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Shades, and Mages Magnificent Mansion...
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<blockquote data-quote="Solarious" data-source="post: 3175957" data-attributes="member: 27346"><p>For most of those effects, you'll probably need to rule them one by one on their own merits and flavour. For example (using Shades, since we're discussing Shades and it happens to be a Warlock's best reference), anyone succeeding on a Will save against a Wall of Iron can ignore 20% of it's hardness, and take 20% less damage when it topples over you (maybe even 20% lower Strength DC to push over), but it will always be destroyed upon reaching 80% of a normal Wall of Iron's hit points.</p><p></p><p>Unseen Servant, being unable to interact anything that needs to make a Will save, for the most part, always has it's 'force limits' reduced by 20%. Mage Armor (and it's big brother Greater Mage Armor) gives people a Will save to ignore 20% of the bonus granted. Cloudkill would deal 20% less Con damage, 20% less likely to insta-kill, and so on on a successful Will save. Mounts and Phantom Steed, are as Summon Monster spells: they have 80% of their hit points, their AC bonuses are 80% when recognized as shadowy, and their special qualities are unaffected. Glitterdust has a 20% chance of simply failing, even on a failed Reflex save if the Will save is good. Web impedes a character that saves 20% less (probably meaning a 20% bonus on their moves while getting out, if it rounds up nicely, up to their normal speed limit), and deals 80% damage when on fire. Obscuring Mist and Fog Cloud are 20% likely to not provide concealment at any given time, reduces 20% less of falling damage, and 20% likely to impede movement. Grease is 20% likely to fail.</p><p></p><p>I'm not entirely sure about Secret Chest, though...</p></blockquote><p></p>
[QUOTE="Solarious, post: 3175957, member: 27346"] For most of those effects, you'll probably need to rule them one by one on their own merits and flavour. For example (using Shades, since we're discussing Shades and it happens to be a Warlock's best reference), anyone succeeding on a Will save against a Wall of Iron can ignore 20% of it's hardness, and take 20% less damage when it topples over you (maybe even 20% lower Strength DC to push over), but it will always be destroyed upon reaching 80% of a normal Wall of Iron's hit points. Unseen Servant, being unable to interact anything that needs to make a Will save, for the most part, always has it's 'force limits' reduced by 20%. Mage Armor (and it's big brother Greater Mage Armor) gives people a Will save to ignore 20% of the bonus granted. Cloudkill would deal 20% less Con damage, 20% less likely to insta-kill, and so on on a successful Will save. Mounts and Phantom Steed, are as Summon Monster spells: they have 80% of their hit points, their AC bonuses are 80% when recognized as shadowy, and their special qualities are unaffected. Glitterdust has a 20% chance of simply failing, even on a failed Reflex save if the Will save is good. Web impedes a character that saves 20% less (probably meaning a 20% bonus on their moves while getting out, if it rounds up nicely, up to their normal speed limit), and deals 80% damage when on fire. Obscuring Mist and Fog Cloud are 20% likely to not provide concealment at any given time, reduces 20% less of falling damage, and 20% likely to impede movement. Grease is 20% likely to fail. I'm not entirely sure about Secret Chest, though... [/QUOTE]
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