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Shadorun without the shadowrun rules
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<blockquote data-quote="Arkhandus" data-source="post: 4159758" data-attributes="member: 13966"><p>I love Shadowrun 3rd Edition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>If you can't/don't wanna try running Shadowrun 3rd Edition, then you could at least make a reasonable facsimile with d20 Modern if you use the right supplements.</p><p></p><p>I think picking up Grim Tales will give you a compatible magic system for use with d20 Modern as Shadowrun, but you might also look into Legends of Sorcery, True Sorcery, or Elements of Magic: Revised. Still, my first recommendation would probably be Grim Tales, or perhaps just Urban Arcana.</p><p></p><p>You'll need d20 Cyberscape and d20 Future for the cybernetics and other gear that fits in Shadowrun, though there are some things they don't cover (closest thing to Wired Reflexes is Cyberscape's Reflex Wires, which don't really compare despite being very obviously based on it). With a Feat Plexus or other feat implant, the character could get Heroic Surge as a bonus feat to get some occasional extra actions, at least. d20 Cyberscape has some rules for the VR Net that should be useable, though inferior to Shadowrun's Matrix rules of course. It also has some vehicle rigging cybernetics, at least. d20 Future Tech might also be a useful supplement, with more rules for robots and gear.</p><p></p><p>You might consider Blood & Circuits as an alternative for cybernetics; it's by Vigilance Press, but I don't know much about it.</p><p></p><p></p><p>I don't think Mutants & Masterminds would really fit SR when it comes to combat; even though you can tinker with the rules enough to make the kind of characters you want, it would take a lot of time I think and really, the combat system is designed for supers, not gritty gunfights and cyberspurs to the face.</p><p></p><p></p><p>......Someone, somewhere, has to figure out a decent way to translate SR's magic system into d20 to make a reasonable fit and work similarly. :\</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4159758, member: 13966"] I love Shadowrun 3rd Edition. :D :cool: If you can't/don't wanna try running Shadowrun 3rd Edition, then you could at least make a reasonable facsimile with d20 Modern if you use the right supplements. I think picking up Grim Tales will give you a compatible magic system for use with d20 Modern as Shadowrun, but you might also look into Legends of Sorcery, True Sorcery, or Elements of Magic: Revised. Still, my first recommendation would probably be Grim Tales, or perhaps just Urban Arcana. You'll need d20 Cyberscape and d20 Future for the cybernetics and other gear that fits in Shadowrun, though there are some things they don't cover (closest thing to Wired Reflexes is Cyberscape's Reflex Wires, which don't really compare despite being very obviously based on it). With a Feat Plexus or other feat implant, the character could get Heroic Surge as a bonus feat to get some occasional extra actions, at least. d20 Cyberscape has some rules for the VR Net that should be useable, though inferior to Shadowrun's Matrix rules of course. It also has some vehicle rigging cybernetics, at least. d20 Future Tech might also be a useful supplement, with more rules for robots and gear. You might consider Blood & Circuits as an alternative for cybernetics; it's by Vigilance Press, but I don't know much about it. I don't think Mutants & Masterminds would really fit SR when it comes to combat; even though you can tinker with the rules enough to make the kind of characters you want, it would take a lot of time I think and really, the combat system is designed for supers, not gritty gunfights and cyberspurs to the face. ......Someone, somewhere, has to figure out a decent way to translate SR's magic system into d20 to make a reasonable fit and work similarly. :\ [/QUOTE]
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