Beholder Bob
First Post
Shadow of Damocles, Basalt Pillars, & Hunger’s Deconstruction
I'm working up a list of spells to flesh out my alternate spell school system and feedback as to the level of power would be great! In addition, areas needing better description, reduncency, suggestions and the like are also greatly appreciated
The 1st I posted was Gestating Putrescence, but it was on another thread, so I'll leave it there -
Shadow of Damocles
Wizard 4
Illusion (Shadow)
Components: V S
Casting Time: 1 Minute
Range: Touch
Effect: 1 creature
Duration: Permanent
Save: Will Negates
Spell Resist: Yes
This spell places a condition or goal, declared at the time of casting and is interpreted as per Geas/Quest spell. If a goal is declared, a deadline must be given, such ‘slay the patriarch by before the moon rises whole again’. A condition is generally not time based, usually in the form of ‘you must never look into a man’s eyes again’ or you may never speak ill of the prince’. Whatever the condition or goal, once determined, failure to achieve or stay true to it triggers the spells primary purpose, animated the targets shadow so that it may kill them. Treat the attacking shadow as the monster except advance its HD equal to the targets, increasing its base attack, saves, and such as normal.
Basalt Pillars
Wizard 6
Evocation
Components: V F
Casting Time: 1 Action
Range: M (100’ + 10’/LV)
Effect: 1 Pillar/5 LV
Duration: 1 R/LV
Save: Special
Spell Resist: None
This spell raises one or more basalt pillar from the earth, pushing upward with tremendous force. These pillars have a 5’ radius, an 8 hardness, and 900 HP per 5' sq. The caster controls the pillars independently from each other, rising or falling at 10' each round as a free action. The caster can speed up their rate by focusing on them on, increasing them by +10' or +20' for a round by using a move or full round action.
Creatures under a rising pillar are allowed a reflex save, if made the creature falls to the side before the pillar rose beneath them. Creatures caught between a pillar and a solid object take 6d6 damage and make reflex saves each round in order to squirm out between the pillar and the surface. Success is typically followed by falling damage.
These pillars push against solid surfaces with 1000 lb of force per level of the caster, moving lighter surfaces up higher. The pillars are permanent, though after the 1 R/LV their position is permanent. The pillars may not be lowered below ground level.
Material Focus: Basalt Rod.
Hunger’s Deconstruction
Wizard 3
Necromancy
Components: V S
Casting Time: 1 Action
Range: C (25’+5’/ 2 LV)
Effect: One creature
Duration: 1 R/2 LV
Save: Fortitude negates
Spell Resist: Yes
The affected creature begins using up its body to fuel its actions, literally devouring themselves to fuel their actions. During the duration of the spell, actions or movement inflicts constitution damage to the target; 5’ move to normal move = 1 CON, moving faster inflicts CON=multiple applied to base move rate. Each attack made inflicts 1 CON and 1 STR, casting a spell inflicts 1 CON and 1 DEX per spell level, and any other standard action inflicts 1 CON.
Well, let me know what ya think!
B
B
I'm working up a list of spells to flesh out my alternate spell school system and feedback as to the level of power would be great! In addition, areas needing better description, reduncency, suggestions and the like are also greatly appreciated

The 1st I posted was Gestating Putrescence, but it was on another thread, so I'll leave it there -
Shadow of Damocles
Wizard 4
Illusion (Shadow)
Components: V S
Casting Time: 1 Minute
Range: Touch
Effect: 1 creature
Duration: Permanent
Save: Will Negates
Spell Resist: Yes
This spell places a condition or goal, declared at the time of casting and is interpreted as per Geas/Quest spell. If a goal is declared, a deadline must be given, such ‘slay the patriarch by before the moon rises whole again’. A condition is generally not time based, usually in the form of ‘you must never look into a man’s eyes again’ or you may never speak ill of the prince’. Whatever the condition or goal, once determined, failure to achieve or stay true to it triggers the spells primary purpose, animated the targets shadow so that it may kill them. Treat the attacking shadow as the monster except advance its HD equal to the targets, increasing its base attack, saves, and such as normal.
Basalt Pillars
Wizard 6
Evocation
Components: V F
Casting Time: 1 Action
Range: M (100’ + 10’/LV)
Effect: 1 Pillar/5 LV
Duration: 1 R/LV
Save: Special
Spell Resist: None
This spell raises one or more basalt pillar from the earth, pushing upward with tremendous force. These pillars have a 5’ radius, an 8 hardness, and 900 HP per 5' sq. The caster controls the pillars independently from each other, rising or falling at 10' each round as a free action. The caster can speed up their rate by focusing on them on, increasing them by +10' or +20' for a round by using a move or full round action.
Creatures under a rising pillar are allowed a reflex save, if made the creature falls to the side before the pillar rose beneath them. Creatures caught between a pillar and a solid object take 6d6 damage and make reflex saves each round in order to squirm out between the pillar and the surface. Success is typically followed by falling damage.
These pillars push against solid surfaces with 1000 lb of force per level of the caster, moving lighter surfaces up higher. The pillars are permanent, though after the 1 R/LV their position is permanent. The pillars may not be lowered below ground level.
Material Focus: Basalt Rod.
Hunger’s Deconstruction
Wizard 3
Necromancy
Components: V S
Casting Time: 1 Action
Range: C (25’+5’/ 2 LV)
Effect: One creature
Duration: 1 R/2 LV
Save: Fortitude negates
Spell Resist: Yes
The affected creature begins using up its body to fuel its actions, literally devouring themselves to fuel their actions. During the duration of the spell, actions or movement inflicts constitution damage to the target; 5’ move to normal move = 1 CON, moving faster inflicts CON=multiple applied to base move rate. Each attack made inflicts 1 CON and 1 STR, casting a spell inflicts 1 CON and 1 DEX per spell level, and any other standard action inflicts 1 CON.
Well, let me know what ya think!
B
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
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