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<blockquote data-quote="Dorian_Grey" data-source="post: 6896559" data-attributes="member: 6801878"><p>Wow I haven't touched these in a while! Thank you for rekindling this. I somewhat agree with you and here are some of my tweaks:</p><p></p><p>Ward of Shadow</p><p>* Target gains +1d4 up to three times to saving throws against cold and necrotic damage for the duration of the spell. After the third use, the ward fails.</p><p></p><p>Dancing Shadows</p><p>* The charm causes lights and shadows to dance erratically in a 20' circle around the charm. This chaos is disorienting, and the caster can focus the effect at one target. If they fail a wisdom save, they take a 1d4 penalty to their next dexterity save after which they recover. Stepping out of the effected area will instantly remove the effect as well.</p></blockquote><p></p>
[QUOTE="Dorian_Grey, post: 6896559, member: 6801878"] Wow I haven't touched these in a while! Thank you for rekindling this. I somewhat agree with you and here are some of my tweaks: Ward of Shadow * Target gains +1d4 up to three times to saving throws against cold and necrotic damage for the duration of the spell. After the third use, the ward fails. Dancing Shadows * The charm causes lights and shadows to dance erratically in a 20' circle around the charm. This chaos is disorienting, and the caster can focus the effect at one target. If they fail a wisdom save, they take a 1d4 penalty to their next dexterity save after which they recover. Stepping out of the effected area will instantly remove the effect as well. [/QUOTE]
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