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Shadow-Force Files [ M&M ]
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<blockquote data-quote="The Shadow" data-source="post: 5264449" data-attributes="member: 16760"><p><strong>The Shadow-Force Base</strong></p><p></p><p>The Shadow-Force base is built in the shape of a cross. (Erebus wanted the corners to be killing fields, with crossfire potential from two wings at a time.) It is warded against magical and esper scrying from outside, though the Phantom can wander about freely if his body is within.</p><p></p><p>The external defense grid can only be described as formidable. (Though currently in the game it is offline.) Laid out by Erebus, designed by Technoid, and built by him and Alpha, it can bring a frightening amount of firepower to bear on anyone foolhardy enough to try to attack. The interior defenses are less extreme (don't want to put holes in the walls!) but still impressive. Nonlethal options are available in both cases. All defenses are under Alpha's direct control, though they can also be operated manually if desired. All doors, windows, and intercoms likewise can be activated or deactivated by Alpha, or manually from the Situation Room.</p><p></p><p>The 'front' wing contains a lobby and reception area. (No receptionist though, at least not one made of meat!) Also present here are a large Conference Room for press conferences and presentations; also a well-appointed 'parlor' for smaller meetings, interviews, and the like. Also a small kitchen. There's a secure viewing area for the Trophy Room here, but the public are not actually allowed in. The front wing can be sealed off from the rest of the base with security comparable to external measures elsewhere in the base; it is functionally a separate building.</p><p></p><p>The 'central' section of the base is the heart of Shadow-Force. The Situation Room is here: Alpha's main interface, along with viewscreens, a state-of-the-art comm system, and chairs for team meetings. Stairs lead down to the Vault, guarded by a massive door of super-alloy. The door checks handprints, voiceprints, retinal and iris prints, DNA, and mental signature before permitting entry. (The voiceprint is also a frequently-changed code phrase.) In the Vault are a safe containing confidential information about Shadow-Force; Alpha's main processor; and a hospital bed to receive the Phantom's inert physical body.</p><p></p><p>Also in the central section is the Trophy Room, with mementos from many of Shadow-Force's battles: Seth-Amon's knife (now stolen by Jessica), a pumpkin-shaped helmet from one of Jack o'Lantern's early suits, a glove of Red Dragon's, a disenchanted amulet belonging to Diabolus, and others. As well as fragments of several deathtraps Shadow-Force has been placed in over the years.</p><p></p><p>The left wing is the living area of the base. Michael Thompson's room is here (still preserved just as he left it), as are a number of guest rooms, and a dining room. There is also a small lounge, favored for more informal meetings between team members.</p><p></p><p>The right wing contains holding cells for supervillains, with all the usual precautions. The well-stocked Infirmary is also here, as is a gym.</p><p></p><p>Finally, the 'back' wing holds Technoid's lab (now much larger on the inside than the outside), the central power system of the base, and various maintenance supplies. Beta's 'room' is here, dominated by his charging station. He is within easy calling distance from the Situation Room.</p><p></p><p>Alpha has a variety of specialized robots, mutually designed and built by himself and Technoid, which serve as his 'hands' at various tasks. None of them are designed for combat, but some have tools that could serve in a pinch. Besides his repair 'bots for maintaining the base, he has a couple med 'bots in the Infirmary and the Vault - though the latter is now painfully obsolete. As well as workshop 'bots to bring his visions to life.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 5264449, member: 16760"] [b]The Shadow-Force Base[/b] The Shadow-Force base is built in the shape of a cross. (Erebus wanted the corners to be killing fields, with crossfire potential from two wings at a time.) It is warded against magical and esper scrying from outside, though the Phantom can wander about freely if his body is within. The external defense grid can only be described as formidable. (Though currently in the game it is offline.) Laid out by Erebus, designed by Technoid, and built by him and Alpha, it can bring a frightening amount of firepower to bear on anyone foolhardy enough to try to attack. The interior defenses are less extreme (don't want to put holes in the walls!) but still impressive. Nonlethal options are available in both cases. All defenses are under Alpha's direct control, though they can also be operated manually if desired. All doors, windows, and intercoms likewise can be activated or deactivated by Alpha, or manually from the Situation Room. The 'front' wing contains a lobby and reception area. (No receptionist though, at least not one made of meat!) Also present here are a large Conference Room for press conferences and presentations; also a well-appointed 'parlor' for smaller meetings, interviews, and the like. Also a small kitchen. There's a secure viewing area for the Trophy Room here, but the public are not actually allowed in. The front wing can be sealed off from the rest of the base with security comparable to external measures elsewhere in the base; it is functionally a separate building. The 'central' section of the base is the heart of Shadow-Force. The Situation Room is here: Alpha's main interface, along with viewscreens, a state-of-the-art comm system, and chairs for team meetings. Stairs lead down to the Vault, guarded by a massive door of super-alloy. The door checks handprints, voiceprints, retinal and iris prints, DNA, and mental signature before permitting entry. (The voiceprint is also a frequently-changed code phrase.) In the Vault are a safe containing confidential information about Shadow-Force; Alpha's main processor; and a hospital bed to receive the Phantom's inert physical body. Also in the central section is the Trophy Room, with mementos from many of Shadow-Force's battles: Seth-Amon's knife (now stolen by Jessica), a pumpkin-shaped helmet from one of Jack o'Lantern's early suits, a glove of Red Dragon's, a disenchanted amulet belonging to Diabolus, and others. As well as fragments of several deathtraps Shadow-Force has been placed in over the years. The left wing is the living area of the base. Michael Thompson's room is here (still preserved just as he left it), as are a number of guest rooms, and a dining room. There is also a small lounge, favored for more informal meetings between team members. The right wing contains holding cells for supervillains, with all the usual precautions. The well-stocked Infirmary is also here, as is a gym. Finally, the 'back' wing holds Technoid's lab (now much larger on the inside than the outside), the central power system of the base, and various maintenance supplies. Beta's 'room' is here, dominated by his charging station. He is within easy calling distance from the Situation Room. Alpha has a variety of specialized robots, mutually designed and built by himself and Technoid, which serve as his 'hands' at various tasks. None of them are designed for combat, but some have tools that could serve in a pinch. Besides his repair 'bots for maintaining the base, he has a couple med 'bots in the Infirmary and the Vault - though the latter is now painfully obsolete. As well as workshop 'bots to bring his visions to life. [/QUOTE]
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