in style. Man, it was a slaughter fest for the common goblins and hogbolins of the area. They must've killed sixteen to twenty-two or these suckers! They wound up taking almost as much damage from some pit traps.</p><p></p><p>I liked the use of fire beatles to illuminate the level. Pretty smart.</p><p></p><p>The real 'big' fight if you will, wasn't in the common area, but when they encountered the half-dwarf/half-troll. He and his howler managed to knock out a few of the players before being put down. Ironically enough, the one who did the most damage in this case was the mage whose burning hands and a couple of magic missile spells were some of the only things that could consistently hit the dwarf with his high ac!</p><p></p><p>The party managed to free the children and get their gold from the church of Saint Cuthbert at last.</p><p></p><p>They still have a few spots they want to explore so next week they'll be doing some underdark exploration and that's when I'm adding the Fane of the Drow. I figure that they're 4th level and it's a perfect opportunity for me to add it. I'll just throw it to the north of that one passage in the Fortress that leads to the Underdark anyway. One of the good things about the city of Cauldron is that it's easy to add little under dark encounters.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2664750, member: 1129"] Sunderstone, thanks for sharing. Sounds like you're a little ahead of the game. My party just finished up the first adventure so we got four weeks worth of play out of it. Then again, I think a big part of that was the sheer number of secret doors and the size of the gnome city. By this time, the party is 3rd level. At the end of the session, they were fourth level. They got on the elevator and moved on down to the Malachite Fortress. Weren't really hiding or anything and just moved in and kicked A and took names. Because I use action points and reserve points, the party decided that since they were close to next level (ah, the dreaded meta gaming!), that they were going to spend those action points in style. Man, it was a slaughter fest for the common goblins and hogbolins of the area. They must've killed sixteen to twenty-two or these suckers! They wound up taking almost as much damage from some pit traps. I liked the use of fire beatles to illuminate the level. Pretty smart. The real 'big' fight if you will, wasn't in the common area, but when they encountered the half-dwarf/half-troll. He and his howler managed to knock out a few of the players before being put down. Ironically enough, the one who did the most damage in this case was the mage whose burning hands and a couple of magic missile spells were some of the only things that could consistently hit the dwarf with his high ac! The party managed to free the children and get their gold from the church of Saint Cuthbert at last. They still have a few spots they want to explore so next week they'll be doing some underdark exploration and that's when I'm adding the Fane of the Drow. I figure that they're 4th level and it's a perfect opportunity for me to add it. I'll just throw it to the north of that one passage in the Fortress that leads to the Underdark anyway. One of the good things about the city of Cauldron is that it's easy to add little under dark encounters. [/QUOTE]
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