Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Shackled City: Week Ten
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeGKushner" data-source="post: 2694131" data-attributes="member: 1129"><p>Just finished Fane of the Drow yesterday, about, as I suspected, six hours of game play worth out of it, or in my group's case, two weeks worth of combat!</p><p></p><p>There were two parts left of the Fane. The party rested up before moving on. They quickly cleared out the drow fane itself. The party is very heavily melee oriented and know how to do things like flank, aid another, use healing on each other, when to retreat, etc... That and the action points.</p><p></p><p>They do tend to "meta" the action points a bit now that they remember they have them. Since they were close to 5th level, they tended to spend them quickly in almost everything from making attack rolls and saving throws, to making tumble checks to avoid being hit.</p><p></p><p>After the drow santum, they followed some notes about a royal burial ground. They have light spells on them so they're easy to see and noisy as heck so they were basically fighting one undead after another. As the drow notes indicated, the tombs had been plundered by a necromancer. Something I'll probably paly with latter, maybe use Heroes of Horror or something to stat out a dread necromancer (or Pale Master, or True Necromancer....)</p><p></p><p>The party had a heck of a time opening up the crypt of the ghost queen and in the end decided to just smash it open.</p><p></p><p>The "ghost queen" went down quick. One of the party members is a ritual warrior and one of his rituals treats his weapon as magical and he almost always rolled the % necessary to effect the queen. Even with her touching him twice and stealing 10 hit points, she was cut down quickly. </p><p></p><p>One thing the players mentioned is that they didn't like all the miniature stuff on the maps that had no coresponding notes in the actual adventure. Could've just been my reading though. The important thing is everyone had a good time.</p><p></p><p>I also set up some seeds for the adventurers. In Fane, there are some prisoners, one a dwarf, the other a human. I had the human be a farmer of tobaco from the outlying regions around Cauldron. Perhaps sold to the drow by the half-dwarf that the party had just killed, while the dwarf was unlucky enough to be caught in the first place.</p><p></p><p>One thing that the party wasn't expecting was the trade off of the humans they had left behind in the Malachite Fortress in the first place so they 'traded' the dwarf for the three humans and one gnome. That worked out well. The party and dwarves now have an ally in one of the NPC's who I decided was a captured member of the watch.</p><p></p><p>In addition, I've added the seed that someone has hired an assassin to kill off the Elan, who happens to be a soul knife. The one doing the hit? The xeph from Weapons of Legacy with the psychic blade of legacy. Figure he's about the right level to "inherit" it now. </p><p></p><p>Should be a good game next week!</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2694131, member: 1129"] Just finished Fane of the Drow yesterday, about, as I suspected, six hours of game play worth out of it, or in my group's case, two weeks worth of combat! There were two parts left of the Fane. The party rested up before moving on. They quickly cleared out the drow fane itself. The party is very heavily melee oriented and know how to do things like flank, aid another, use healing on each other, when to retreat, etc... That and the action points. They do tend to "meta" the action points a bit now that they remember they have them. Since they were close to 5th level, they tended to spend them quickly in almost everything from making attack rolls and saving throws, to making tumble checks to avoid being hit. After the drow santum, they followed some notes about a royal burial ground. They have light spells on them so they're easy to see and noisy as heck so they were basically fighting one undead after another. As the drow notes indicated, the tombs had been plundered by a necromancer. Something I'll probably paly with latter, maybe use Heroes of Horror or something to stat out a dread necromancer (or Pale Master, or True Necromancer....) The party had a heck of a time opening up the crypt of the ghost queen and in the end decided to just smash it open. The "ghost queen" went down quick. One of the party members is a ritual warrior and one of his rituals treats his weapon as magical and he almost always rolled the % necessary to effect the queen. Even with her touching him twice and stealing 10 hit points, she was cut down quickly. One thing the players mentioned is that they didn't like all the miniature stuff on the maps that had no coresponding notes in the actual adventure. Could've just been my reading though. The important thing is everyone had a good time. I also set up some seeds for the adventurers. In Fane, there are some prisoners, one a dwarf, the other a human. I had the human be a farmer of tobaco from the outlying regions around Cauldron. Perhaps sold to the drow by the half-dwarf that the party had just killed, while the dwarf was unlucky enough to be caught in the first place. One thing that the party wasn't expecting was the trade off of the humans they had left behind in the Malachite Fortress in the first place so they 'traded' the dwarf for the three humans and one gnome. That worked out well. The party and dwarves now have an ally in one of the NPC's who I decided was a captured member of the watch. In addition, I've added the seed that someone has hired an assassin to kill off the Elan, who happens to be a soul knife. The one doing the hit? The xeph from Weapons of Legacy with the psychic blade of legacy. Figure he's about the right level to "inherit" it now. Should be a good game next week! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shackled City: Week Ten
Top