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<blockquote data-quote="Duke Arioch" data-source="post: 5566758" data-attributes="member: 89050"><p>Oki, as my paladin story nears to the closure, DM told us to prepare for the new session.</p><p>I want to return to my favorite class - warlock, and I was thinking something along the line of mystic theurge. I like to make a "leveling plan" and have it written down to a tiniest detail (I do that even when I play CRPGs lol). So, I built Warlock4/Binder1/Ur-Priest2/Hellfire Warlock3/Eldritch Disciple9/Mindbender1.</p><p>However, after meeting my party, I found out that it would be broken-overpowered compared to others, and I went back to the drawing board. While I was running through Warlock threads on Wizards community site, I stumbled upon this Phoenix Nightcrawler thing. It was a love at first sight, lol.</p><p></p><p>Although fun, this has some drawbacks. BAB scales horribly, and 4th attack is attained only on lvl 20. Warlock invocations will only go to 1 greater, so most of the fun warlock stuff is out, I guess. A good thing is that DM allows Dragonfire Adept invocations for warlocks (except ones tied to breath weapon), so I am planning on taking Humanoid Shape, which will be golden.</p><p></p><p>Now, I know it requires ToB - Bo9S, which many DMs are not comfortable with, but, in my case, the DM was the one who gave me the book as a birthday present 2 years ago (he is my IRL friend), so I don't think he will object.</p><p></p><p>I will lay down the house rules:</p><p></p><p></p><p>-all non-LA races are open</p><p>-starting gold according to the table in DMG</p><p>-hitpoints gained per lvl are maximized hit die on every odd number lvl and half that every even numbered lvl</p><p>-Leadership feat and other means to get powerful companions are out</p><p>-multiclassing (with xp penalties) is allowed</p><p>-all material is available (and I mean all), though some "broken" stuff is out.</p><p></p><p>I rolled my abilities and got great numbers: 18, 18, 15, 13, 12 9.</p><p>Now, there are some unresolved things, and I like to hear your opinions on some of them:</p><p></p><p>1: How would you assign the scores?</p><p>2: Which skills should I focus on? Hide, Move silently, UMD and Concentration seem a good idea to max to me (I will take able learner at 1st level) but I will have leftovers.</p><p>3: Which weapon should I choose? Since I will be feat starved even after I get 2 flaws (which I intend to) so 2 weapon fighting line is out.</p><p>4: Which invocations would you get? Flee the scene is a must, but there are 3 least, 1 lesser and 1 greater open.</p><p>5: Which feats should I get? When I get 2 flaws, I will have one feat slot open either on lvl 1 or lvl 3 and one in later levels.</p><p>6: Any insight on useful equipment is welcome.</p><p></p><p>That is it for now. If I forgot anything, I will add it in later posts.</p><p>Thank you all in advance.</p><p></p><p>P.S. The party mentioned consists of pure cleric, paladin/sorcerer/abjurant champ/spellsword and pure barbarian.</p></blockquote><p></p>
[QUOTE="Duke Arioch, post: 5566758, member: 89050"] Oki, as my paladin story nears to the closure, DM told us to prepare for the new session. I want to return to my favorite class - warlock, and I was thinking something along the line of mystic theurge. I like to make a "leveling plan" and have it written down to a tiniest detail (I do that even when I play CRPGs lol). So, I built Warlock4/Binder1/Ur-Priest2/Hellfire Warlock3/Eldritch Disciple9/Mindbender1. However, after meeting my party, I found out that it would be broken-overpowered compared to others, and I went back to the drawing board. While I was running through Warlock threads on Wizards community site, I stumbled upon this Phoenix Nightcrawler thing. It was a love at first sight, lol. Although fun, this has some drawbacks. BAB scales horribly, and 4th attack is attained only on lvl 20. Warlock invocations will only go to 1 greater, so most of the fun warlock stuff is out, I guess. A good thing is that DM allows Dragonfire Adept invocations for warlocks (except ones tied to breath weapon), so I am planning on taking Humanoid Shape, which will be golden. Now, I know it requires ToB - Bo9S, which many DMs are not comfortable with, but, in my case, the DM was the one who gave me the book as a birthday present 2 years ago (he is my IRL friend), so I don't think he will object. I will lay down the house rules: -all non-LA races are open -starting gold according to the table in DMG -hitpoints gained per lvl are maximized hit die on every odd number lvl and half that every even numbered lvl -Leadership feat and other means to get powerful companions are out -multiclassing (with xp penalties) is allowed -all material is available (and I mean all), though some "broken" stuff is out. I rolled my abilities and got great numbers: 18, 18, 15, 13, 12 9. Now, there are some unresolved things, and I like to hear your opinions on some of them: 1: How would you assign the scores? 2: Which skills should I focus on? Hide, Move silently, UMD and Concentration seem a good idea to max to me (I will take able learner at 1st level) but I will have leftovers. 3: Which weapon should I choose? Since I will be feat starved even after I get 2 flaws (which I intend to) so 2 weapon fighting line is out. 4: Which invocations would you get? Flee the scene is a must, but there are 3 least, 1 lesser and 1 greater open. 5: Which feats should I get? When I get 2 flaws, I will have one feat slot open either on lvl 1 or lvl 3 and one in later levels. 6: Any insight on useful equipment is welcome. That is it for now. If I forgot anything, I will add it in later posts. Thank you all in advance. P.S. The party mentioned consists of pure cleric, paladin/sorcerer/abjurant champ/spellsword and pure barbarian. [/QUOTE]
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