Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Shades of Netheril (2)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jemal" data-source="post: 703806" data-attributes="member: 9026"><p>OOC: </p><p>First: Retort? to what?</p><p></p><p>Secondly: I agree Realism is nice but I do have one thing to say. Keep in mind that I'm not arguing with you, just telling you the reason a round is (In campaigns other than yours) 6 seconds:</p><p>It is true that a sword strike does not take 6 seconds usually, but most characters also move in a round, draw weapons, drink potions, or even take more attacks. Plus there's the fact that the official stance is that while in any given round characters make several swings or attacks with their weapons, their 'attacks per round' is the number that actually have a chance of getting through... to quote 1st edition</p><p>"how silly it would be to think that 2 warriors stand still in front of each other and just take turns swinging at each other every 6 seconds! Combat is filled with many thrusts, parries, and feints that would unnecesarily bog down the pace in any game"</p><p>And yes I know that doesn't explain ranged attacks.. Im guessing that (Like bullets) Bolts and arrows and other ammunition just moves so fast it always has a chance of hitting.</p><p></p><p>IC: ALexander fires off one more arrow after the Zhents, then turns to his steed, and checks its wound (Heal untrained +2 wisdom as move equivalent action)</p></blockquote><p></p>
[QUOTE="Jemal, post: 703806, member: 9026"] OOC: First: Retort? to what? Secondly: I agree Realism is nice but I do have one thing to say. Keep in mind that I'm not arguing with you, just telling you the reason a round is (In campaigns other than yours) 6 seconds: It is true that a sword strike does not take 6 seconds usually, but most characters also move in a round, draw weapons, drink potions, or even take more attacks. Plus there's the fact that the official stance is that while in any given round characters make several swings or attacks with their weapons, their 'attacks per round' is the number that actually have a chance of getting through... to quote 1st edition "how silly it would be to think that 2 warriors stand still in front of each other and just take turns swinging at each other every 6 seconds! Combat is filled with many thrusts, parries, and feints that would unnecesarily bog down the pace in any game" And yes I know that doesn't explain ranged attacks.. Im guessing that (Like bullets) Bolts and arrows and other ammunition just moves so fast it always has a chance of hitting. IC: ALexander fires off one more arrow after the Zhents, then turns to his steed, and checks its wound (Heal untrained +2 wisdom as move equivalent action) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Shades of Netheril (2)
Top