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<blockquote data-quote="PowerToast" data-source="post: 4416713" data-attributes="member: 67318"><p>Howdy folks, it's your resident newb DM, Powertoast.</p><p></p><p>I'm designing and encounter in which the players, who are attempting to take an ancient and evil artifact, must defeat their own inner darkness so as to prove themselves worthy of holding the artifact. I'm representing this with a fight inside their own souls vs. shadow-y versions of themselves. I've written up the stats for their shadow counterparts (many thanks to Asmor's various tools!) and wanted to run them by you to see if they were an appropriate encounter for a level 2 party of adventurers. I have no doubt they'd be able to handle this fight with a full rest, but before they get to these guys they're scheduled to face a young green dragon (reduced to level 3, but still) and I'm worried they won't be up for it.</p><p></p><p>The idea is, most of the shades will drop in two solid hits or so (these players don't have very much inner darkness). The two higher level 'monsters' are the shades of the players who are struggling with their dark side, and so are stronger. </p><p></p><p>[sblock] Shadow Avaris Level 1 Soldier (Leader)</p><p> Medium Shadow Humanoid XP 100</p><p> <strong>Initiative</strong> +3 <strong>Senses</strong> <strong></strong></p><p><strong>HP</strong> 28; <strong>Bloodied</strong> 14 </p><p><strong>AC</strong> 16; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 14, <strong>Will</strong> 14 </p><p><strong>Speed</strong> 5; see Fey Step [FONT=D&D 4e icons]</p><p>M[/FONT] <strong>Longsword</strong> (Standard; at-will) ♦ <strong>Weapon</strong> +8 vs. AC; 1d8+3 damage </p><p>[FONT=D&D 4e icons]m[/FONT] <strong>Wolf Pack Tactics</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>One ally adjacent to either you or the target may shift one square. Make a longsword attack </p><p>[FONT=D&D 4e icons]m[/FONT] <strong>Commander's Strike</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>An ally makes a melee basic attack against the target with +2 damage. [FONT=D&D 4e icons]</p><p>m[/FONT] <strong>Shade's Favor</strong> (Standard; encounter) ♦ <strong>Weapon</strong></p><p>Make a longsword attack. One ally within 5 squares of you gains +2 on their next attack roll against the target. </p><p>[FONT=D&D 4e icons]c[/FONT] <strong>Shadow Word</strong> (Standard; encounter) ♦ <strong>Healing</strong> </p><p>Close burst 5; one ally in the burst can spend a healing surge.</p><p><strong>Fey Step</strong> (Move; encounter) ♦ <strong>Teleport</strong> Teleport 5 squares.[/sblock]</p><p></p><p>[sblock]Shadow Belladine Level 1 Artillery</p><p> Medium Shadow Humanoid XP 100 </p><p><strong>Initiative</strong> +3 <strong>Senses</strong> Perception: <strong></strong></p><p><strong>HP</strong> 25; <strong>Bloodied</strong> 12 <strong>AC</strong> 14; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 14, <strong>Will</strong> 12 </p><p><strong>Speed</strong> 6; see Fey Step </p><p>[FONT=D&D 4e icons]M[/FONT] <strong>Longsword</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>+6 vs. AC; 1d8+1 damage.</p><p>[FONT=D&D 4e icons]R[/FONT] <strong>Longbow</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>Range 20; +8 vs AC; 1d10+3 damage.</p><p>[FONT=D&D 4e icons]r[/FONT] <strong>Twin Strike</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>Make two longbow attacks at -3 damage each. </p><p>[FONT=D&D 4e icons]r[/FONT] <strong>Nimble Strike</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>Shift one square and make a longbow attack. <strong></strong></p><p><strong>Quarry</strong> (Minor; at-will) </p><p>Designate the enemy nearest you as your quarry. Attacks against your quarry deal an extra 1d6 damage. You can only apply extra damage from this power once per round. <strong></strong></p><p><strong>Fox's Cunning</strong> (Immediate Reaction, when a melee attack misses the Shadow Belladine; encounter) ♦ <strong>Weapon</strong> </p><p>Shift one square and make a Longbow attack against enemy. </p><p><strong>Fey Step</strong> (Move; encounter) ♦ <strong>Teleport</strong> </p><p>Teleport 5 squares.[/sblock]</p><p></p><p>[sblock]Shadow Helga Level 1 Artillery </p><p>Medium Shadow Humanoid XP 100 <strong></strong></p><p><strong>Initiative</strong> +4 <strong>Senses</strong> <strong></strong></p><p><strong>HP</strong> 27; <strong>Bloodied</strong> 13 </p><p><strong>AC</strong> 13; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 13, <strong>Will</strong> 14 </p><p><strong>Speed</strong> 5 [FONT=D&D 4e icons]</p><p>M[/FONT] <strong>Warhammer</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>+4 vs. AC; 1d8+2 damage. </p><p>[FONT=D&D 4e icons]R[/FONT] <strong>Magic Missle</strong> (Standard; at-will) ♦ <strong>Necrotic</strong> </p><p>Ranged 10; +5 vs. Reflex; 2d4+3 necrotic damage. </p><p>[FONT=D&D 4e icons]r[/FONT] <strong>Shadow Strike</strong> (Standard; encounter) ♦ <strong>Necrotic</strong> </p><p>Ranged 10; +5 vs. Fort; 2d6+3 necrotic damage, and target is dazed untill the end of their Shadow Helga's next turn. </p><p>[FONT=D&D 4e icons]a[/FONT] <strong>Shadow Burst</strong> (Standard; at-will) ♦ <strong>Necrotic</strong> </p><p>Area burst 1 within 10 squares; +4 vs Reflex, 1d6+3 necrotic damage.[/sblock]</p><p></p><p>[sblock]Shadow Korin Level 1 Soldier </p><p>Medium Shadow Humanoid XP 100 <strong></strong></p><p><strong>Initiative</strong> +3 <strong>Senses</strong> <strong></strong></p><p><strong>HP</strong> 32; <strong>Bloodied</strong> 16 <strong></strong></p><p><strong>AC</strong> 17; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 13, <strong>Will</strong> 11 <strong></strong></p><p><strong>Speed</strong> 5 </p><p>[FONT=D&D 4e icons]M[/FONT] <strong>Greataxe</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>+8 (+10 for opportunity attacks) vs. AC; 1d12+3 damage. The target is marked whether Shadow Korin hits or misses.</p><p>[FONT=D&D 4e icons]m[/FONT] <strong>Spinning Sweep</strong> (Standard; encounter) ♦ <strong>Weapon</strong> </p><p>Make a Greataxe attack. On a hit, the target is knocked prone. </p><p>[FONT=D&D 4e icons]c[/FONT] <strong>Shadow Breath</strong> (Minor; encounter) ♦ <strong>Necrotic</strong> </p><p>Close blast 3; +4 vs. Reflex; 1d6+2 damage. Targets are marked whether or not Shadow Korin hits or misses with this attack. <strong></strong></p><p><strong>Combat Superiority</strong> </p><p>If Korin hits a foe with an opportunity attack, that target stops moving. <strong></strong></p><p><strong>Combat Challenge</strong> (Immediate Interrupt; If a foe marked by Shadow Korin shifts or attacks a target other than Shadow Korin; at-will) </p><p>Make a basic melee attack against the marked foe as an immediate interupt. [/sblock]</p><p></p><p>[sblock]Shadow Ricky Level 4 Skirmisher </p><p>Medium Shadow Humanoid XP 175 </p><p><strong>Initiative</strong> +6 <strong>Senses</strong> <strong></strong></p><p><strong>HP</strong> 51; <strong>Bloodied</strong> 25 <strong></strong></p><p><strong>AC</strong> 18; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 16, <strong>Will</strong> 13 </p><p><strong>Speed</strong> 6</p><p>[FONT=D&D 4e icons]M[/FONT] <strong>Dagger</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>+9 vs. AC; 1d4+4 damage. [FONT=D&D 4e icons]</p><p>m[/FONT] <strong>Shadow Flourish</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>Make a dagger attack and add +4 to the damage. [FONT=D&D 4e icons]</p><p>m[/FONT] <strong>Dazing Strike</strong> (Standard; encounter) ♦ <strong>Weapon</strong> </p><p>Make a Dagger attack. The target is Dazed untill the end of Shadow Ricky's next turn. <strong></strong></p><p><strong>Sneak Attack</strong> </p><p>Shadow Ricky deals an extra 2d6 damage to targets he has combat advantage against. </p><p><strong>Artful Dodger</strong> </p><p>Ricky gainst +4 to his AC against opportunity attacks. </p><p><strong>Second Chance</strong> (Immediate Interrupt, when hit by an attack; encounter) Force your opponent to re-roll the attack. [/sblock]</p><p></p><p>[sblock]Shadow Rose Level 1 Controller (Leader) </p><p>Medium Shadow Humanoid XP 100 <strong></strong></p><p><strong>Initiative</strong> +1 <strong>Senses</strong> <strong></strong></p><p><strong>HP</strong> 29; <strong>Bloodied</strong> 14 <strong></strong></p><p><strong>AC</strong> 16; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 12, <strong>Will</strong> 14 <strong></strong></p><p><strong>Speed</strong> 5 </p><p>[FONT=D&D 4e icons]M[/FONT] <strong>Morning Star</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>+6 vs. AC; 1d10+2 damage.</p><p> [FONT=D&D 4e icons]r[/FONT] <strong>Lance of Shadow</strong> (Standard; at-will) ♦ <strong>Necrotic</strong> </p><p>Ranged 5; +5 vs. Will; 1d8+3 necrotic damage, grant one ally +2 to their next attack against the target. </p><p>[FONT=D&D 4e icons]r[/FONT] <strong>Cause Fear</strong> (Standard; encounter) ♦ <strong>Necrotic</strong> </p><p>+5 vs. Will; target moves it's speed +2 away from Shadow Rose. </p><p>[FONT=D&D 4e icons]c[/FONT] <strong>Shadow Word</strong> (Minor; encounter) ♦ <strong>Healing</strong> </p><p>Close burst 5; one ally in the burst can spend a healing surge. [/sblock]</p><p></p><p>[sblock]Shadow Zekkar Level 5 Soldier </p><p>Medium Shadow Humanoid XP 200 </p><p><strong>Initiative</strong> +7 <strong>Senses</strong> </p><p><strong>HP</strong> 62; <strong>Bloodied</strong> 31 <strong></strong></p><p><strong>AC</strong> 21; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 17, <strong>Will</strong> 18 <strong></strong></p><p><strong>Speed</strong> 5 </p><p>[FONT=D&D 4e icons]M[/FONT] <strong>Battleaxe</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>+12 vs AC; 1d10+4 damage. </p><p>[FONT=D&D 4e icons]m[/FONT] <strong>Enfeebling Strike</strong> (Standard; at-will) ♦ <strong>Weapon</strong> </p><p>Make a Battleaxe attack. On a hit, the target also takes -2 to attack rolls untill the end of Shadow Zekkar's next turn. [FONT=D&D 4e icons]</p><p>m[/FONT] <strong>Shadow Smite</strong> (Standard; encounter) ♦ <strong>Weapon, Necrotic</strong> </p><p>Make a Battleaxe attack. Roll 2d10+4 for the damage. [FONT=D&D 4e icons]</p><p>r[/FONT] <strong>Infernal Majesty</strong> (Standard; encounter) ♦ <strong>Necrotic</strong> </p><p>Ranged 10; +9 vs Will; 1d6+4 Fire damage, and Shadow Zekkar becomes invisible to the target untill the end of Shadow Zekkar's next turn. [FONT=D&D 4e icons]</p><p>c[/FONT] <strong>Shadow Challenge</strong> (Minor; at-will) </p><p>Close burst 5; one target in the area suffer's Shadow Challenge. See the Paladin ability Divine Challenge for more details.[/sblock]</p><p></p><p>P.S. I hope this is the right forum for this thing. If it isn't could you move it to the right spot?</p></blockquote><p></p>
[QUOTE="PowerToast, post: 4416713, member: 67318"] Howdy folks, it's your resident newb DM, Powertoast. I'm designing and encounter in which the players, who are attempting to take an ancient and evil artifact, must defeat their own inner darkness so as to prove themselves worthy of holding the artifact. I'm representing this with a fight inside their own souls vs. shadow-y versions of themselves. I've written up the stats for their shadow counterparts (many thanks to Asmor's various tools!) and wanted to run them by you to see if they were an appropriate encounter for a level 2 party of adventurers. I have no doubt they'd be able to handle this fight with a full rest, but before they get to these guys they're scheduled to face a young green dragon (reduced to level 3, but still) and I'm worried they won't be up for it. The idea is, most of the shades will drop in two solid hits or so (these players don't have very much inner darkness). The two higher level 'monsters' are the shades of the players who are struggling with their dark side, and so are stronger. [sblock] Shadow Avaris Level 1 Soldier (Leader) Medium Shadow Humanoid XP 100 [B]Initiative[/B] +3 [B]Senses[/B] [B] HP[/B] 28; [B]Bloodied[/B] 14 [B]AC[/B] 16; [B]Fortitude[/B] 13, [B]Reflex[/B] 14, [B]Will[/B] 14 [B]Speed[/B] 5; see Fey Step [FONT=D&D 4e icons] M[/FONT] [B]Longsword[/B] (Standard; at-will) ♦ [B]Weapon[/B] +8 vs. AC; 1d8+3 damage [FONT=D&D 4e icons]m[/FONT] [B]Wolf Pack Tactics[/B] (Standard; at-will) ♦ [B]Weapon[/B] One ally adjacent to either you or the target may shift one square. Make a longsword attack [FONT=D&D 4e icons]m[/FONT] [B]Commander's Strike[/B] (Standard; at-will) ♦ [B]Weapon[/B] An ally makes a melee basic attack against the target with +2 damage. [FONT=D&D 4e icons] m[/FONT] [B]Shade's Favor[/B] (Standard; encounter) ♦ [B]Weapon[/B] Make a longsword attack. One ally within 5 squares of you gains +2 on their next attack roll against the target. [FONT=D&D 4e icons]c[/FONT] [B]Shadow Word[/B] (Standard; encounter) ♦ [B]Healing[/B] Close burst 5; one ally in the burst can spend a healing surge. [B]Fey Step[/B] (Move; encounter) ♦ [B]Teleport[/B] Teleport 5 squares.[/sblock] [sblock]Shadow Belladine Level 1 Artillery Medium Shadow Humanoid XP 100 [B]Initiative[/B] +3 [B]Senses[/B] Perception: [B] HP[/B] 25; [B]Bloodied[/B] 12 [B]AC[/B] 14; [B]Fortitude[/B] 13, [B]Reflex[/B] 14, [B]Will[/B] 12 [B]Speed[/B] 6; see Fey Step [FONT=D&D 4e icons]M[/FONT] [B]Longsword[/B] (Standard; at-will) ♦ [B]Weapon[/B] +6 vs. AC; 1d8+1 damage. [FONT=D&D 4e icons]R[/FONT] [B]Longbow[/B] (Standard; at-will) ♦ [B]Weapon[/B] Range 20; +8 vs AC; 1d10+3 damage. [FONT=D&D 4e icons]r[/FONT] [B]Twin Strike[/B] (Standard; at-will) ♦ [B]Weapon[/B] Make two longbow attacks at -3 damage each. [FONT=D&D 4e icons]r[/FONT] [B]Nimble Strike[/B] (Standard; at-will) ♦ [B]Weapon[/B] Shift one square and make a longbow attack. [B] Quarry[/B] (Minor; at-will) Designate the enemy nearest you as your quarry. Attacks against your quarry deal an extra 1d6 damage. You can only apply extra damage from this power once per round. [B] Fox's Cunning[/B] (Immediate Reaction, when a melee attack misses the Shadow Belladine; encounter) ♦ [B]Weapon[/B] Shift one square and make a Longbow attack against enemy. [B]Fey Step[/B] (Move; encounter) ♦ [B]Teleport[/B] Teleport 5 squares.[/sblock] [sblock]Shadow Helga Level 1 Artillery Medium Shadow Humanoid XP 100 [B] Initiative[/B] +4 [B]Senses[/B] [B] HP[/B] 27; [B]Bloodied[/B] 13 [B]AC[/B] 13; [B]Fortitude[/B] 14, [B]Reflex[/B] 13, [B]Will[/B] 14 [B]Speed[/B] 5 [FONT=D&D 4e icons] M[/FONT] [B]Warhammer[/B] (Standard; at-will) ♦ [B]Weapon[/B] +4 vs. AC; 1d8+2 damage. [FONT=D&D 4e icons]R[/FONT] [B]Magic Missle[/B] (Standard; at-will) ♦ [B]Necrotic[/B] Ranged 10; +5 vs. Reflex; 2d4+3 necrotic damage. [FONT=D&D 4e icons]r[/FONT] [B]Shadow Strike[/B] (Standard; encounter) ♦ [B]Necrotic[/B] Ranged 10; +5 vs. Fort; 2d6+3 necrotic damage, and target is dazed untill the end of their Shadow Helga's next turn. [FONT=D&D 4e icons]a[/FONT] [B]Shadow Burst[/B] (Standard; at-will) ♦ [B]Necrotic[/B] Area burst 1 within 10 squares; +4 vs Reflex, 1d6+3 necrotic damage.[/sblock] [sblock]Shadow Korin Level 1 Soldier Medium Shadow Humanoid XP 100 [B] Initiative[/B] +3 [B]Senses[/B] [B] HP[/B] 32; [B]Bloodied[/B] 16 [B] AC[/B] 17; [B]Fortitude[/B] 15, [B]Reflex[/B] 13, [B]Will[/B] 11 [B] Speed[/B] 5 [FONT=D&D 4e icons]M[/FONT] [B]Greataxe[/B] (Standard; at-will) ♦ [B]Weapon[/B] +8 (+10 for opportunity attacks) vs. AC; 1d12+3 damage. The target is marked whether Shadow Korin hits or misses. [FONT=D&D 4e icons]m[/FONT] [B]Spinning Sweep[/B] (Standard; encounter) ♦ [B]Weapon[/B] Make a Greataxe attack. On a hit, the target is knocked prone. [FONT=D&D 4e icons]c[/FONT] [B]Shadow Breath[/B] (Minor; encounter) ♦ [B]Necrotic[/B] Close blast 3; +4 vs. Reflex; 1d6+2 damage. Targets are marked whether or not Shadow Korin hits or misses with this attack. [B] Combat Superiority[/B] If Korin hits a foe with an opportunity attack, that target stops moving. [B] Combat Challenge[/B] (Immediate Interrupt; If a foe marked by Shadow Korin shifts or attacks a target other than Shadow Korin; at-will) Make a basic melee attack against the marked foe as an immediate interupt. [/sblock] [sblock]Shadow Ricky Level 4 Skirmisher Medium Shadow Humanoid XP 175 [B]Initiative[/B] +6 [B]Senses[/B] [B] HP[/B] 51; [B]Bloodied[/B] 25 [B] AC[/B] 18; [B]Fortitude[/B] 15, [B]Reflex[/B] 16, [B]Will[/B] 13 [B]Speed[/B] 6 [FONT=D&D 4e icons]M[/FONT] [B]Dagger[/B] (Standard; at-will) ♦ [B]Weapon[/B] +9 vs. AC; 1d4+4 damage. [FONT=D&D 4e icons] m[/FONT] [B]Shadow Flourish[/B] (Standard; at-will) ♦ [B]Weapon[/B] Make a dagger attack and add +4 to the damage. [FONT=D&D 4e icons] m[/FONT] [B]Dazing Strike[/B] (Standard; encounter) ♦ [B]Weapon[/B] Make a Dagger attack. The target is Dazed untill the end of Shadow Ricky's next turn. [B] Sneak Attack[/B] Shadow Ricky deals an extra 2d6 damage to targets he has combat advantage against. [B]Artful Dodger[/B] Ricky gainst +4 to his AC against opportunity attacks. [B]Second Chance[/B] (Immediate Interrupt, when hit by an attack; encounter) Force your opponent to re-roll the attack. [/sblock] [sblock]Shadow Rose Level 1 Controller (Leader) Medium Shadow Humanoid XP 100 [B] Initiative[/B] +1 [B]Senses[/B] [B] HP[/B] 29; [B]Bloodied[/B] 14 [B] AC[/B] 16; [B]Fortitude[/B] 13, [B]Reflex[/B] 12, [B]Will[/B] 14 [B] Speed[/B] 5 [FONT=D&D 4e icons]M[/FONT] [B]Morning Star[/B] (Standard; at-will) ♦ [B]Weapon[/B] +6 vs. AC; 1d10+2 damage. [FONT=D&D 4e icons]r[/FONT] [B]Lance of Shadow[/B] (Standard; at-will) ♦ [B]Necrotic[/B] Ranged 5; +5 vs. Will; 1d8+3 necrotic damage, grant one ally +2 to their next attack against the target. [FONT=D&D 4e icons]r[/FONT] [B]Cause Fear[/B] (Standard; encounter) ♦ [B]Necrotic[/B] +5 vs. Will; target moves it's speed +2 away from Shadow Rose. [FONT=D&D 4e icons]c[/FONT] [B]Shadow Word[/B] (Minor; encounter) ♦ [B]Healing[/B] Close burst 5; one ally in the burst can spend a healing surge. [/sblock] [sblock]Shadow Zekkar Level 5 Soldier Medium Shadow Humanoid XP 200 [B]Initiative[/B] +7 [B]Senses[/B] [B]HP[/B] 62; [B]Bloodied[/B] 31 [B] AC[/B] 21; [B]Fortitude[/B] 16, [B]Reflex[/B] 17, [B]Will[/B] 18 [B] Speed[/B] 5 [FONT=D&D 4e icons]M[/FONT] [B]Battleaxe[/B] (Standard; at-will) ♦ [B]Weapon[/B] +12 vs AC; 1d10+4 damage. [FONT=D&D 4e icons]m[/FONT] [B]Enfeebling Strike[/B] (Standard; at-will) ♦ [B]Weapon[/B] Make a Battleaxe attack. On a hit, the target also takes -2 to attack rolls untill the end of Shadow Zekkar's next turn. [FONT=D&D 4e icons] m[/FONT] [B]Shadow Smite[/B] (Standard; encounter) ♦ [B]Weapon, Necrotic[/B] Make a Battleaxe attack. Roll 2d10+4 for the damage. [FONT=D&D 4e icons] r[/FONT] [B]Infernal Majesty[/B] (Standard; encounter) ♦ [B]Necrotic[/B] Ranged 10; +9 vs Will; 1d6+4 Fire damage, and Shadow Zekkar becomes invisible to the target untill the end of Shadow Zekkar's next turn. [FONT=D&D 4e icons] c[/FONT] [B]Shadow Challenge[/B] (Minor; at-will) Close burst 5; one target in the area suffer's Shadow Challenge. See the Paladin ability Divine Challenge for more details.[/sblock] P.S. I hope this is the right forum for this thing. If it isn't could you move it to the right spot? [/QUOTE]
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