Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Shackled City: Week Ten
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeGKushner" data-source="post: 2754279" data-attributes="member: 1129"><p>My group just went through another round. They're well ahead of the curve in terms of power level as three of them are 6th level and two are 5th. One, the ritual warrior, is behind due to using the variant xp table, the other, the rogue, lost a level to the bugbear.</p><p></p><p>The party managed to thrash the undead chair. To be honest, if I knew that they were so close to finishing off this adventure, I would've had them finish it last week. Ah well, live and learn.</p><p></p><p>They had one more encounter with some wildlife, in this case, dire bats! They found the vampire's lair, and because they hustled, I allowed them a quick and easy kill as I don't want to punish them for moving cautiously when they'd already beaten the vampire and had suffered a bit at his hands.</p><p></p><p>As they moved through the rest of the area, they have no trackers, so didn't know that the remaining goblins and mercenaries high tailed it out of there. I don't see the point of trying to widdle their strength down, and the mercenaries aren't stupid.</p><p></p><p>As they went to the city, they learned about Flood Season. A few of them took part in the drinking games, with an elf of all things coming cloest to winning the game. Others took part in some small skill bits here and there. A few others trained during the down time or created scrolls.</p><p></p><p>During this time, they hear about another group of rich adventurers who've been badmouthing them across the city. a few 'near' encounters but nothing solid. The ritual warrior for example, worships Kord, and one of the Stormblades, the rival group, also does, so they know each other and already have a friendly rivalry of sorts. </p><p></p><p>During this time, the rains continue to fall and the priestess of St. Cuthbert receives word that the wands of water control are not coming as the priest has been attacked and was dying, perhaps dead.</p><p></p><p>The party takes off toward the Lucky Monkey and manage to fight their way through babbons, hill men, and rogues to get to the werebaboon Tongue Eater. The ritual warrior, a stand up style fighter, uses the silvered head masterwork spear they found earlier and dukes it out with Tongue Eater with the rest of the party using wolf pact tactics to take him down. After finishing him off, they rescue the half-drow in the basement and make their return to Cauldron.</p><p></p><p>There were a few interesting spots here. The rogue, instead of trying to pick open the locks, climbed the roof with a few of the other party members. They used sleep and lots of ranged damage to take out the baboons in the mini-courtyard and then walked in through that back door so to speak. I played out the bandits drunkeness, so the party managed to walk through them pretty easily.</p><p></p><p>The halfling, instead of riding a horse, has a dog with the track ability, so managed to hunt down one of the raiders that fled and using some interrogation, managed to discover who he was working for, but since the raider didn't know much about his employee, only have a vague idea of where the wands possibly are now.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2754279, member: 1129"] My group just went through another round. They're well ahead of the curve in terms of power level as three of them are 6th level and two are 5th. One, the ritual warrior, is behind due to using the variant xp table, the other, the rogue, lost a level to the bugbear. The party managed to thrash the undead chair. To be honest, if I knew that they were so close to finishing off this adventure, I would've had them finish it last week. Ah well, live and learn. They had one more encounter with some wildlife, in this case, dire bats! They found the vampire's lair, and because they hustled, I allowed them a quick and easy kill as I don't want to punish them for moving cautiously when they'd already beaten the vampire and had suffered a bit at his hands. As they moved through the rest of the area, they have no trackers, so didn't know that the remaining goblins and mercenaries high tailed it out of there. I don't see the point of trying to widdle their strength down, and the mercenaries aren't stupid. As they went to the city, they learned about Flood Season. A few of them took part in the drinking games, with an elf of all things coming cloest to winning the game. Others took part in some small skill bits here and there. A few others trained during the down time or created scrolls. During this time, they hear about another group of rich adventurers who've been badmouthing them across the city. a few 'near' encounters but nothing solid. The ritual warrior for example, worships Kord, and one of the Stormblades, the rival group, also does, so they know each other and already have a friendly rivalry of sorts. During this time, the rains continue to fall and the priestess of St. Cuthbert receives word that the wands of water control are not coming as the priest has been attacked and was dying, perhaps dead. The party takes off toward the Lucky Monkey and manage to fight their way through babbons, hill men, and rogues to get to the werebaboon Tongue Eater. The ritual warrior, a stand up style fighter, uses the silvered head masterwork spear they found earlier and dukes it out with Tongue Eater with the rest of the party using wolf pact tactics to take him down. After finishing him off, they rescue the half-drow in the basement and make their return to Cauldron. There were a few interesting spots here. The rogue, instead of trying to pick open the locks, climbed the roof with a few of the other party members. They used sleep and lots of ranged damage to take out the baboons in the mini-courtyard and then walked in through that back door so to speak. I played out the bandits drunkeness, so the party managed to walk through them pretty easily. The halfling, instead of riding a horse, has a dog with the track ability, so managed to hunt down one of the raiders that fled and using some interrogation, managed to discover who he was working for, but since the raider didn't know much about his employee, only have a vague idea of where the wands possibly are now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shackled City: Week Ten
Top