Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shadow Magic Questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 638900" data-attributes="member: 9254"><p>From the SRD on shadow conjurations</p><p><strong></strong></p><p> <strong>Shadow conjurations are actually X% as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength.</strong></p><p><strong></strong></p><p><strong>All those that interact with the conjured object, force, or creature can make Will saves to recognize its shadowy nature. Those who succeed do so.</strong></p><p><strong></strong></p><p><strong>Attack spells, such as flame arrow, have normal effects unless those affected succeed at Will saves. Each disbelieving creature takes only one-fifth damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is X% as strong (if applicable) or only X% likely to occur. Mimicked spells allow the normal saves and SR.</strong></p><p><strong></strong></p><p></p><p>and on shadow evocation</p><p><strong>Regardless of the result of the save to disbelieve, affected creatures are also allowed any save the spell being simulated allows, but set the save DC according to shadow magic’s level rather than the spell’s normal level. Nondamaging effects (such as web’s ensnarement) have no effect when the shadow magic is recognized as mostly illusory.</strong></p><p></p><p>So Ian the 12th level Illusionist uses Shades, a 6th level shadow conjuration spell with 60% reality to create a flame arrow's flaming bolt. After Ian makes his ranged touch attacks, the targets make a will save against the illusion at DC:10+Ian's Int+6 (shades' level). If they fail they start at full damage (4d6/bolt) and then make the reflex save at DC 10+ian's int+3 (flame arrow level) for half that. If they make the will save they are at 40% damage where they then make the reflex save to cut that in half (down to 20% damage). </p><p></p><p>If Ian used the "flaming missle" version of flame arrow that gets no reflex save, the targets would make the same will save to see if they took the full 10pts of fire damage or only 4pts</p><p></p><p>Ian uses Shades to Summon a viper. The target makes the same will save. If he fails, every time the viper's bite attack works they have to make the Fort save vs. the poison or it has full effect. If they make the will save, the poision will only work 40% of the time. (alternately it will only be at 40% strength; this is up to GMs to decide)</p><p></p><p>Ian uses 5th level Shadow Evocation to cast a fireball. They make a will save vs 10+ian's int + 5. Success means they are only threatened by 20% of the 10d6 fireball. Fail and they can take the full 10d6. Regardless, they then get the Reflex save for half damage, but this save is at 10+ian's int+5 based on the shadow evocation level rather than the spell mimicked. This is different that shadow conjurations. </p><p></p><p>The only real "ruling" you have to make is how to handle the 40% effect/40% of the time question. Personally, anything that is all or nothing or a non-variable effect (e.g. -1 level) works 40% of the time. After that it gets a bit, er, shadowy. </p><p></p><p>-James McP</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 638900, member: 9254"] From the SRD on shadow conjurations [b] Shadow conjurations are actually X% as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength. All those that interact with the conjured object, force, or creature can make Will saves to recognize its shadowy nature. Those who succeed do so. Attack spells, such as flame arrow, have normal effects unless those affected succeed at Will saves. Each disbelieving creature takes only one-fifth damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is X% as strong (if applicable) or only X% likely to occur. Mimicked spells allow the normal saves and SR. [/b] and on shadow evocation [b]Regardless of the result of the save to disbelieve, affected creatures are also allowed any save the spell being simulated allows, but set the save DC according to shadow magic’s level rather than the spell’s normal level. Nondamaging effects (such as web’s ensnarement) have no effect when the shadow magic is recognized as mostly illusory.[/b] So Ian the 12th level Illusionist uses Shades, a 6th level shadow conjuration spell with 60% reality to create a flame arrow's flaming bolt. After Ian makes his ranged touch attacks, the targets make a will save against the illusion at DC:10+Ian's Int+6 (shades' level). If they fail they start at full damage (4d6/bolt) and then make the reflex save at DC 10+ian's int+3 (flame arrow level) for half that. If they make the will save they are at 40% damage where they then make the reflex save to cut that in half (down to 20% damage). If Ian used the "flaming missle" version of flame arrow that gets no reflex save, the targets would make the same will save to see if they took the full 10pts of fire damage or only 4pts Ian uses Shades to Summon a viper. The target makes the same will save. If he fails, every time the viper's bite attack works they have to make the Fort save vs. the poison or it has full effect. If they make the will save, the poision will only work 40% of the time. (alternately it will only be at 40% strength; this is up to GMs to decide) Ian uses 5th level Shadow Evocation to cast a fireball. They make a will save vs 10+ian's int + 5. Success means they are only threatened by 20% of the 10d6 fireball. Fail and they can take the full 10d6. Regardless, they then get the Reflex save for half damage, but this save is at 10+ian's int+5 based on the shadow evocation level rather than the spell mimicked. This is different that shadow conjurations. The only real "ruling" you have to make is how to handle the 40% effect/40% of the time question. Personally, anything that is all or nothing or a non-variable effect (e.g. -1 level) works 40% of the time. After that it gets a bit, er, shadowy. -James McP [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shadow Magic Questions
Top