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<blockquote data-quote="Redthistle" data-source="post: 6989759" data-attributes="member: 6778305"><p>An intriguing concept.</p><p></p><p>The Shadow leans into an Evil direction, even if not through malice, but simply by the nature of its hunger. The best that it might manage, alignment-wise, appears to be Chaotic Neutral. That might make it difficult to be accepted by other adventurers. It would be smart to discuss playing such a character with your group before going forward with it to determine what scenarios would allow it to be included.</p><p></p><p>If the intent is to create a monstrous group, otoh, this race would be a good fit. Also, you might want to work up its typical/average starting ability scores, average damage from hits, etc., for those DMs who might like to use this as a monster NPC in their games. </p><p></p><p>5e doesn't really go in for negative Ability Score adjustments, so you may want to change the starting ASI to a choice between +2 Strength or +2 Dexterity instead of imposing a downside to other ability scores.</p><p></p><p><em>Speed</em>, <em>Darkvision</em>, <em>Shadow Stealth</em>, <em>Amorphous</em>, <em>Otherworldy Possessions</em>, <em>Shadow Equipment</em>, <em>Damage Vulnerabilities</em>, and <em>Sunlight Sensitivity</em>: all of these make sense given the origins of the shadow, as do the <em>Undead</em> and <em>Shadow</em> features.</p><p></p><p><em>Strength Drain</em> is what I find OP. That much of an ability drain without getting a saving throw is just too unbalanced. Options: change the ability drain to simply losing 1 point of Strength with each hit, no saving throw allowed; or keep the loss of 1d4 points of Strength per hit, but include a Constitution saving throw vs. a DC equal to 8 + half the Shadow's character level. A successful save cuts the loss by half (to a minimum of 1 Strength point). </p><p></p><p>Keep the rest of the feature's description regarding the effects of Strength reduced to 0 and regaining Strength points. Minor edit: "forth" s/b "fourth".</p><p></p><p>I also like your take on <em>Languages</em>. That should lead to some interesting role playing.</p><p></p><p>Aside from other minor edits such as missing the space between words in some places, I kind of like this.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6989759, member: 6778305"] An intriguing concept. The Shadow leans into an Evil direction, even if not through malice, but simply by the nature of its hunger. The best that it might manage, alignment-wise, appears to be Chaotic Neutral. That might make it difficult to be accepted by other adventurers. It would be smart to discuss playing such a character with your group before going forward with it to determine what scenarios would allow it to be included. If the intent is to create a monstrous group, otoh, this race would be a good fit. Also, you might want to work up its typical/average starting ability scores, average damage from hits, etc., for those DMs who might like to use this as a monster NPC in their games. 5e doesn't really go in for negative Ability Score adjustments, so you may want to change the starting ASI to a choice between +2 Strength or +2 Dexterity instead of imposing a downside to other ability scores. [I]Speed[/I], [I]Darkvision[/I], [I]Shadow Stealth[/I], [I]Amorphous[/I], [I]Otherworldy Possessions[/I], [I]Shadow Equipment[/I], [I]Damage Vulnerabilities[/I], and [I]Sunlight Sensitivity[/I]: all of these make sense given the origins of the shadow, as do the [I]Undead[/I] and [I]Shadow[/I] features. [I]Strength Drain[/I] is what I find OP. That much of an ability drain without getting a saving throw is just too unbalanced. Options: change the ability drain to simply losing 1 point of Strength with each hit, no saving throw allowed; or keep the loss of 1d4 points of Strength per hit, but include a Constitution saving throw vs. a DC equal to 8 + half the Shadow's character level. A successful save cuts the loss by half (to a minimum of 1 Strength point). Keep the rest of the feature's description regarding the effects of Strength reduced to 0 and regaining Strength points. Minor edit: "forth" s/b "fourth". I also like your take on [I]Languages[/I]. That should lead to some interesting role playing. Aside from other minor edits such as missing the space between words in some places, I kind of like this. [/QUOTE]
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