Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shadow Stride vs. Fleeting Ghost vs. Secret Stride
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 4693155" data-attributes="member: 82106"><p>I agree with Smeelbo. There is quite a bit of difference between FG and SS.</p><p></p><p>Lets say I want to move from one piece of concealment to another and I am already hidden. </p><p></p><p>With FG if I do this I WILL be visible in the intervening squares. I can BECOME hidden again when I reach the next concealment (even if it is NOT total concealment, this is what the granting of a stealth check DOES, if it didn't why would it be mentioned). As an added benefit I avoid the -5 penalty to the new check. Note that enemies which can see me during the move can target me with OA or prepared actions, etc. In general they know I'm around, and logically they will probably make minor action perception checks to locate me at the destination square, or simply target the square itself if they are at all intelligent monsters.</p><p></p><p>SS is MUCH better. I can now move between one cover and the other and assuming I make the stealth check (again with the -5 penalty removed) I AM NEVER SEEN AT ALL. The benefits of being hidden remain the entire time and no monster will even have a reason to imagine that I'm there, they've seen nothing.</p><p></p><p>As for the "benefit of being hidden is removed at the end of the action", this is NOT intended to be interpreted to remain that you ARE still hidden during the action. It means the benefits to YOU do not "expire" until the action is finished, so for example if you attack while hidden you have CA because the advantage of being hidden (the CA) continues to the end of the action. This was a necessary errata because otherwise one could easily interpret the stealth rules in such a way that CA could NEVER be granted by being hidden. Even more to the point it works with Deft Strike.</p><p></p><p>So the two powers FG and SS are similar in some respects, but SS is almost a superset of FG. The only real advantage of FG is it doesn't require you to START hidden, which means you can use it to 'dart into cover' and hide (IE you leap into the bushes and disappear all in a flash). SS OTOH is MUCH better in that it actually lets you move ANYWHERE and BE hidden during the move. There is some overlap in their uses, but it would certainly be handy to have both powers.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4693155, member: 82106"] I agree with Smeelbo. There is quite a bit of difference between FG and SS. Lets say I want to move from one piece of concealment to another and I am already hidden. With FG if I do this I WILL be visible in the intervening squares. I can BECOME hidden again when I reach the next concealment (even if it is NOT total concealment, this is what the granting of a stealth check DOES, if it didn't why would it be mentioned). As an added benefit I avoid the -5 penalty to the new check. Note that enemies which can see me during the move can target me with OA or prepared actions, etc. In general they know I'm around, and logically they will probably make minor action perception checks to locate me at the destination square, or simply target the square itself if they are at all intelligent monsters. SS is MUCH better. I can now move between one cover and the other and assuming I make the stealth check (again with the -5 penalty removed) I AM NEVER SEEN AT ALL. The benefits of being hidden remain the entire time and no monster will even have a reason to imagine that I'm there, they've seen nothing. As for the "benefit of being hidden is removed at the end of the action", this is NOT intended to be interpreted to remain that you ARE still hidden during the action. It means the benefits to YOU do not "expire" until the action is finished, so for example if you attack while hidden you have CA because the advantage of being hidden (the CA) continues to the end of the action. This was a necessary errata because otherwise one could easily interpret the stealth rules in such a way that CA could NEVER be granted by being hidden. Even more to the point it works with Deft Strike. So the two powers FG and SS are similar in some respects, but SS is almost a superset of FG. The only real advantage of FG is it doesn't require you to START hidden, which means you can use it to 'dart into cover' and hide (IE you leap into the bushes and disappear all in a flash). SS OTOH is MUCH better in that it actually lets you move ANYWHERE and BE hidden during the move. There is some overlap in their uses, but it would certainly be handy to have both powers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shadow Stride vs. Fleeting Ghost vs. Secret Stride
Top