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Shackled City: Week Ten
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<blockquote data-quote="JoeGKushner" data-source="post: 2741477" data-attributes="member: 1129"><p>The party rogue, Pill, used a potion of invisibility to search through the one eyed dwarf's bath house and discovered another entrance to the underdark. Moving down, she discovered that's where the goblins were coming from or assumed so based on the graffiti on the wall.</p><p></p><p>Informing the city guard and the leader who hired them to take out the goblins, they put the dwarf under arrest and behind the scenes, learn that he's been charmed while the rogue gathers the rest of the party, they made their way down.</p><p></p><p>At this point in my game, I figure that the beholder is going to want to make sure that the party is either finished by the vampire, or they finish him off. The beholder knows that the vampire has been 'flexing' his status and muscle.</p><p></p><p>The party, all with light sources, some in heavy armor, clank around and attrack all sorts of attention fighting for well over twenty rounds. The initative board I've been playtesting came in handy to keep track of rounds.</p><p></p><p>The goblins had numbers but not much else save that some of them had the ebon servitor template from the Deluxe Book of Templates by Silverthrone Games. They have a damage feedback so that whenever one is hit, the person striking them takes 1 point of damage and it's only a +1 CR boost and goblins with levels of warrior aren't even a CR 1! </p><p></p><p>The more dangerous enemey at first were the wrogs. Ah, good old free trip attack. Took down a few characters using that. Players actually had to fight defensively while getting up and attacking, suffering those numerous attacks of opportunity.</p><p></p><p>Of course all the noise brought forth the bugbear vampire himself. He managed to tag the poor rogue three times, bringing her to 2nd level effectively, the elf mage once, the ritual warrior twice, and the soul knife once.</p><p></p><p>The ritual warrior game through again this time. One of his rituals allows his weapon to be treated as magical. Between him and the rogue using the skill Use Magic Device and touching the bugbear vampire with a wand of cure light wounds, the creature was finally reduced to gaseous form even after summoining the children of the night and getting 12 out of 18 wolves! Poor wolves thought got hit by a shrapnel blast from the mage which weakened them considerably.</p><p></p><p>So the bugbear vampire has to retreat. The party decides to retreat but find that the entrance way is blocked. Yeah, the beholder is deteremined that one or the other is going to die this time around.</p><p></p><p>The party cleared out most of the second level, which was reduced from it's standard amount of many of the goblins have fled or been killed. A few with worgs or adepts are still around.</p><p></p><p>After the second level, I gave the party XP and made them check for level loss. Only the rogue suffered level loss. Interestingly, because the ritual warrior is using Arcana Evolved xp, he didn't make 6th level so he and the rogue, which was 6th and lost a leve lto 5th, are 5th, and everyone else is 5th. The soul knife hasn't performed his first ritual yet so he gets no extra bonus or penalties from wielding the Weapon of Legacy.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2741477, member: 1129"] The party rogue, Pill, used a potion of invisibility to search through the one eyed dwarf's bath house and discovered another entrance to the underdark. Moving down, she discovered that's where the goblins were coming from or assumed so based on the graffiti on the wall. Informing the city guard and the leader who hired them to take out the goblins, they put the dwarf under arrest and behind the scenes, learn that he's been charmed while the rogue gathers the rest of the party, they made their way down. At this point in my game, I figure that the beholder is going to want to make sure that the party is either finished by the vampire, or they finish him off. The beholder knows that the vampire has been 'flexing' his status and muscle. The party, all with light sources, some in heavy armor, clank around and attrack all sorts of attention fighting for well over twenty rounds. The initative board I've been playtesting came in handy to keep track of rounds. The goblins had numbers but not much else save that some of them had the ebon servitor template from the Deluxe Book of Templates by Silverthrone Games. They have a damage feedback so that whenever one is hit, the person striking them takes 1 point of damage and it's only a +1 CR boost and goblins with levels of warrior aren't even a CR 1! The more dangerous enemey at first were the wrogs. Ah, good old free trip attack. Took down a few characters using that. Players actually had to fight defensively while getting up and attacking, suffering those numerous attacks of opportunity. Of course all the noise brought forth the bugbear vampire himself. He managed to tag the poor rogue three times, bringing her to 2nd level effectively, the elf mage once, the ritual warrior twice, and the soul knife once. The ritual warrior game through again this time. One of his rituals allows his weapon to be treated as magical. Between him and the rogue using the skill Use Magic Device and touching the bugbear vampire with a wand of cure light wounds, the creature was finally reduced to gaseous form even after summoining the children of the night and getting 12 out of 18 wolves! Poor wolves thought got hit by a shrapnel blast from the mage which weakened them considerably. So the bugbear vampire has to retreat. The party decides to retreat but find that the entrance way is blocked. Yeah, the beholder is deteremined that one or the other is going to die this time around. The party cleared out most of the second level, which was reduced from it's standard amount of many of the goblins have fled or been killed. A few with worgs or adepts are still around. After the second level, I gave the party XP and made them check for level loss. Only the rogue suffered level loss. Interestingly, because the ritual warrior is using Arcana Evolved xp, he didn't make 6th level so he and the rogue, which was 6th and lost a leve lto 5th, are 5th, and everyone else is 5th. The soul knife hasn't performed his first ritual yet so he gets no extra bonus or penalties from wielding the Weapon of Legacy. [/QUOTE]
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