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Shackled City: Week Ten
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<blockquote data-quote="Psion" data-source="post: 2743836" data-attributes="member: 172"><p>So, has this evolved into an "actual play in Shackled city" thread?</p><p></p><p>Ran the second session last night. I let the players make characters using some of the rules in Green Ronin's Advanced GM's Manual, namely the "bonus ECL" rule and the ability score rolls by class. </p><p></p><p>As I mentioned in another thread, I am running the game in <a href="http://edge.rpgnow.com/product_info.php?products_id=5144&" target="_blank">Second World</a>, a campaign setting that is basically a fantasy version of earth across the interdimentional hallway from d20 modern earth.</p><p></p><p>The characters are currently look like:</p><ul> <li data-xf-list-type="ul">Daldin Kaer - m Chaos Gnome Sorcerer 3 - looking to become a wild mage.</li> <li data-xf-list-type="ul">Akilah Sanchez - f Ved Qayat Martial Artist 3 (Wyrm Blooded) (First world special forces background - I let her juggle her classes to a second world class rather than deal with the complication of d20 modern base and advanced classes that would be taking the long route to what she wanted.)</li> <li data-xf-list-type="ul">Tash - m Uthuk Shaman 3 (Scarred Soul) (Northeast background)</li> <li data-xf-list-type="ul">Mat - m Human Rogue 3 (Scion of Surabar) (Former street irchin background)</li> </ul><p>I have reservations about traits, but I figure that randomly rolling them limits the min/maxing.</p><p></p><p>I thought that the extra power might prove a nice hedge against the tales of TPKs I have heard, but it's really showing: session two and I don't think anyone has taken significant damage yet (they have made a circuit through the outer rim of Jzadirune, having slain the dark stalker*, one automaton, the grell, and the raggamoffyns.) The party pretty much went straight to Ghelve's from the orphanage. The already had suspicions about the locksmiths after talking to Jenya; a brief talk with the orphanage governess was enough to send them straight there, so they have yet to meet the striders.</p><p></p><p>* - I gave some real thoughts to using the ToH version of the dark stalker. It explodes when you kill it. But I was pressed for time and was pretty much running straight out of the book. Perhaps I'll assume the vanishing infected one simply lost this ability.</p></blockquote><p></p>
[QUOTE="Psion, post: 2743836, member: 172"] So, has this evolved into an "actual play in Shackled city" thread? Ran the second session last night. I let the players make characters using some of the rules in Green Ronin's Advanced GM's Manual, namely the "bonus ECL" rule and the ability score rolls by class. As I mentioned in another thread, I am running the game in [url=http://edge.rpgnow.com/product_info.php?products_id=5144&]Second World[/url], a campaign setting that is basically a fantasy version of earth across the interdimentional hallway from d20 modern earth. The characters are currently look like: [list] [*]Daldin Kaer - m Chaos Gnome Sorcerer 3 - looking to become a wild mage. [*]Akilah Sanchez - f Ved Qayat Martial Artist 3 (Wyrm Blooded) (First world special forces background - I let her juggle her classes to a second world class rather than deal with the complication of d20 modern base and advanced classes that would be taking the long route to what she wanted.) [*]Tash - m Uthuk Shaman 3 (Scarred Soul) (Northeast background) [*]Mat - m Human Rogue 3 (Scion of Surabar) (Former street irchin background) [/list] I have reservations about traits, but I figure that randomly rolling them limits the min/maxing. I thought that the extra power might prove a nice hedge against the tales of TPKs I have heard, but it's really showing: session two and I don't think anyone has taken significant damage yet (they have made a circuit through the outer rim of Jzadirune, having slain the dark stalker*, one automaton, the grell, and the raggamoffyns.) The party pretty much went straight to Ghelve's from the orphanage. The already had suspicions about the locksmiths after talking to Jenya; a brief talk with the orphanage governess was enough to send them straight there, so they have yet to meet the striders. * - I gave some real thoughts to using the ToH version of the dark stalker. It explodes when you kill it. But I was pressed for time and was pretty much running straight out of the book. Perhaps I'll assume the vanishing infected one simply lost this ability. [/QUOTE]
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