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Shackled City: Week Ten
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<blockquote data-quote="JoeGKushner" data-source="post: 2678317" data-attributes="member: 1129"><p>So I decided I wanted to run some of the Fane of the Drow. In Life's Bazar, threre's a section that leads to the Underdark. I had some dwarves from the dwarven fort wait for the party to come back in and clean up some of the spots they missed and offered them the humans that they left behind last time in exchange for clearing out the mines and other monsters in the underdark. Being a pretty good group that knew out of game that I just wanted to see how the adventure went, (Fane of the Drow), they went with me.</p><p></p><p>Seems to be some stat block errors in here that others have caught.</p><p></p><p>The drow wizard is listed as a CR 6 when he should probably be a CR 5 (wizard 4 levels + 1 for drow CR).</p><p></p><p>The CR on the monsters is supposed t obe lowered one to account for their poor equipment but they have a bit of masterwork stuff and even some magic items! </p><p></p><p>I've run the first two maps so far and was annoyed by a few things.</p><p></p><p>1. The dwarf set up. No names are provided for any dwarves who might be doing the hiring. In addition, unless I glossed over it, no guidelines on how much treasure the dwarves would offer the players is provided.</p><p></p><p>2. The description of the rooms/monsters. Sometimes there is an elaborate description except for the thing getting ready to eat your face! Second thing is that for some monsters that they included in the book for stats, they provide NO description at all. Bad WoTC! No cookie for you. I was looking at the Draegoth and wondering... is that the thing from Lords of Darkness? Gee, wish I had that book with me now!</p><p></p><p>3. The selection of miniatures includes material from the very first set, as well as from a set that's not even out yet! Argh! </p><p></p><p>The important thing though is that the group is enjoying it. They finished two of the maps and it took about three hours. We generally start at sixish and run till ten, but there were a few smoke breaks between the larger combats and a few quick breaks to flip the map over, gather miniatures, etc... It looks like this will take about six, maybe seven hours to run the whole thing through.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2678317, member: 1129"] So I decided I wanted to run some of the Fane of the Drow. In Life's Bazar, threre's a section that leads to the Underdark. I had some dwarves from the dwarven fort wait for the party to come back in and clean up some of the spots they missed and offered them the humans that they left behind last time in exchange for clearing out the mines and other monsters in the underdark. Being a pretty good group that knew out of game that I just wanted to see how the adventure went, (Fane of the Drow), they went with me. Seems to be some stat block errors in here that others have caught. The drow wizard is listed as a CR 6 when he should probably be a CR 5 (wizard 4 levels + 1 for drow CR). The CR on the monsters is supposed t obe lowered one to account for their poor equipment but they have a bit of masterwork stuff and even some magic items! I've run the first two maps so far and was annoyed by a few things. 1. The dwarf set up. No names are provided for any dwarves who might be doing the hiring. In addition, unless I glossed over it, no guidelines on how much treasure the dwarves would offer the players is provided. 2. The description of the rooms/monsters. Sometimes there is an elaborate description except for the thing getting ready to eat your face! Second thing is that for some monsters that they included in the book for stats, they provide NO description at all. Bad WoTC! No cookie for you. I was looking at the Draegoth and wondering... is that the thing from Lords of Darkness? Gee, wish I had that book with me now! 3. The selection of miniatures includes material from the very first set, as well as from a set that's not even out yet! Argh! The important thing though is that the group is enjoying it. They finished two of the maps and it took about three hours. We generally start at sixish and run till ten, but there were a few smoke breaks between the larger combats and a few quick breaks to flip the map over, gather miniatures, etc... It looks like this will take about six, maybe seven hours to run the whole thing through. [/QUOTE]
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