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*Pathfinder & Starfinder
Shadow as a "power source"?
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<blockquote data-quote="Therise" data-source="post: 5735371" data-attributes="member: 6683949"><p>Definite possibilities! </p><p></p><p>I think a major part of what I dislike about shadow in 4E is that it unites too many elements/things/monsters/ spells that can be (and previously were) different things. Shadow actually seems less mysterious and scary to me when anything shadow-oriented, or with that descriptor, all have their source in the shadowfell.</p><p></p><p>The fear of things in the dark, to my way of thinking, should be that many evil things lurk in the dark... some are of the Abyss, some are perhaps Far Realm, some are nefarious magics, but they could all come from entirely different sources. Vampires (often) classically are presented as rejecting the divine. Nightmares might come from dark faerie, alien aboleth, dark gods, or perhaps sent as divine forewarnings. With a separate (unfused) plane of negative energy, certain monsters that are "like" Far Realms beings could originate there instead.</p><p></p><p>Additionally, there are some good things about shadow that are fun and interesting but lose some of their appeal (IMO) when all this stuff is fused into a single source and automatically linked to evil. Not all things in the dark are evil, or tied to death and the dead. I guess I'm truly old school in the sense that I want to have a world where the players don't know all the rules and what's really going on. Too much metagame knowledge of the cosmology can be bad at level one, I think.</p><p></p><p>If anything, by rejecting two big parts of the cosmology I'm trying hard to keep that cultural sense of mystique around the things attributed to shadow (and fey). I do love all of the spooky/dark things created for the game, I'm just not really wanting them to be "united" under a single banner, so to speak.</p></blockquote><p></p>
[QUOTE="Therise, post: 5735371, member: 6683949"] Definite possibilities! I think a major part of what I dislike about shadow in 4E is that it unites too many elements/things/monsters/ spells that can be (and previously were) different things. Shadow actually seems less mysterious and scary to me when anything shadow-oriented, or with that descriptor, all have their source in the shadowfell. The fear of things in the dark, to my way of thinking, should be that many evil things lurk in the dark... some are of the Abyss, some are perhaps Far Realm, some are nefarious magics, but they could all come from entirely different sources. Vampires (often) classically are presented as rejecting the divine. Nightmares might come from dark faerie, alien aboleth, dark gods, or perhaps sent as divine forewarnings. With a separate (unfused) plane of negative energy, certain monsters that are "like" Far Realms beings could originate there instead. Additionally, there are some good things about shadow that are fun and interesting but lose some of their appeal (IMO) when all this stuff is fused into a single source and automatically linked to evil. Not all things in the dark are evil, or tied to death and the dead. I guess I'm truly old school in the sense that I want to have a world where the players don't know all the rules and what's really going on. Too much metagame knowledge of the cosmology can be bad at level one, I think. If anything, by rejecting two big parts of the cosmology I'm trying hard to keep that cultural sense of mystique around the things attributed to shadow (and fey). I do love all of the spooky/dark things created for the game, I'm just not really wanting them to be "united" under a single banner, so to speak. [/QUOTE]
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