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<blockquote data-quote="Greenfield" data-source="post: 6483574" data-attributes="member: 6669384"><p>I'd disagree.</p><p></p><p>Presume that the Shade starts out in a dim area, within 100 ft (with Line of Effect unobstructed), they could then move into the (formerly) sunlit area and effectively shield themselves from the sunlight that strips their powers. </p><p></p><p>My reasoning is that it isn't the power that fades when exposed to sunlight (or a magical light source of similar intensity), it's the Shade themselves.</p><p></p><p>Also note that, while a <em>Daylight</em> spell doesn't normally impair sunlight-sensitive undead, this case is different. It isn't any mystical quality of "sunlight" that causes the problems, it's illumination of that level, whether from a natural source (the sun) or a magical one.</p><p></p><p>As for Darkvision: Magical Darkness (which acts more like weakly luminous fog) does shut down Darkvision. Whether this acts like magical <em>Darkness</em> or not may be a DM's call. Off hand I'd say no, since the mechanics don't operate in any way like the spell, and it's described differently. But I think we all have to accept that there are other perfectly reasonable DMs who may disagree with us on rules interpretations when the descriptions aren't consistent with normal game mechanics.</p><p></p><p>Over all I'm unhappy with this whole scene for exactly that reason: Both the light limitation and the dimming effect are described in ways that don't conform very well with the standard rules. It makes it hard to apply precedent from any other rules source, and it fails to provide enough clarity to rule on these questions with anything resembling confidence in the rules as they stand.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6483574, member: 6669384"] I'd disagree. Presume that the Shade starts out in a dim area, within 100 ft (with Line of Effect unobstructed), they could then move into the (formerly) sunlit area and effectively shield themselves from the sunlight that strips their powers. My reasoning is that it isn't the power that fades when exposed to sunlight (or a magical light source of similar intensity), it's the Shade themselves. Also note that, while a [I]Daylight[/I] spell doesn't normally impair sunlight-sensitive undead, this case is different. It isn't any mystical quality of "sunlight" that causes the problems, it's illumination of that level, whether from a natural source (the sun) or a magical one. As for Darkvision: Magical Darkness (which acts more like weakly luminous fog) does shut down Darkvision. Whether this acts like magical [I]Darkness[/I] or not may be a DM's call. Off hand I'd say no, since the mechanics don't operate in any way like the spell, and it's described differently. But I think we all have to accept that there are other perfectly reasonable DMs who may disagree with us on rules interpretations when the descriptions aren't consistent with normal game mechanics. Over all I'm unhappy with this whole scene for exactly that reason: Both the light limitation and the dimming effect are described in ways that don't conform very well with the standard rules. It makes it hard to apply precedent from any other rules source, and it fails to provide enough clarity to rule on these questions with anything resembling confidence in the rules as they stand. [/QUOTE]
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