Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Shadow Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 400171" data-attributes="member: 5171"><p>This could potentially belong in the rules forum, but, um. I don't read the rules forum.</p><p></p><p>One of my players' PCs just picked up Greater Shadow Evocation -- a good buy for him, since it's so flexible and offers the potential of a lot of spells in one. Now I'm trying to figure out how to let him use it.</p><p></p><p>Wind Wall?</p><p></p><p>The lowest Bigby -- the interposing hand? </p><p></p><p>What's 40% of those guys? A weak wall, a wall only 40% likely to stop someone? A hand that 40% of the time stops someone from walking through? Or do they just get penalties on Strength checks to stop people from coming through?</p><p></p><p>How do you handle Will Disbelief for unintelligent creatures? Do Golems and Vermin automatically pass the saves, or are they stuck dealing with something they're not intelligent enough to be fooled by?</p><p></p><p>What about things that are beneficial to the caster? A Greater Shadow Tenser's Floating Disk or Leomund's Tiny Hut? Does the caster automatically save, and only have a 40% chance of his hut holding people -- or it only holds 4 people instead of 10? Or his disk only holds 40% of the normal weight?</p><p></p><p>I'm trying to figure out how to be generous without letting the sorcerer walk all over the rules. He's not a damage machine -- he goes for versatility and tweaks. More villains in my campaign have been foiled by Grease than by Fireball.</p><p></p><p>Thanks!</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 400171, member: 5171"] This could potentially belong in the rules forum, but, um. I don't read the rules forum. One of my players' PCs just picked up Greater Shadow Evocation -- a good buy for him, since it's so flexible and offers the potential of a lot of spells in one. Now I'm trying to figure out how to let him use it. Wind Wall? The lowest Bigby -- the interposing hand? What's 40% of those guys? A weak wall, a wall only 40% likely to stop someone? A hand that 40% of the time stops someone from walking through? Or do they just get penalties on Strength checks to stop people from coming through? How do you handle Will Disbelief for unintelligent creatures? Do Golems and Vermin automatically pass the saves, or are they stuck dealing with something they're not intelligent enough to be fooled by? What about things that are beneficial to the caster? A Greater Shadow Tenser's Floating Disk or Leomund's Tiny Hut? Does the caster automatically save, and only have a 40% chance of his hut holding people -- or it only holds 4 people instead of 10? Or his disk only holds 40% of the normal weight? I'm trying to figure out how to be generous without letting the sorcerer walk all over the rules. He's not a damage machine -- he goes for versatility and tweaks. More villains in my campaign have been foiled by Grease than by Fireball. Thanks! -Tacky [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shadow Spells
Top