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General Tabletop Discussion
*Dungeons & Dragons
Shadow Step in dark dungeon - general purpose teleport or abuse of feature?
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<blockquote data-quote="UngeheuerLich" data-source="post: 6948013" data-attributes="member: 59057"><p>Those abilities you list are by itself limited resources. I just see at will not necessarily as completely unexhausting. My push up example was not really serious.</p><p>But I can also scream loudly at will, but not for hours without rest. I would just explain that to the player and I believe honestly that no player would object.</p><p>I would also tell the warlock he can't fire eldritch blasts for 8 hours straight as I would tell the fighter he can't swing his axe for 8 hours straight. My reality check sensor would just ping.</p><p>I would not limit the use of shadow step to scout ahead for a few minutes. Let him repeat the jump 100 times without rest would be no problem. But when the shadow monk gets back, he is a bit exhausted (not the game effect).</p><p>Actually there is a precedent in the DM guide:</p><p>While dashing is at will, chase rules put a hard limit on the number of times you can dash in a row. After a certain number of dashes you need to do increasingly difficult constitution checks that make you exhausted (game effect) until you take a short rest. This rule btw limits the use of cunning action dash to just a reasonable head start. So extending chase rules to shadow jumps seems logical to me if it serves a better story.</p><p></p><p>BTW I have a shadow monk in my game who uses shadow step really well and often and I don't feel the need to put any limits on him. He does not jump around for the lolz.</p><p></p><p>And to the late post: If a single ability limits the creativity of the DM to have the party enjoy the story, the ability is indeed an offender. Putting a limit on that ability because it is to strong in that regard is better than not to play the story at all or in a forced way or to ban the whole class just for an ability that is not abusive of used in a reasonable fashion.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6948013, member: 59057"] Those abilities you list are by itself limited resources. I just see at will not necessarily as completely unexhausting. My push up example was not really serious. But I can also scream loudly at will, but not for hours without rest. I would just explain that to the player and I believe honestly that no player would object. I would also tell the warlock he can't fire eldritch blasts for 8 hours straight as I would tell the fighter he can't swing his axe for 8 hours straight. My reality check sensor would just ping. I would not limit the use of shadow step to scout ahead for a few minutes. Let him repeat the jump 100 times without rest would be no problem. But when the shadow monk gets back, he is a bit exhausted (not the game effect). Actually there is a precedent in the DM guide: While dashing is at will, chase rules put a hard limit on the number of times you can dash in a row. After a certain number of dashes you need to do increasingly difficult constitution checks that make you exhausted (game effect) until you take a short rest. This rule btw limits the use of cunning action dash to just a reasonable head start. So extending chase rules to shadow jumps seems logical to me if it serves a better story. BTW I have a shadow monk in my game who uses shadow step really well and often and I don't feel the need to put any limits on him. He does not jump around for the lolz. And to the late post: If a single ability limits the creativity of the DM to have the party enjoy the story, the ability is indeed an offender. Putting a limit on that ability because it is to strong in that regard is better than not to play the story at all or in a forced way or to ban the whole class just for an ability that is not abusive of used in a reasonable fashion. [/QUOTE]
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Shadow Step in dark dungeon - general purpose teleport or abuse of feature?
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