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*Dungeons & Dragons
Shadow Demons -- suggest CR?
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<blockquote data-quote="Jeph" data-source="post: 3046491" data-attributes="member: 6738"><p>You're spot on pegging the Shadow Imp as pretty much a templatef Imp, but I honestly hadn't noted the similarities between Hell Hounds and Kas-Ik until you pointed it out! Same HD, similar area attack, I can definitely see it... but when I was statting them up, I was working from scratch. Starting with a hell hound as a base prolly would've been easier. :\</p><p></p><p>Just applying the +2 template CR to the Nessian Warhound seems a bit week to me... in addition to the standard Shadow Demon abilities, the Gadol Kas-Ik's area attack deals an average of 16.5 more damage; it's got a few offensive spell-likes; and, while it's got a smaller attack bonus and less damage, it's god five times as many attacks -- against an AC 25 opponent, my spreadsheets say it'll do an average of about 43 damage a round on average, factoring chance of criticals and so forth, while the hound will do 20. Maybe CR 12 is more apropos? On the other hand, the Kas-Ik has fewer hit points, less of a chance to hit against high AC opposition, and a less frequent breath weapon.</p><p></p><p>And now, I'll start on the Lunar Demons. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> I think their basic abilities are a bit more potent than the Shadow Demon set: they've got an at will <em>mirror image</em> that'll make them even harder to hit than <em>blurring</em>, their SR is nastier, their energy immunities and resistances are just a touch better, and their aura can seriously ruin your day. Maybe +3 CR? </p><p></p><p>----------</p><p></p><p><strong><u><span style="font-size: 15px">LUNAR DEMON template</span></u></strong></p><p></p><p>Lunar Demon is an inherited template that may be applied to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin.</p><p></p><p><strong>Size and Type:</strong> Animals and vermin with this template have their type changed to magical beast. Moon Demons on the matereal plane have the extraplanar subtype.</p><p></p><p><strong>Special Attacks:</strong> A Lunar Demon retains all the special attacks of the base creature and also gains the following spell-like abilities. Caster level is equal to HD and all saves are Charisma based: <em>At Will</em> -- mirror image, hypnotic pattern. <em>1/day</em> -- plane shift (to or from the Ethereal plane only).</p><p></p><p><strong>Special Qualities:</strong> A Lunar Demon retains all the special qualities of the base creature and also gains the following:</p><ul> <li data-xf-list-type="ul"><em>Sickening Aura (su):</em> Lunar Demons are constantly surrounded by an aura of flickering energy, like firelight reflecting off of silvery oil. The aura provides a Deflection bonus to AC equal to +2 or the demon’s Charisma modifier, whichever is better. As a standard action, a Lunar Demon may flare their aura. Enemies within range (5 feet for Medium or smaller demons, 10 feet for Large demons, or 15 feet for Huge or bigger demons) must succeed at a Will save (DC 10 + 1/2 the demon’s HD + the demon’s Charisma modifier) or be Sickened ( -2 penalty on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for the rest of the encounter. If a character successfully saves against a demon’s aura, it is immune to that demon’s aura for 24 hours.</li> <li data-xf-list-type="ul"><em>Reflect Sorcery (su):</em> Targeted spells that fail to beat a Lunar Demon’s spell resistance rebound on the caster.</li> <li data-xf-list-type="ul">Darkvision 60 feet</li> <li data-xf-list-type="ul">Telepathy 100 feet</li> <li data-xf-list-type="ul">Immunity to Poison</li> <li data-xf-list-type="ul">Resistance to Electricity 5 and Fire 5</li> <li data-xf-list-type="ul">Damage Reduction 5 / silver or good</li> <li data-xf-list-type="ul">Spell Resistance equal to 14 plus 1/2 HD</li> </ul><p>For Lunar Demons with at least 6 HD, the following special qualities are also gained or improved:</p><ul> <li data-xf-list-type="ul"><em>Sickening Aura:</em> The aura is upgraded so that enemies who fail to resist are Nauseated (can take no action aside from a single move action each round) for 1d4 rounds and then Sickened for the rest of the encounter. In addition, the aura’s range is increased by 5 feet.</li> <li data-xf-list-type="ul">Immunity to Electricity and Fire (replaces Resistance to Electricity 5 and Fire 5)</li> <li data-xf-list-type="ul">Resistance to Acid 10 and Cold 10</li> <li data-xf-list-type="ul">Damage Reduction 10 / good (replaces Damage Reduction 5 / silver or good)</li> </ul><p><strong>Abilities:</strong> Same as base creature, but Intelligence and Charisma must be at least 5.</p></blockquote><p></p>
[QUOTE="Jeph, post: 3046491, member: 6738"] You're spot on pegging the Shadow Imp as pretty much a templatef Imp, but I honestly hadn't noted the similarities between Hell Hounds and Kas-Ik until you pointed it out! Same HD, similar area attack, I can definitely see it... but when I was statting them up, I was working from scratch. Starting with a hell hound as a base prolly would've been easier. :\ Just applying the +2 template CR to the Nessian Warhound seems a bit week to me... in addition to the standard Shadow Demon abilities, the Gadol Kas-Ik's area attack deals an average of 16.5 more damage; it's got a few offensive spell-likes; and, while it's got a smaller attack bonus and less damage, it's god five times as many attacks -- against an AC 25 opponent, my spreadsheets say it'll do an average of about 43 damage a round on average, factoring chance of criticals and so forth, while the hound will do 20. Maybe CR 12 is more apropos? On the other hand, the Kas-Ik has fewer hit points, less of a chance to hit against high AC opposition, and a less frequent breath weapon. And now, I'll start on the Lunar Demons. :] I think their basic abilities are a bit more potent than the Shadow Demon set: they've got an at will [i]mirror image[/i] that'll make them even harder to hit than [i]blurring[/i], their SR is nastier, their energy immunities and resistances are just a touch better, and their aura can seriously ruin your day. Maybe +3 CR? ---------- [b][u][size=4]LUNAR DEMON template[/size][/u][/b] Lunar Demon is an inherited template that may be applied to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. [b]Size and Type:[/b] Animals and vermin with this template have their type changed to magical beast. Moon Demons on the matereal plane have the extraplanar subtype. [b]Special Attacks:[/b] A Lunar Demon retains all the special attacks of the base creature and also gains the following spell-like abilities. Caster level is equal to HD and all saves are Charisma based: [i]At Will[/i] -- mirror image, hypnotic pattern. [i]1/day[/i] -- plane shift (to or from the Ethereal plane only). [b]Special Qualities:[/b] A Lunar Demon retains all the special qualities of the base creature and also gains the following: [list] [*][i]Sickening Aura (su):[/i] Lunar Demons are constantly surrounded by an aura of flickering energy, like firelight reflecting off of silvery oil. The aura provides a Deflection bonus to AC equal to +2 or the demon’s Charisma modifier, whichever is better. As a standard action, a Lunar Demon may flare their aura. Enemies within range (5 feet for Medium or smaller demons, 10 feet for Large demons, or 15 feet for Huge or bigger demons) must succeed at a Will save (DC 10 + 1/2 the demon’s HD + the demon’s Charisma modifier) or be Sickened ( -2 penalty on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for the rest of the encounter. If a character successfully saves against a demon’s aura, it is immune to that demon’s aura for 24 hours. [*][i]Reflect Sorcery (su):[/i] Targeted spells that fail to beat a Lunar Demon’s spell resistance rebound on the caster. [*]Darkvision 60 feet [*]Telepathy 100 feet [*]Immunity to Poison [*]Resistance to Electricity 5 and Fire 5 [*]Damage Reduction 5 / silver or good [*]Spell Resistance equal to 14 plus 1/2 HD [/list] For Lunar Demons with at least 6 HD, the following special qualities are also gained or improved: [list] [*][i]Sickening Aura:[/i] The aura is upgraded so that enemies who fail to resist are Nauseated (can take no action aside from a single move action each round) for 1d4 rounds and then Sickened for the rest of the encounter. In addition, the aura’s range is increased by 5 feet. [*]Immunity to Electricity and Fire (replaces Resistance to Electricity 5 and Fire 5) [*]Resistance to Acid 10 and Cold 10 [*]Damage Reduction 10 / good (replaces Damage Reduction 5 / silver or good) [/list] [b]Abilities:[/b] Same as base creature, but Intelligence and Charisma must be at least 5. [/QUOTE]
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