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Shadorun without the shadowrun rules
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<blockquote data-quote="Clueless" data-source="post: 4159145" data-attributes="member: 11802"><p>If you haven't tried SR yet under 3rd I would. I've played SR under 2nd, 3rd, and 4th - and really prefer 3rd overall. There's a vast difference between 3rd and 4th (almost like the difference between DnD 2nd and 3rd) so you should at least take a shot at it in the older system before spending a lot of time trying to juryrig something to do the same job.</p><p></p><p>In my experience the two features that make SR, SR - are:</p><p></p><p>1) A lack of Vancian casting. A mage can keep on trucking so long as he keeps making his drain. But at the same time a mage can wipe out in the first round of the first fight. That's why mages carry guns too. In addition, summoning magic has it's longer durations and more expansive uses than the summoning magics of DnD.</p><p></p><p>2) The equality of HP regardless of race, level, or relative toughness. Everyone has the same size lifebar - so damage amounts remain constant, but ability to resist amounts change. Nevertheless you don't end up in a situation where a high level character can simply ignore a lower level one in a fight. No more "Heh, it's only one point a round - at this rate it'll be tomorrow before he kills me. I'm gonna work on the dragon."</p><p></p><p>Those two things result in a vastly different strategic play style.</p><p></p><p>Re: GURPS - you may be able to pull it off using the magic systems of Voodoo or Hellboy - the idea is to get away from a Vancian memorization routine. And speaking from experience here - you can cut Gurps prep time down a lot by never fully generating characters. Get the numbers you need and leave your NPCs with a pool of points to draw from if the players come up with something really random (What do you mean "parlay"?!). I'd go one step further and not even keep track of the points of opponents - but that's cause I'm really fast and loose behind the screen.</p><p></p><p>Re: Cyberpunk 2020 - it will be dificult to hook up a magic system.</p><p></p><p>What was it about the 4th system that you guys didn't like? And what is it you're looking for? That will help a *lot*.</p></blockquote><p></p>
[QUOTE="Clueless, post: 4159145, member: 11802"] If you haven't tried SR yet under 3rd I would. I've played SR under 2nd, 3rd, and 4th - and really prefer 3rd overall. There's a vast difference between 3rd and 4th (almost like the difference between DnD 2nd and 3rd) so you should at least take a shot at it in the older system before spending a lot of time trying to juryrig something to do the same job. In my experience the two features that make SR, SR - are: 1) A lack of Vancian casting. A mage can keep on trucking so long as he keeps making his drain. But at the same time a mage can wipe out in the first round of the first fight. That's why mages carry guns too. In addition, summoning magic has it's longer durations and more expansive uses than the summoning magics of DnD. 2) The equality of HP regardless of race, level, or relative toughness. Everyone has the same size lifebar - so damage amounts remain constant, but ability to resist amounts change. Nevertheless you don't end up in a situation where a high level character can simply ignore a lower level one in a fight. No more "Heh, it's only one point a round - at this rate it'll be tomorrow before he kills me. I'm gonna work on the dragon." Those two things result in a vastly different strategic play style. Re: GURPS - you may be able to pull it off using the magic systems of Voodoo or Hellboy - the idea is to get away from a Vancian memorization routine. And speaking from experience here - you can cut Gurps prep time down a lot by never fully generating characters. Get the numbers you need and leave your NPCs with a pool of points to draw from if the players come up with something really random (What do you mean "parlay"?!). I'd go one step further and not even keep track of the points of opponents - but that's cause I'm really fast and loose behind the screen. Re: Cyberpunk 2020 - it will be dificult to hook up a magic system. What was it about the 4th system that you guys didn't like? And what is it you're looking for? That will help a *lot*. [/QUOTE]
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