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Shadow Jump is breaking up friendships
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<blockquote data-quote="Luce" data-source="post: 6173289" data-attributes="member: 29760"><p>I might be mistaken, but the problem seems to be that according to the player only the distance between shadows is counted. He thinks he can enter and exit the same shadow (each jump costing him the min. 10 feet increment). Thus he could enter the earth shadow and exit up to half world away with one jump, 2+ times a day.</p><p></p><p>Think of it as using tree stride on the World Tree, enter one plane, exit different plane same tree. Even if the DM does not permit to dismiss your own spell, one can just wait until duration expires and exit at any point of the tree. Now not every campaign has a World Tree, but it is a common trope.</p><p>Similar problem can be made to a lesser extend about "Pass via plants" spell (Range:Unlimited). A druid can gather samples and cultivate vegetation "normal" to different planes (Fire, water, earth, air, celestial and abissal etc) as well as giant mushrooms (for the Underdark). It is a high level spell, but it gets almost as good as greater plane shift. Well, personally I would allow the last one since it is a clever idea and does require some effort (and adventure) from the druid to pull of.</p></blockquote><p></p>
[QUOTE="Luce, post: 6173289, member: 29760"] I might be mistaken, but the problem seems to be that according to the player only the distance between shadows is counted. He thinks he can enter and exit the same shadow (each jump costing him the min. 10 feet increment). Thus he could enter the earth shadow and exit up to half world away with one jump, 2+ times a day. Think of it as using tree stride on the World Tree, enter one plane, exit different plane same tree. Even if the DM does not permit to dismiss your own spell, one can just wait until duration expires and exit at any point of the tree. Now not every campaign has a World Tree, but it is a common trope. Similar problem can be made to a lesser extend about "Pass via plants" spell (Range:Unlimited). A druid can gather samples and cultivate vegetation "normal" to different planes (Fire, water, earth, air, celestial and abissal etc) as well as giant mushrooms (for the Underdark). It is a high level spell, but it gets almost as good as greater plane shift. Well, personally I would allow the last one since it is a clever idea and does require some effort (and adventure) from the druid to pull of. [/QUOTE]
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