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Shadorun without the shadowrun rules
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<blockquote data-quote="mmu1" data-source="post: 4159289" data-attributes="member: 319"><p>Well, they did their best to screw it up, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> For me, the initiative system is one of those key non-negotiable things that make SR what it is. </p><p></p><p>Playing a guy with Wired Reflexes without multiple actions per round is just lame. SR3 made some adjustments for the sake of balance that were unfortunate but probably necessary (specifically, that everyone gets to go at least once before the ultra-fast guy gets his remaining actions, so he only gets to shoot at the slowpokes twice, rather than 4 or 6 times) but getting rid of multiple actions altogether just turns the game into playing make-believe. You pretend that your character has reflexes three or four times as quick as the human norm, and everyone else more or less humors you even though the rules don't support it.</p><p></p><p>Yeah, it's not "balanced", but that's only an issue if every run is best solved by a lot of shooting, which has never been the case in the SR games I played. No SR character <em>is</em> balanced, when it comes to their area of expertise, and they're all actually useful. That's the charm of the system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="mmu1, post: 4159289, member: 319"] Well, they did their best to screw it up, though. :) For me, the initiative system is one of those key non-negotiable things that make SR what it is. Playing a guy with Wired Reflexes without multiple actions per round is just lame. SR3 made some adjustments for the sake of balance that were unfortunate but probably necessary (specifically, that everyone gets to go at least once before the ultra-fast guy gets his remaining actions, so he only gets to shoot at the slowpokes twice, rather than 4 or 6 times) but getting rid of multiple actions altogether just turns the game into playing make-believe. You pretend that your character has reflexes three or four times as quick as the human norm, and everyone else more or less humors you even though the rules don't support it. Yeah, it's not "balanced", but that's only an issue if every run is best solved by a lot of shooting, which has never been the case in the SR games I played. No SR character [i]is[/i] balanced, when it comes to their area of expertise, and they're all actually useful. That's the charm of the system. :) [/QUOTE]
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