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*Pathfinder & Starfinder
Shadow Stride vs. Fleeting Ghost vs. Secret Stride
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<blockquote data-quote="Black Knight Irios" data-source="post: 4691071" data-attributes="member: 8853"><p>I think you are wrong MyISPHatesENWorld, there is no being unseen when you use stealth, there is only being hidden. But read on.</p><p></p><p>From the stealth update:</p><p></p><p>I labeled them general rule 1-4 (GR1-4)</p><p></p><p>Here is a specific rule (I assume that SR1 trumps GR1-4):</p><p></p><p></p><p>On the one hand we have Fleeting Ghost which has currently to interpretations:</p><p>I1: FG removes the penalty for moving more than two squares.</p><p>I2: as I1 plus you can become hidden if you have at least cover/concealment and you can become hidden even if this very movement broke your state of being hidden.</p><p></p><p>OTOH we have shadow stride, which allows you to move from cover/concealmet to cover/concelment w/o being seen, and w/o penalty.</p><p></p><p>If FG I2 is the right one, FG is better than SS. FG can do everything you can do with SS, and you can become hidden with less than scover/tconcealment.</p><p></p><p>Another issue I have with SS is:</p><p>If I'm hidden and I move (w/o SS) across squares w/o cover/concealment, I'm hidden until I complete my move action or action that granted me the movement (SR1). So far I'm doing as good as s.o. using SS. But after that very move action I would lose my state of being hidden (GR1). And could not make a new stealth chek as part of the same action even if I would have ended my movement in a square with scover/tconcealment (SR1).</p><p>If I end the movement in square where the enemy has no LoS to he hears me but still can't see me. SS users are not far ahead in what they gain.</p><p>Let's assume I have a move action left and my square has sc/tc I could make a new stealth check and are left in a situation a bit worse than s.o. using SS.</p><p></p><p>So we could bring up some more uses of SS and probably notice that in some cases just using stealth as written leaves you with options nearly as good.</p><p>SS sounds not so great to me -- especially when you use I2 of FG.</p><p></p><p>If SS was worded like this it would be ok I think for a lvl10 power:</p><p></p><p>And would nicely replace FG I1. It would be better than now even w/o the last sentence because the funny thing about the last sentence is.</p><p></p><p>This is a useless information because it is already covered in SR1. And you gain nothing from that sentence.</p><p><em></em></p><p><em></em></p><p> <em></em></p></blockquote><p></p>
[QUOTE="Black Knight Irios, post: 4691071, member: 8853"] I think you are wrong MyISPHatesENWorld, there is no being unseen when you use stealth, there is only being hidden. But read on. From the stealth update: I labeled them general rule 1-4 (GR1-4) Here is a specific rule (I assume that SR1 trumps GR1-4): On the one hand we have Fleeting Ghost which has currently to interpretations: I1: FG removes the penalty for moving more than two squares. I2: as I1 plus you can become hidden if you have at least cover/concealment and you can become hidden even if this very movement broke your state of being hidden. OTOH we have shadow stride, which allows you to move from cover/concealmet to cover/concelment w/o being seen, and w/o penalty. If FG I2 is the right one, FG is better than SS. FG can do everything you can do with SS, and you can become hidden with less than scover/tconcealment. Another issue I have with SS is: If I'm hidden and I move (w/o SS) across squares w/o cover/concealment, I'm hidden until I complete my move action or action that granted me the movement (SR1). So far I'm doing as good as s.o. using SS. But after that very move action I would lose my state of being hidden (GR1). And could not make a new stealth chek as part of the same action even if I would have ended my movement in a square with scover/tconcealment (SR1). If I end the movement in square where the enemy has no LoS to he hears me but still can't see me. SS users are not far ahead in what they gain. Let's assume I have a move action left and my square has sc/tc I could make a new stealth check and are left in a situation a bit worse than s.o. using SS. So we could bring up some more uses of SS and probably notice that in some cases just using stealth as written leaves you with options nearly as good. SS sounds not so great to me -- especially when you use I2 of FG. If SS was worded like this it would be ok I think for a lvl10 power: And would nicely replace FG I1. It would be better than now even w/o the last sentence because the funny thing about the last sentence is. This is a useless information because it is already covered in SR1. And you gain nothing from that sentence. [I] [/I] [/QUOTE]
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