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Shadow in the Sky, Chapt 1 of TRM's Second Darkness [IC]
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<blockquote data-quote="The Rolling Man" data-source="post: 4631216" data-attributes="member: 24451"><p><strong>Early morning, 14th day of Arodus, AR 4708</strong> <span style="color: Gray"><span style="font-size: 9px">(OOC : Arodus is more or less equivalent to our August)</span></span></p><p></p><p>As the morning sun rises above the mountains surrounding Riddleport, its inhabitants start to go about on their business. A few Gendarmes patrol the streets, merchants set up stalls, the day crew relieves the night crew at the Gas Forges, fishermen have already left their wharfs and most of the quickwives are still sleeping. The last few days have been rainy, transforming most of the city streets into a muddy quagmire. Today is different however. The only things you can see in the sky are the sun, the ever present sea gulls and the Blot, a dark and thick cloud which is still hovering over the city, the same way it has been for about a month. Some of you see this shiny sun as a sign of good luck for the evening to come. Desna's blessing could indeed be needed tonight as today is the day the Gold Goblin presents the <em>Cheat the Devil and take his Gold</em> gambling tournament.</p><p></p><p>[SBlock=Chan Ti]You've arrived in Riddleport a few weeks ago, found yourself a place to live and started gathering some information about this new city you're in. You've heard all sort of rumors about different criminal groups, the Blot, the upcoming gambling tournament and the plague that devastated Korvosa a few months ago. You haven't hear anything from members of our order yet but you know they will find you went they need to. The Di-Chan always know. Lately, you haven't heard much new information. Maybe the falling rains slowed down the rumor mill or maybe you just need to change the area in which you operate. Your thoughts drift to the Gold Goblin and the tournament taking place there. Such an establishment would be a good place to gather information from the various travelers that come to the city. Maybe you can convince the owner of the gambling hall to hire you as a guard or something else.[/Sblock]</p><p></p><p>[Sblock=Kronk]Squirrels, there's just too many squirrels in Lubbertown, always sneaking up on you. They like all the trees and gardens, you figure. Lubbertown, a poor shanty town of tents and shacks north of Riddleport proper, is usually where people end up when they first arrive in the city by way of land. You, on the other hand, ended up here after you got kicked out of your former lodging by your landlord's capps. You figured you must have forgotten to pay the rent or got into a dispute with them, you can't quite remember. Here, you've made yourself a comfortable little kip under a sturdy lean-to and, after breaking a few noses, people usually leave you alone. It would be fine if it weren't of all the rain and the squirrels. Maybe you should go to that place you keep hearing about : the Gold Goblin. So many people are talking about it, maybe they'll need someone to keep out the undesirables such popularity is sure to bring. One thing's for sure : you can't stand those thrice-cursed rodents anymore. Just this morning, you wake up and one of the little bugger is but 3 feet away, staring at you with its dark eyes. But before you can find something to throw at it, a large shadow of a man scares it away. Looking up, you see that the man is in fact an half-orc who wears leather and animal bones. But most importantly, his face is pretty familiar, which is unusual for you. He looks at you with a mix of recognition and surprise. The name Rorger comes to your mind … or was it Rorgar ?[/Sblock]</p><p></p><p>[Sblock=Rorgar]The druid elders of the ancient and primal order of the Clawed Watchers have tasked you with finding out information about what's causing this ominous blot hovering over Riddleport. They have warned you that their divinations have only revealed vague portents and, thus, such information might not be evident at first. Be patient, establish yourself and observe was their instructions. As much as you hate returning to the wretched city, you know you're probably the best suited for such a mission. They have also sent with you a weird man that has recently come to the grove and earned the trust of the druids. If what he says is true, he's a traveler from another world, where he was an accomplished wizard and a fighter of demons. You don't quite know what to make of your new companion. While he seems strong and tough, his customs are alien, he speaks of unknown places and carries no weapon. After a miserable week of travel under pouring rain, you've finally arrived at the outskirts of Riddleport late last night. You've camped out the night in Lubbertown, a poor shanty town of tents and shacks north of Riddleport proper, and you plan to head into the city to begin your search today. After just a few strides toward your goal, you notice a dwarf resting under a simple lean-to. Somehow he seems familiar to you. As you approach his humble habitation, you recognize him. He has changed much over the years and he wears a weird collar of dead squirrels around his neck but there can be no doubt, it's a Kronk. He was one of the Gas Forges guard and he amazingly took pity on some of you orphans on the streets. He gave you errands to run in exchange for some of his food. You had heard he was involved in some accident and left town long ago. Apparently, he came back. He watches you with a mix of confusion and recognition.[/Sblock]</p><p></p><p>[Sblock=Tolly]You arrived with high hope in Riddleport about 2 weeks ago. The Cyphergate was even more impressive then you had imagined. You wonder what secret skills did the ancients had to make such ambitious and lasting structure. Other then this ancient construction, however, the look of Riddleport really pales when compared to the gothic architecture of your native Korvosa. You still have come to like the much more loose and lawless atmosphere of the pirate port. You had planned to visit the notorious Cypherlodge but the cyphermages ask for a hefty 20 gold coin per day for food, lodging and access to their library and this has proven too much for your small purse. You instead had to settle with a renting a modest room in one of the many tenements of the Leeward district. Your landlord, an old widow, offers you room and board for only 3 silver coins per week. This situation is less then ideal however as you have been awaken countless times in the middle of the night by sounds of brawls, disputes and drunken nonsense. Perhaps it's time to find some income source and live in better conditions.[/Sblock]</p><p></p><p>[Sblock=Tosh]Unlike most others, the shining sun doesn't put you in a very good mood. Even with your trusty goggles, it makes everything shine way too brightly for your own taste. No matter, you can wait out the day in your hideout, an hulk of a small ship that is now rotting in the salt marshes. Once the sun comes down, there's going to be plenty of opportunities to acquire another kind of shiny things.[/Sblock]</p><p></p><p>[Sblock=Voadam]Again, you were sent across the worlds and, again, you lost your magic. This time you ended up in the midst of a druidic circle. They call themselves the Clawed Watchers and endeavor to protect their world, apparently named Goralion, from outside influence. This seems to include both demons and angels. You were able to convince at least some of them that you aren't some sort of madmen or an outsider from the planes but rather a traveler from another world, similar to this one. You've stayed with them for a while, recuperating from your ordeal and getting a feel for this new world. You learned about their concern over some weird shadow, called the Blot by the locals, that is apparently hovering above a nearby city named Riddleport. Feeling that this could be the work of the forces of Chaos, you have convinced the druid elders to allow you to accompany their agent sent to investigate this Riddleport. The agent is named Rorgar, an half-orc who apparently lived in the city during his youth. After a miserable week of travel under pouring rain, you two have finally arrived at the outskirts of Riddleport late last night. You've camped out the night in a place Rorgar called Lubbertown, a poor shanty town of tents and shacks north of Riddleport proper, and you plan to head into the city to begin your search today. After just a few strides toward your goal, Rorgar notices a ugly looking dwarf resting under a simple lean-to by the side of the road. Silently, your half-orc companion approaches this dwarf and it seems to you that they know each other.[/Sblock]</p><p><span style="color: Gray"><span style="font-size: 9px">OOC : This is just a chance to establish your character and take care of any business you want before the tournament. Tell me if I took too much liberties with your characters. Once you are all ready, I'll forward the action to the evening and thus the tournament.</span></span></p></blockquote><p></p>
[QUOTE="The Rolling Man, post: 4631216, member: 24451"] [B]Early morning, 14th day of Arodus, AR 4708[/B] [COLOR="Gray"][SIZE="1"](OOC : Arodus is more or less equivalent to our August)[/SIZE][/COLOR] As the morning sun rises above the mountains surrounding Riddleport, its inhabitants start to go about on their business. A few Gendarmes patrol the streets, merchants set up stalls, the day crew relieves the night crew at the Gas Forges, fishermen have already left their wharfs and most of the quickwives are still sleeping. The last few days have been rainy, transforming most of the city streets into a muddy quagmire. Today is different however. The only things you can see in the sky are the sun, the ever present sea gulls and the Blot, a dark and thick cloud which is still hovering over the city, the same way it has been for about a month. Some of you see this shiny sun as a sign of good luck for the evening to come. Desna's blessing could indeed be needed tonight as today is the day the Gold Goblin presents the [I]Cheat the Devil and take his Gold[/I] gambling tournament. [SBlock=Chan Ti]You've arrived in Riddleport a few weeks ago, found yourself a place to live and started gathering some information about this new city you're in. You've heard all sort of rumors about different criminal groups, the Blot, the upcoming gambling tournament and the plague that devastated Korvosa a few months ago. You haven't hear anything from members of our order yet but you know they will find you went they need to. The Di-Chan always know. Lately, you haven't heard much new information. Maybe the falling rains slowed down the rumor mill or maybe you just need to change the area in which you operate. Your thoughts drift to the Gold Goblin and the tournament taking place there. Such an establishment would be a good place to gather information from the various travelers that come to the city. Maybe you can convince the owner of the gambling hall to hire you as a guard or something else.[/Sblock] [Sblock=Kronk]Squirrels, there's just too many squirrels in Lubbertown, always sneaking up on you. They like all the trees and gardens, you figure. Lubbertown, a poor shanty town of tents and shacks north of Riddleport proper, is usually where people end up when they first arrive in the city by way of land. You, on the other hand, ended up here after you got kicked out of your former lodging by your landlord's capps. You figured you must have forgotten to pay the rent or got into a dispute with them, you can't quite remember. Here, you've made yourself a comfortable little kip under a sturdy lean-to and, after breaking a few noses, people usually leave you alone. It would be fine if it weren't of all the rain and the squirrels. Maybe you should go to that place you keep hearing about : the Gold Goblin. So many people are talking about it, maybe they'll need someone to keep out the undesirables such popularity is sure to bring. One thing's for sure : you can't stand those thrice-cursed rodents anymore. Just this morning, you wake up and one of the little bugger is but 3 feet away, staring at you with its dark eyes. But before you can find something to throw at it, a large shadow of a man scares it away. Looking up, you see that the man is in fact an half-orc who wears leather and animal bones. But most importantly, his face is pretty familiar, which is unusual for you. He looks at you with a mix of recognition and surprise. The name Rorger comes to your mind … or was it Rorgar ?[/Sblock] [Sblock=Rorgar]The druid elders of the ancient and primal order of the Clawed Watchers have tasked you with finding out information about what's causing this ominous blot hovering over Riddleport. They have warned you that their divinations have only revealed vague portents and, thus, such information might not be evident at first. Be patient, establish yourself and observe was their instructions. As much as you hate returning to the wretched city, you know you're probably the best suited for such a mission. They have also sent with you a weird man that has recently come to the grove and earned the trust of the druids. If what he says is true, he's a traveler from another world, where he was an accomplished wizard and a fighter of demons. You don't quite know what to make of your new companion. While he seems strong and tough, his customs are alien, he speaks of unknown places and carries no weapon. After a miserable week of travel under pouring rain, you've finally arrived at the outskirts of Riddleport late last night. You've camped out the night in Lubbertown, a poor shanty town of tents and shacks north of Riddleport proper, and you plan to head into the city to begin your search today. After just a few strides toward your goal, you notice a dwarf resting under a simple lean-to. Somehow he seems familiar to you. As you approach his humble habitation, you recognize him. He has changed much over the years and he wears a weird collar of dead squirrels around his neck but there can be no doubt, it's a Kronk. He was one of the Gas Forges guard and he amazingly took pity on some of you orphans on the streets. He gave you errands to run in exchange for some of his food. You had heard he was involved in some accident and left town long ago. Apparently, he came back. He watches you with a mix of confusion and recognition.[/Sblock] [Sblock=Tolly]You arrived with high hope in Riddleport about 2 weeks ago. The Cyphergate was even more impressive then you had imagined. You wonder what secret skills did the ancients had to make such ambitious and lasting structure. Other then this ancient construction, however, the look of Riddleport really pales when compared to the gothic architecture of your native Korvosa. You still have come to like the much more loose and lawless atmosphere of the pirate port. You had planned to visit the notorious Cypherlodge but the cyphermages ask for a hefty 20 gold coin per day for food, lodging and access to their library and this has proven too much for your small purse. You instead had to settle with a renting a modest room in one of the many tenements of the Leeward district. Your landlord, an old widow, offers you room and board for only 3 silver coins per week. This situation is less then ideal however as you have been awaken countless times in the middle of the night by sounds of brawls, disputes and drunken nonsense. Perhaps it's time to find some income source and live in better conditions.[/Sblock] [Sblock=Tosh]Unlike most others, the shining sun doesn't put you in a very good mood. Even with your trusty goggles, it makes everything shine way too brightly for your own taste. No matter, you can wait out the day in your hideout, an hulk of a small ship that is now rotting in the salt marshes. Once the sun comes down, there's going to be plenty of opportunities to acquire another kind of shiny things.[/Sblock] [Sblock=Voadam]Again, you were sent across the worlds and, again, you lost your magic. This time you ended up in the midst of a druidic circle. They call themselves the Clawed Watchers and endeavor to protect their world, apparently named Goralion, from outside influence. This seems to include both demons and angels. You were able to convince at least some of them that you aren't some sort of madmen or an outsider from the planes but rather a traveler from another world, similar to this one. You've stayed with them for a while, recuperating from your ordeal and getting a feel for this new world. You learned about their concern over some weird shadow, called the Blot by the locals, that is apparently hovering above a nearby city named Riddleport. Feeling that this could be the work of the forces of Chaos, you have convinced the druid elders to allow you to accompany their agent sent to investigate this Riddleport. The agent is named Rorgar, an half-orc who apparently lived in the city during his youth. After a miserable week of travel under pouring rain, you two have finally arrived at the outskirts of Riddleport late last night. You've camped out the night in a place Rorgar called Lubbertown, a poor shanty town of tents and shacks north of Riddleport proper, and you plan to head into the city to begin your search today. After just a few strides toward your goal, Rorgar notices a ugly looking dwarf resting under a simple lean-to by the side of the road. Silently, your half-orc companion approaches this dwarf and it seems to you that they know each other.[/Sblock] [COLOR="Gray"][SIZE="1"]OOC : This is just a chance to establish your character and take care of any business you want before the tournament. Tell me if I took too much liberties with your characters. Once you are all ready, I'll forward the action to the evening and thus the tournament.[/SIZE][/COLOR] [/QUOTE]
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