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Shadow in the Sky, Chapt 1 of TRM's Second Darkness [IC]
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<blockquote data-quote="The Rolling Man" data-source="post: 4695266" data-attributes="member: 24451"><p><strong>Round 2</strong></p><p></p><p>[SBlock=Ambrus]Tosh makes his way across the small crowd that separates it from the one-eyed woman. With most of the clients blinded, it isn't too hard to remain unnoticed. The dragon can also hear more then one person complain about the current condition. Maybe some of them believe that they've been blinded permanently. <strong>"I can't see ... my eyes, they took out my eyes !"</strong>.</p><p></p><p>The woman is in the open but Tosh manages to approach her from behind. Neither her or her accomplices appear blinded. She wear few obvious valuable : bronze earrings, a rapier, a small crossbow and a belt pouch. The boneyard sneak tries to cut her belt pouch with his claws but she moves forward at just the wrong moment and Tosh finds himself empty-handed.</p><p></p><p><span style="color: Gray">OOC: rolled 3+10=13 for sleight of hand. The stealth check was better. You can AoO her on her turn if you want, but I'm guessing you won't.</span>[/Sblock]</p><p>Self-preservation instincts kick in. Squeezing his eyes tight shut, Tolly uses touch to duck under the gaming table. Here he stays, blinking hard to try to get his sight back. From under there, he hears the voice of the old gnome that was with him. <span style="color: Olive">"Mister, where did you go ? Did you see all those wonderful colors ?"</span></p><p></p><p>The one-eyed woman moves forward to follow her men up on the podium. She also urges them to attack. <span style="color: DarkOrchid">"Come on you sea dogs ! Take out those clumsy landlubbers !"</span></p><p></p><p>On the other side of the room, Kronk lashes out wildly with his waraxe, twisting it so that the flat of the blade comes into play. His attack is clumsy but the Ulfen had left himself exposed after charging the dwarf. The axe hits the side of the big man's head and he falls limp to the floor.</p><p></p><p>Following the woman's instruction, the sailors swing their club to knock out the bouncers and the slim half-elf opposing them. Chan Ti is able to anticipate his enemies's attacks and dodges out of the way. The Gold Goblin personnel isn't as quick however. Both the entrance guard and one of those guarding the chest are knock out cold.</p><p></p><p>[Sblock=Ambrus]After knocking out the guard at the entrance, one of the sailors turns and moves north, probably to take care of the other bouncer there. Before he gets there however, he passes close to to Tosh and his eyes finds the little dragon. He stops, staring at the little thief, apparently not sure what to make of it.[/Sblock]</p><p>The lone guard remaining to defend the chest draws his shortsword and starts to swing it wildly to fend off attackers as he slowly backs away. <strong>"Hans, Beyar ! I need some help here !"</strong> The 2 bouncers to the south respond to the call but, being blind, they can only move slowly.</p><p></p><p>Taking advantage of the fact he already had a tight grip on the wizard's shirt Voadam slides into a Lotus Petal stance and moves for an arm lock against the insulting "real wizard". Even blind, Voadam has little trouble in finding and violently twisting the smaller man's arm. The wizard cries out in pain as his arm gets nearly broken. <span style="color: Red"><em>combat: I rolled 13+5=18 for Voadam's CM and 4 on a d10 to see if he misses due to concealement (1 or 2 would have been misses, see the note at the end) which is enough for Voadam to start a grapple and inflict 3+2=5 damage to the wizard. I wasn't sure if you wanted to do real or nonlethal damage so correct me if I'm wrong.</em></span></p><p></p><p><span style="color: YellowGreen">"Let us go! We were attacked, too!"</span> Rorgar shouts at the ulfen before the druid changes into some kind of hyena and growls to keep them away. The northerners don't seem to impressed by the transformation however and keep attacking. <span style="color: Red"><em>combat : 2-1(+4 circonstance bonus)=5 on the intimidate check. Not enough to unnerve Ulfen raiders.</em></span></p><p></p><p><span style="color: DarkOliveGreen">"Thuvalia, help me ! This savage is breaking my arm."</span> The wizard manages to say between cries of pain. Instead of trying to free himself from Voadam's strong grip, the wizard manages to grab a thin metal wand at his belt. He says a single word, "Blitz", the wand becomes energized with crackling electricity and it zaps Voadam. It's painful but Voadam has suffered through worse. <span style="color: Red"><em>combat : he manages to succeed his touch attack and the concealment miss chance. 2 points of electricity damage.</em></span></p><p></p><p>Wanting to take out the wizard before she casts too many more spells, Ti opts for quantity over quality and attacks the thug with a flurry of hands and feet. Unfortunately, he was off balance from his previous kick and he ended up punching air.</p><p></p><p>Up in his cage, Old Scratch the imp can be heard laughing at the fights unfolding below him. <span style="color: DarkRed"><span style="font-size: 9px">"Hahahahahahaha, yes, yes, fight and wreck the place. That will teach Old Vancaskerkin a leason ! Hahahahahahaha ..."</span></span></p><p></p><p>The northern raiders continue attacking the pair in the Goblin Tankard. One of them jumps over his fallen companion and tries to take Kronk's axe away from him. All he succeed is almost getting knockout too by the flat of the blade. The other 2 focus on Rorgar but only the one that can still see manages to land a solid punch on the feral druid. <span style="color: Red"><em>combat : One of the Ulfens tries to disarm Kronk, who misses on his AoO but the Ulfen also fails his CM roll. The blind one misses because of concealment while the other one manages to hit 'hyena' Rorgar for 4 more points of nonlethal damage.</em></span></p><p><span style="color: Red"><em></em></span></p><p><span style="color: Red"><em>Initiative</em></span></p><p><span style="color: Red"><em>21 Dark-haired mage (Angvar ?) (blind, 5 points of damage, grappling)</em></span></p><p><span style="color: Red"><em>21 Chan Ti</em></span></p><p><span style="color: Red"><em>18 Old Scratch (the imp)</em></span></p><p><span style="color: Red"><em>18 Ulfens (one is blinded, 1 is KO)</em></span></p><p><span style="color: Red"><em>Stopping here</em></span></p><p><span style="color: Red"><em>17 Tosh (stealth)</em></span></p><p><span style="color: Red"><em>17 Tolly (blind)</em></span></p><p><span style="color: Red"><em>16 One-eye woman (Thuvalia ?)</em></span></p><p><span style="color: Red"><em>16 Kronk (5 points of nonlethal damage)</em></span></p><p><span style="color: Red"><em>14 Sailors/Thieves (one of them has 5 points of nonlethal damage)</em></span></p><p><span style="color: Red"><em>12 Bouncers (3 blinded, 1 still seeing, 2 KO)</em></span></p><p><span style="color: Red"><em>7 Voadam (blind, 2 points of damage, grappling)</em></span></p><p><span style="color: Red"><em>5 Rorgar (blind, 10 points of nonlethal damage) </em></span></p><p></p><p><span style="color: Gray"><span style="font-size: 9px">OOC Grapple rules note : In the Pathfinder rules, you no longer need to succeed a touch attack to start a grapple. All you need is to succeed a CM check of a DC = 15 + opponent's CMB (most combat maneuvers work that way). This just starts the grapple. In following rounds, you need to succeed another check to maintain it but you gain a +5 bonus to the check and you can either move, damage or pin your opponent if you make the successful check. I'm going to rule that you can't miss due to concealement a check to maintain or escape a grapple if you're already grappling. Since Voadam was already in a 'half-grapple', I decided to 'ad-hoc' that he gained a +2 to his check (instead of +5), only has 20% chance to miss due to concealement and could do damage on the first round.</span></span></p><p></p><p>Edit : I forgot the <a href="http://img155.imageshack.us/img155/432/fightingground2a.jpg" target="_blank">map</a>.</p></blockquote><p></p>
[QUOTE="The Rolling Man, post: 4695266, member: 24451"] [b]Round 2[/b] [SBlock=Ambrus]Tosh makes his way across the small crowd that separates it from the one-eyed woman. With most of the clients blinded, it isn't too hard to remain unnoticed. The dragon can also hear more then one person complain about the current condition. Maybe some of them believe that they've been blinded permanently. [B]"I can't see ... my eyes, they took out my eyes !"[/B]. The woman is in the open but Tosh manages to approach her from behind. Neither her or her accomplices appear blinded. She wear few obvious valuable : bronze earrings, a rapier, a small crossbow and a belt pouch. The boneyard sneak tries to cut her belt pouch with his claws but she moves forward at just the wrong moment and Tosh finds himself empty-handed. [COLOR="Gray"]OOC: rolled 3+10=13 for sleight of hand. The stealth check was better. You can AoO her on her turn if you want, but I'm guessing you won't.[/COLOR][/Sblock] Self-preservation instincts kick in. Squeezing his eyes tight shut, Tolly uses touch to duck under the gaming table. Here he stays, blinking hard to try to get his sight back. From under there, he hears the voice of the old gnome that was with him. [COLOR="Olive"]"Mister, where did you go ? Did you see all those wonderful colors ?"[/COLOR] The one-eyed woman moves forward to follow her men up on the podium. She also urges them to attack. [COLOR="DarkOrchid"]"Come on you sea dogs ! Take out those clumsy landlubbers !"[/COLOR] On the other side of the room, Kronk lashes out wildly with his waraxe, twisting it so that the flat of the blade comes into play. His attack is clumsy but the Ulfen had left himself exposed after charging the dwarf. The axe hits the side of the big man's head and he falls limp to the floor. Following the woman's instruction, the sailors swing their club to knock out the bouncers and the slim half-elf opposing them. Chan Ti is able to anticipate his enemies's attacks and dodges out of the way. The Gold Goblin personnel isn't as quick however. Both the entrance guard and one of those guarding the chest are knock out cold. [Sblock=Ambrus]After knocking out the guard at the entrance, one of the sailors turns and moves north, probably to take care of the other bouncer there. Before he gets there however, he passes close to to Tosh and his eyes finds the little dragon. He stops, staring at the little thief, apparently not sure what to make of it.[/Sblock] The lone guard remaining to defend the chest draws his shortsword and starts to swing it wildly to fend off attackers as he slowly backs away. [B]"Hans, Beyar ! I need some help here !"[/B] The 2 bouncers to the south respond to the call but, being blind, they can only move slowly. Taking advantage of the fact he already had a tight grip on the wizard's shirt Voadam slides into a Lotus Petal stance and moves for an arm lock against the insulting "real wizard". Even blind, Voadam has little trouble in finding and violently twisting the smaller man's arm. The wizard cries out in pain as his arm gets nearly broken. [COLOR="Red"][I]combat: I rolled 13+5=18 for Voadam's CM and 4 on a d10 to see if he misses due to concealement (1 or 2 would have been misses, see the note at the end) which is enough for Voadam to start a grapple and inflict 3+2=5 damage to the wizard. I wasn't sure if you wanted to do real or nonlethal damage so correct me if I'm wrong.[/I][/COLOR] [COLOR="YellowGreen"]"Let us go! We were attacked, too!"[/COLOR] Rorgar shouts at the ulfen before the druid changes into some kind of hyena and growls to keep them away. The northerners don't seem to impressed by the transformation however and keep attacking. [COLOR="Red"][I]combat : 2-1(+4 circonstance bonus)=5 on the intimidate check. Not enough to unnerve Ulfen raiders.[/I][/COLOR] [COLOR="DarkOliveGreen"]"Thuvalia, help me ! This savage is breaking my arm."[/COLOR] The wizard manages to say between cries of pain. Instead of trying to free himself from Voadam's strong grip, the wizard manages to grab a thin metal wand at his belt. He says a single word, "Blitz", the wand becomes energized with crackling electricity and it zaps Voadam. It's painful but Voadam has suffered through worse. [COLOR="Red"][I]combat : he manages to succeed his touch attack and the concealment miss chance. 2 points of electricity damage.[/I][/COLOR] Wanting to take out the wizard before she casts too many more spells, Ti opts for quantity over quality and attacks the thug with a flurry of hands and feet. Unfortunately, he was off balance from his previous kick and he ended up punching air. Up in his cage, Old Scratch the imp can be heard laughing at the fights unfolding below him. [COLOR="DarkRed"][SIZE="1"]"Hahahahahahaha, yes, yes, fight and wreck the place. That will teach Old Vancaskerkin a leason ! Hahahahahahaha ..."[/SIZE][/COLOR] The northern raiders continue attacking the pair in the Goblin Tankard. One of them jumps over his fallen companion and tries to take Kronk's axe away from him. All he succeed is almost getting knockout too by the flat of the blade. The other 2 focus on Rorgar but only the one that can still see manages to land a solid punch on the feral druid. [COLOR="Red"][I]combat : One of the Ulfens tries to disarm Kronk, who misses on his AoO but the Ulfen also fails his CM roll. The blind one misses because of concealment while the other one manages to hit 'hyena' Rorgar for 4 more points of nonlethal damage. Initiative 21 Dark-haired mage (Angvar ?) (blind, 5 points of damage, grappling) 21 Chan Ti 18 Old Scratch (the imp) 18 Ulfens (one is blinded, 1 is KO) Stopping here 17 Tosh (stealth) 17 Tolly (blind) 16 One-eye woman (Thuvalia ?) 16 Kronk (5 points of nonlethal damage) 14 Sailors/Thieves (one of them has 5 points of nonlethal damage) 12 Bouncers (3 blinded, 1 still seeing, 2 KO) 7 Voadam (blind, 2 points of damage, grappling) 5 Rorgar (blind, 10 points of nonlethal damage) [/I][/COLOR] [COLOR="Gray"][SIZE="1"]OOC Grapple rules note : In the Pathfinder rules, you no longer need to succeed a touch attack to start a grapple. All you need is to succeed a CM check of a DC = 15 + opponent's CMB (most combat maneuvers work that way). This just starts the grapple. In following rounds, you need to succeed another check to maintain it but you gain a +5 bonus to the check and you can either move, damage or pin your opponent if you make the successful check. I'm going to rule that you can't miss due to concealement a check to maintain or escape a grapple if you're already grappling. Since Voadam was already in a 'half-grapple', I decided to 'ad-hoc' that he gained a +2 to his check (instead of +5), only has 20% chance to miss due to concealement and could do damage on the first round.[/SIZE][/COLOR] Edit : I forgot the [URL="http://img155.imageshack.us/img155/432/fightingground2a.jpg"]map[/URL]. [/QUOTE]
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