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Shadow Knight starting class
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<blockquote data-quote="I'm A Banana" data-source="post: 219129" data-attributes="member: 2067"><p>What's wrong with using the Paladin, just turning everything evil?</p><p></p><p>E.G.: Detect Good instead of Detect Evil, Divine Grace just needs a rename ("Unholy Luck"), Lay on Hands does damage or cures undead, Divine Health needs a rename ("Taint Adaptation"), Aura of Courage could stay or be replaced with an Aura of Fear, Smite Evil becomes Smite Good, Remove Disease can be Cause Disease, speical mount uses the Blackguard's Fiendish Ally instead, etc.</p><p></p><p>The hardest part may be the spell list, but even those shouldn't be too hard. Something like:</p><p></p><p>FIRST LEVEL: Bane, Curse Water, Magic Weapon, Create Water, Inflict Light Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Protection from Good, Read Magic, Resistance, Virtue, Doom</p><p></p><p>SECOND LEVEL: Quicken Poison (causes secondary damage instantly), Hold Person, Resist Elements, Undetectable Alignment, Pain Other (target takes half the damage you take)</p><p></p><p>THIRD LEVEL: Inflict Moderate Wounds, Conceal Lies (makes your lies completely undetectable), Dispel Magic, Greater Magic Weapon, Heal Fiendish Ally (as Heal Mount, but only on fiendish allies), Magic Circle against Good, Prayer, Blindness/Deafness</p><p></p><p>FOURTH LEVEL: Inflict Serious Wounds, Death Ward, Dispel Good, Freedom of Movement, Unholy Sword (as Holy Sword, but double damage vs. Good), Poison</p><p></p><p>If you're looking for an anti-paladin type, it ain't exactly difficult. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The idea's been around as long as the idea for the Paladin.</p><p></p><p>I'm sure people have more complex or more varied takes on it, but this lets you be fairly rules-consistant and just pervert the paladin, so to speak.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 219129, member: 2067"] What's wrong with using the Paladin, just turning everything evil? E.G.: Detect Good instead of Detect Evil, Divine Grace just needs a rename ("Unholy Luck"), Lay on Hands does damage or cures undead, Divine Health needs a rename ("Taint Adaptation"), Aura of Courage could stay or be replaced with an Aura of Fear, Smite Evil becomes Smite Good, Remove Disease can be Cause Disease, speical mount uses the Blackguard's Fiendish Ally instead, etc. The hardest part may be the spell list, but even those shouldn't be too hard. Something like: FIRST LEVEL: Bane, Curse Water, Magic Weapon, Create Water, Inflict Light Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Protection from Good, Read Magic, Resistance, Virtue, Doom SECOND LEVEL: Quicken Poison (causes secondary damage instantly), Hold Person, Resist Elements, Undetectable Alignment, Pain Other (target takes half the damage you take) THIRD LEVEL: Inflict Moderate Wounds, Conceal Lies (makes your lies completely undetectable), Dispel Magic, Greater Magic Weapon, Heal Fiendish Ally (as Heal Mount, but only on fiendish allies), Magic Circle against Good, Prayer, Blindness/Deafness FOURTH LEVEL: Inflict Serious Wounds, Death Ward, Dispel Good, Freedom of Movement, Unholy Sword (as Holy Sword, but double damage vs. Good), Poison If you're looking for an anti-paladin type, it ain't exactly difficult. :) The idea's been around as long as the idea for the Paladin. I'm sure people have more complex or more varied takes on it, but this lets you be fairly rules-consistant and just pervert the paladin, so to speak. [/QUOTE]
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