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General Tabletop Discussion
*Pathfinder & Starfinder
Shadow Evocation (and other shadow magic) questions
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<blockquote data-quote="jabberwocky" data-source="post: 1174551" data-attributes="member: 2929"><p>This is how I would interpret the effects:</p><p></p><p>Saves - SRD: "A character faced with proof that an illusion isn’t real needs no saving throw. "</p><p>I would consider having cast the spell to be proof that you know the illusion isn't real. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Resilient Sphere question - It does look like it would work the way you describe. The only unclear point I see is whether or not spells would count as objects for purposes of passing through the sphere. What I would personally do is ignore the all or nothing effect as specified in Shadow Evocation and use the 20% chance of effect stated in Shadow Conjuration for nondamaging uses of the spell. </p><p></p><p>Phantom Steed - From Shadow conjuration description: "It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. "</p><p>I wouldn't consider riding the phantom steed to be a special ability, so it would work all the time, but things like air walk would only have a 20% chance of being in effect.</p><p></p><p>Wall of Stone - the duration is also instantaneous, like wall of stone. The objects would pass through the wall of stone 60% of the time without damaging - at that point I would say that the person swinging the pick when it passes harmlessly through the wall has been presented with proof that the wall is illusory and has made his saving throw. The wall now has a 60% chance of preventing him from walking right through it. When rock to mud is cast on the shadow wall, it either automatically turns it to mud, or has a 60% chance of doing so, depending on if the caster has made his save, and whether or not spells count as objects.</p></blockquote><p></p>
[QUOTE="jabberwocky, post: 1174551, member: 2929"] This is how I would interpret the effects: Saves - SRD: "A character faced with proof that an illusion isn’t real needs no saving throw. " I would consider having cast the spell to be proof that you know the illusion isn't real. :) Resilient Sphere question - It does look like it would work the way you describe. The only unclear point I see is whether or not spells would count as objects for purposes of passing through the sphere. What I would personally do is ignore the all or nothing effect as specified in Shadow Evocation and use the 20% chance of effect stated in Shadow Conjuration for nondamaging uses of the spell. Phantom Steed - From Shadow conjuration description: "It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. " I wouldn't consider riding the phantom steed to be a special ability, so it would work all the time, but things like air walk would only have a 20% chance of being in effect. Wall of Stone - the duration is also instantaneous, like wall of stone. The objects would pass through the wall of stone 60% of the time without damaging - at that point I would say that the person swinging the pick when it passes harmlessly through the wall has been presented with proof that the wall is illusory and has made his saving throw. The wall now has a 60% chance of preventing him from walking right through it. When rock to mud is cast on the shadow wall, it either automatically turns it to mud, or has a 60% chance of doing so, depending on if the caster has made his save, and whether or not spells count as objects. [/QUOTE]
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