Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shadow Stride vs. Fleeting Ghost vs. Secret Stride
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Smeelbo" data-source="post: 4689449" data-attributes="member: 81898"><p>My two favorite classes to play are <em>Ranger</em> and <em>Rogue</em>, so I've been giving a lot of thought to <em>Stealth</em> and multi-classing lately. Upon careful reading of the <em>Rogue</em> powers, it appears to me that <em>Shadow Stride</em> makes <em>Fleeting Ghost</em> pretty much useless.</p><p>This is generally interpreted as giving you an <em>At-Will Move Action</em> that is an exception to <em>Keeping Still</em>, although a minority intepret it as allowing you to <em>Become Hidden</em> with ordinary <em>Cover</em> or <em>Concealment</em>. Let's assume the majority interpretation for now.</p><p>This allows the character to <em>"Panzerbush,"</em> that is, dart from cover to cover while remaining hidden, even if the terrain in between is clear. However, if I understand correctly, this ability obseletes <em>Fleeting Ghost</em>. Upon obtaining <em>Shadow Stride</em>, one would immediately retrain <em>Fleeting Ghost</em>.</p><p> </p><p>At first glance, they appear to pertain to two different situations. However, the requirement that <em>"you must be hiding to use [Shadow Stride]"</em> is not in practice more restrictive than <em>Fleeting Ghost</em>.</p><p> </p><p>Either the character begins movement hidden, in which case <em>Shadow Stride</em> is simply better than <em>Fleeting Ghost</em>, or the character begins exposed, in which case they must be moving to <em>Total Concealment</em> or <em>Superior Cover</em> in order to become hidden. In the latter case, <em>Fleeting Ghost</em> gives a slight edge, as it eliminates the movement penalty to the initial <em>Stealth</em> check, but once hidden, the first case obtains, and <em>Shadow Stride</em> becomes superior.</p><p> </p><p>In other words, compared to <em>Shadow Stride, Fleeting Ghost</em>, as currently interpretted, is only useful when attempting to <em>Become Hidden</em>. All other times, when you are already hidden, <em>Shadow Stride</em> is better.</p><p> </p><p>So how useful is this? On the next turn after you've hidden, you move and make another Stealth check anyway, it might as well be a <em>Shadow Stride</em>.</p><p> </p><p>Also, on rereading, the paragon tier feat Shadow Stride appears to be poorly written: <em>"You do not incur penalties to your Stealth checks if you move your full speed while hiding or sneaking. You still take the full penalty if you run."</em> As written, it applies only when you move your full speed, and so does not apply if you are moving less than that, i.e., you are climbing a wall, walking a tight rope, shifting, moving more than 2 squares but less than your speed.</p><p> </p><p>In any case, <em>Skill Focus: Stealth</em> is a heroic tier feat, and appears better than than the epic feat <em>Secret Stride</em>.</p><p> </p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4689449, member: 81898"] My two favorite classes to play are [I]Ranger[/I] and [I]Rogue[/I], so I've been giving a lot of thought to [I]Stealth[/I] and multi-classing lately. Upon careful reading of the [I]Rogue[/I] powers, it appears to me that [I]Shadow Stride[/I] makes [I]Fleeting Ghost[/I] pretty much useless. This is generally interpreted as giving you an [I]At-Will Move Action[/I] that is an exception to [I]Keeping Still[/I], although a minority intepret it as allowing you to [I]Become Hidden[/I] with ordinary [I]Cover[/I] or [I]Concealment[/I]. Let's assume the majority interpretation for now. This allows the character to [I]"Panzerbush,"[/I] that is, dart from cover to cover while remaining hidden, even if the terrain in between is clear. However, if I understand correctly, this ability obseletes [I]Fleeting Ghost[/I]. Upon obtaining [I]Shadow Stride[/I], one would immediately retrain [I]Fleeting Ghost[/I]. At first glance, they appear to pertain to two different situations. However, the requirement that [I]"you must be hiding to use [Shadow Stride]"[/I] is not in practice more restrictive than [I]Fleeting Ghost[/I]. Either the character begins movement hidden, in which case [I]Shadow Stride[/I] is simply better than [I]Fleeting Ghost[/I], or the character begins exposed, in which case they must be moving to [I]Total Concealment[/I] or [I]Superior Cover[/I] in order to become hidden. In the latter case, [I]Fleeting Ghost[/I] gives a slight edge, as it eliminates the movement penalty to the initial [I]Stealth[/I] check, but once hidden, the first case obtains, and [I]Shadow Stride[/I] becomes superior. In other words, compared to [I]Shadow Stride, Fleeting Ghost[/I], as currently interpretted, is only useful when attempting to [I]Become Hidden[/I]. All other times, when you are already hidden, [I]Shadow Stride[/I] is better. So how useful is this? On the next turn after you've hidden, you move and make another Stealth check anyway, it might as well be a [I]Shadow Stride[/I]. Also, on rereading, the paragon tier feat Shadow Stride appears to be poorly written: [I]"You do not incur penalties to your Stealth checks if you move your full speed while hiding or sneaking. You still take the full penalty if you run."[/I] As written, it applies only when you move your full speed, and so does not apply if you are moving less than that, i.e., you are climbing a wall, walking a tight rope, shifting, moving more than 2 squares but less than your speed. In any case, [I]Skill Focus: Stealth[/I] is a heroic tier feat, and appears better than than the epic feat [I]Secret Stride[/I]. [B]Smeelbo[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shadow Stride vs. Fleeting Ghost vs. Secret Stride
Top