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Shadow of the Demon Lord - your analysis?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8564536" data-attributes="member: 6871653"><p>I must say, SotDL is everything I wish 5e would be.</p><p></p><p>The biggest selling points, to me are:</p><ul> <li data-xf-list-type="ul">Ancestry matters more than at first level only, mechanically speaking.</li> <li data-xf-list-type="ul">Thematically grouped magic spells instead of schools.</li> <li data-xf-list-type="ul">less ability scores and vaguer ''skills''.</li> </ul><p></p><p>And some things I've ported to my 5e games:</p><ul> <li data-xf-list-type="ul">equipment proficiency based on STR score, making Dex a little less all-encompassing.</li> <li data-xf-list-type="ul">stacking advantages and disadvantages.</li> </ul><p></p><p></p><p>And things I dislike:</p><ul> <li data-xf-list-type="ul">1000 different conditions that more or less just give one Bane.</li> <li data-xf-list-type="ul">Sanity rules and the Horrifying (?) trait for monsters making that your character goes mad pretty easily.</li> <li data-xf-list-type="ul">Cringy juvenile elements (to my taste) in many parts of the rules and setting.</li> <li data-xf-list-type="ul">The lack of classic fantasy, generally due to the fact that the basic setting in pretty ingrained in the rules.</li> </ul><p></p><p>(I hear that Shadow of the Weird Wizard, Schwalb next book, will rework some of these issues)</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8564536, member: 6871653"] I must say, SotDL is everything I wish 5e would be. The biggest selling points, to me are: [LIST] [*]Ancestry matters more than at first level only, mechanically speaking. [*]Thematically grouped magic spells instead of schools. [*]less ability scores and vaguer ''skills''. [/LIST] And some things I've ported to my 5e games: [LIST] [*]equipment proficiency based on STR score, making Dex a little less all-encompassing. [*]stacking advantages and disadvantages. [/LIST] And things I dislike: [LIST] [*]1000 different conditions that more or less just give one Bane. [*]Sanity rules and the Horrifying (?) trait for monsters making that your character goes mad pretty easily. [*]Cringy juvenile elements (to my taste) in many parts of the rules and setting. [*]The lack of classic fantasy, generally due to the fact that the basic setting in pretty ingrained in the rules. [/LIST] (I hear that Shadow of the Weird Wizard, Schwalb next book, will rework some of these issues) [/QUOTE]
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