Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Shadorun without the shadowrun rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Achan hiArusa" data-source="post: 4160198" data-attributes="member: 2597"><p>Just to elaborate on ArM and Cyberpunk:</p><p></p><p>If you want to play Shadowrun and not use the Shadowrun system, why not go with real cyberpunks and real hermetic mages, just use Cyberpunk and Ars Magica. (yes, for some reason I have Ars Magica on the brain). Now note, I am using the 3rd Edition of Ars Magica and Cyberpunk 2020, so the rules may be different.</p><p></p><p>Going from test ratings to task difficulties is easy, just add +5 to all Ars Magica ease ratings. Soak is simply one Stopping Power per point, and damage is 1d6 per +5 of attack. The Storyguide/Referee can add Virtues, Flaws, Passions, or Talents as he wishes.</p><p></p><p>A Hermetic Mage's career list is:</p><p></p><p>Parma Magica</p><p>Certámen</p><p>Know Language (Latin)</p><p>Enigmatic Wisdom</p><p>Expert (Order of Hermes)</p><p>Finesse</p><p>History (Order of Hermes)</p><p>Magic Theory</p><p>Penetration</p><p>Visions</p><p></p><p>They may choose pick up skills as normal. They choose 150 points of Techniques and forms as usual and they choose 150 points of spells as usual (chosen as per the ArM rules, not the CP2020 rules). Techniques and Forms can exceed 10 starting. Use of cyberware will penalize both Technique and Form by an amount equal to the EMP loss. I have the Shaman sourcebook so I can use Shamans, you'll just have to find it somewhere else.</p><p></p><p>So to Metahumans (note minuses also affect maximums, so subtract from 10 to determine highest stat before cyberware augmentation):</p><p></p><p>Elf: +2 REF, +4 ATTR, Low-light Vision, 30 Points on Career Skills, 1/10 starting money. If the Elf becomes a mage he gets 120 points of Arts and 120 points of spells.</p><p>Dwarf: +2 BODY, -2 REF, +2 COOL, +4 to Resist Torture/Drugs, Thermographic Eyes, 34 points on career skills, 1/2 starting money. If the Dwarf becomes a mage he gets 135 points to spend on arts and 135 points of spells.</p><p>Ork: +5 BODY, -2 ATTR, -2 INT, Low-light Vision, 34 points on career skills, 1/2 starting money. If the Ork becomes a mage he gets 135 points to spend on arts and 135 points of spells.</p><p>Troll: +9 BODY, -2 REF, -4 ATTR, -4 INT, -2 COOL, Extended Reach, Thermographic Eyes, 5 SP dermal armor, 30 Points on Career Skills, 1/10 starting money. If the Troll becomes a mage he gets 120 points of Arts and 120 points of spells.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 4160198, member: 2597"] Just to elaborate on ArM and Cyberpunk: If you want to play Shadowrun and not use the Shadowrun system, why not go with real cyberpunks and real hermetic mages, just use Cyberpunk and Ars Magica. (yes, for some reason I have Ars Magica on the brain). Now note, I am using the 3rd Edition of Ars Magica and Cyberpunk 2020, so the rules may be different. Going from test ratings to task difficulties is easy, just add +5 to all Ars Magica ease ratings. Soak is simply one Stopping Power per point, and damage is 1d6 per +5 of attack. The Storyguide/Referee can add Virtues, Flaws, Passions, or Talents as he wishes. A Hermetic Mage's career list is: Parma Magica Certámen Know Language (Latin) Enigmatic Wisdom Expert (Order of Hermes) Finesse History (Order of Hermes) Magic Theory Penetration Visions They may choose pick up skills as normal. They choose 150 points of Techniques and forms as usual and they choose 150 points of spells as usual (chosen as per the ArM rules, not the CP2020 rules). Techniques and Forms can exceed 10 starting. Use of cyberware will penalize both Technique and Form by an amount equal to the EMP loss. I have the Shaman sourcebook so I can use Shamans, you'll just have to find it somewhere else. So to Metahumans (note minuses also affect maximums, so subtract from 10 to determine highest stat before cyberware augmentation): Elf: +2 REF, +4 ATTR, Low-light Vision, 30 Points on Career Skills, 1/10 starting money. If the Elf becomes a mage he gets 120 points of Arts and 120 points of spells. Dwarf: +2 BODY, -2 REF, +2 COOL, +4 to Resist Torture/Drugs, Thermographic Eyes, 34 points on career skills, 1/2 starting money. If the Dwarf becomes a mage he gets 135 points to spend on arts and 135 points of spells. Ork: +5 BODY, -2 ATTR, -2 INT, Low-light Vision, 34 points on career skills, 1/2 starting money. If the Ork becomes a mage he gets 135 points to spend on arts and 135 points of spells. Troll: +9 BODY, -2 REF, -4 ATTR, -4 INT, -2 COOL, Extended Reach, Thermographic Eyes, 5 SP dermal armor, 30 Points on Career Skills, 1/10 starting money. If the Troll becomes a mage he gets 120 points of Arts and 120 points of spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shadorun without the shadowrun rules
Top