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Shadow of the Demon Lord - your analysis?
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<blockquote data-quote="aramis erak" data-source="post: 8567187" data-attributes="member: 6779310"><p>Those aren't social attributes; further, some of the dumbest SOB's I've known are absolutely charming. As in, get elected to Congress level charming in one case. SLightly over room temp IQ, no backbone to speak of...</p><p>It's a verisimilitude issue.</p><p></p><p>As for advancement - you've conflated speed and height of advancement. Flat is about how much the numbers grow... I've seen steep but slow, where every advancement is huge, but you almost never get them (Classic Traveller), Slow and relatively flat (2d20 system Star Trek Adventures- where actual growth is about 1 point increase over about 20-30 sessions on a roll that's 1d20 vs tn... Fast and small (a couple percentile games where advancement was 1-2 skills gaining 1-2 points per session), Slow and absolutely flat (no actual numerical growth - but you can swap skills - Several flavors of FATE) Fast and Steep (Palladium at low levels).</p><p>5E D&D is pretty flat - the numbers for peak skill go (over 20 levels) from +7 at level 1 to +11 at 20th. Not much growth in the numbers. (The assorted piles of special abilities don't increase those numbers most of the time... but make them available more often. Rogues have much better in a couple fields.)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8567187, member: 6779310"] Those aren't social attributes; further, some of the dumbest SOB's I've known are absolutely charming. As in, get elected to Congress level charming in one case. SLightly over room temp IQ, no backbone to speak of... It's a verisimilitude issue. As for advancement - you've conflated speed and height of advancement. Flat is about how much the numbers grow... I've seen steep but slow, where every advancement is huge, but you almost never get them (Classic Traveller), Slow and relatively flat (2d20 system Star Trek Adventures- where actual growth is about 1 point increase over about 20-30 sessions on a roll that's 1d20 vs tn... Fast and small (a couple percentile games where advancement was 1-2 skills gaining 1-2 points per session), Slow and absolutely flat (no actual numerical growth - but you can swap skills - Several flavors of FATE) Fast and Steep (Palladium at low levels). 5E D&D is pretty flat - the numbers for peak skill go (over 20 levels) from +7 at level 1 to +11 at 20th. Not much growth in the numbers. (The assorted piles of special abilities don't increase those numbers most of the time... but make them available more often. Rogues have much better in a couple fields.) [/QUOTE]
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