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General Tabletop Discussion
Character Builds & Optimization
Shadow Blade Sor20 or Pal2/Sor18
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<blockquote data-quote="Blue" data-source="post: 7399469" data-attributes="member: 20564"><p>Your damage calculations is the most optimistic cast. The second part of booming blade only triggers if they move, which often isn't true.</p><p></p><p>Now, you can't have more SP then your level, and breaking down a spell slot to SP takes a bonus action. So you will need to skip the quickened GFB every once in a while to do that. However, since that's 2/3 of your SP budget, at lower levels it will probably be skipped fairly often.</p><p></p><p>A 1st level slot only gives you 1 SP. If you go Pal 2, it can Divine Smite for +2d8, but with the added bonus of it is never wasted - it only applies on hits (and crits). That's more economical than twin until 11th, and always more economical than quicken. </p><p></p><p>If you 6 combats a day with only 3 rounds of melee attack in each, that 18 rounds, or 54 SP. At 20th you have the slots to spare to both cast Shadow Blade and recharge SPs, but the quickened GFB might be worth it to ditch at earlier levels to only spend one SP per round.</p><p></p><p>With that in mind, I'd suggest going for extend early - to make your shadow blades last 2 hours instead of 1, and pick up quicken at 10th when you have the SP max and slots to recharge it to really make use of it.</p><p></p><p>One additional worry is that since Shadow Blade is a Concentration spell, you're missing out on all of the good concentration buffs that can help keep you alive like Greater Invisibility. Many of them, when you apply Twin to them, will also have a corresponding increase to your whole party damage output that can offset some fo the individual damage you need to do.</p><p></p><p>Also, your damage is not concentrated. Twin specifically requires targetting a second creature. When you start comparing it to other non-concentrated damage the numbers start looking lackluster. It takes 3 SP to do a round, that's what you get from breaking down a 3rd level spell. A 3rd level fireball will do 8d6 damage to say 3 or 4 targets, for a total 24-32d6.</p></blockquote><p></p>
[QUOTE="Blue, post: 7399469, member: 20564"] Your damage calculations is the most optimistic cast. The second part of booming blade only triggers if they move, which often isn't true. Now, you can't have more SP then your level, and breaking down a spell slot to SP takes a bonus action. So you will need to skip the quickened GFB every once in a while to do that. However, since that's 2/3 of your SP budget, at lower levels it will probably be skipped fairly often. A 1st level slot only gives you 1 SP. If you go Pal 2, it can Divine Smite for +2d8, but with the added bonus of it is never wasted - it only applies on hits (and crits). That's more economical than twin until 11th, and always more economical than quicken. If you 6 combats a day with only 3 rounds of melee attack in each, that 18 rounds, or 54 SP. At 20th you have the slots to spare to both cast Shadow Blade and recharge SPs, but the quickened GFB might be worth it to ditch at earlier levels to only spend one SP per round. With that in mind, I'd suggest going for extend early - to make your shadow blades last 2 hours instead of 1, and pick up quicken at 10th when you have the SP max and slots to recharge it to really make use of it. One additional worry is that since Shadow Blade is a Concentration spell, you're missing out on all of the good concentration buffs that can help keep you alive like Greater Invisibility. Many of them, when you apply Twin to them, will also have a corresponding increase to your whole party damage output that can offset some fo the individual damage you need to do. Also, your damage is not concentrated. Twin specifically requires targetting a second creature. When you start comparing it to other non-concentrated damage the numbers start looking lackluster. It takes 3 SP to do a round, that's what you get from breaking down a 3rd level spell. A 3rd level fireball will do 8d6 damage to say 3 or 4 targets, for a total 24-32d6. [/QUOTE]
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