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General Tabletop Discussion
*Pathfinder & Starfinder
Shadow Stride vs. Fleeting Ghost vs. Secret Stride
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4694327" data-attributes="member: 82106"><p>I think the answer is just that it is unworkable otherwise. If a move action for example doesn't make you visible when you move out of concealment until the END of the action then it is JUST as if you had Fleeting Ghost all the time for everyone! </p><p></p><p>In other words you could move from one cover to another, in the open and in plain sight and as long as you end your move in cover you would just make a stealth role and be able to stay hidden the whole time. Why have FG and SS then? So my response is that the existence of those powers tells us that such an interpretation is not what was intended by the designers. You need special powers to be that stealthy.</p><p></p><p>Of course I am not saying DM discretion cannot help you here either. If the rogue in my campaign darts out with Deft Strike and makes an attack on an orc at the back of the orc band while the other orcs are all up front hammering on the rest of the party I might well rule that if he slays the guy he's attacking then maybe he can make a stealth roll that would let him get back to concealment before the other orcs happen to notice. But remember, you have to watch out with stuff like that. Players will start to assume they can do things that run over the top of what they would really need to have a power to perform, and then they end up with the benefit of the power without needing to select it.</p><p></p><p>The other problem that could arise is what about lurker monsters? If a PC rogue can pull off something like that just using stealth, then so can monsters. And remember, EVERYTHING has a Stealth skill check number. At some point if you get too lenient, you will have 100 stealth and perception rolls going on every single encounter.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4694327, member: 82106"] I think the answer is just that it is unworkable otherwise. If a move action for example doesn't make you visible when you move out of concealment until the END of the action then it is JUST as if you had Fleeting Ghost all the time for everyone! In other words you could move from one cover to another, in the open and in plain sight and as long as you end your move in cover you would just make a stealth role and be able to stay hidden the whole time. Why have FG and SS then? So my response is that the existence of those powers tells us that such an interpretation is not what was intended by the designers. You need special powers to be that stealthy. Of course I am not saying DM discretion cannot help you here either. If the rogue in my campaign darts out with Deft Strike and makes an attack on an orc at the back of the orc band while the other orcs are all up front hammering on the rest of the party I might well rule that if he slays the guy he's attacking then maybe he can make a stealth roll that would let him get back to concealment before the other orcs happen to notice. But remember, you have to watch out with stuff like that. Players will start to assume they can do things that run over the top of what they would really need to have a power to perform, and then they end up with the benefit of the power without needing to select it. The other problem that could arise is what about lurker monsters? If a PC rogue can pull off something like that just using stealth, then so can monsters. And remember, EVERYTHING has a Stealth skill check number. At some point if you get too lenient, you will have 100 stealth and perception rolls going on every single encounter. [/QUOTE]
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Shadow Stride vs. Fleeting Ghost vs. Secret Stride
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