der_kluge
Adventurer
Some backstory - one of my players had to quit our game for RL reasons. In the game, she had a fighter. So, the last game we played with her, the last battle culminated in a fight with a shadow dragon. The party was victorious. Yea!
So, next game, said player was no longer present, and wasn't going to be able to play anymore. So, we decided that her character died a horrible death at the hands of the shadow dragon, and we wouldn't have to deal with her as an NPC then. Easy enough, even though she technically didn't die.
So, fast forward to now. Said player wants to rejoin the group, which is great, but she wants to play that character. D'oh!
So, I have a story reason why her character might be able to survive such a death (artificial or not), so I told her we could bring her back with Shadow Dancer levels (makes perfect sense to me), or we could apply the shadow template from the manual of the planes.
So, here is the Shadow template:
type changes to "magical beast"
-speed: as base creature x 1 1/2.
-cold resistance 5 +1 per HD, to a maximum of 20.
-Darkvision with a range of 60 feet.
-low-light vision.
-Shadow Blend (Su): In any conditions other than full daylight, a shadow creature can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.
Shadow creatures also have one additional supernatural ability for every 4 HD they possess (minimum of one) chosen from the following list:
-+2 luck bonus on all saving throws.
-Cause fear once per day.
-Damage reduction 5/+1
-Evasion
-Mirror Image one per day
-Plane shift self to or from the Plane of Shadow once per day.
-Regenerate 2 hit points per round (slain if brought to 0 hit points).
-Move Silently +6 ranks
Challenge Rating: +1.
Now, the party is currently 13th level, so I'm trying to find something that I can work with, and some of these things, would be quite useless. For instance, DR 5/+1 isn't necessary, since everything they fight from here on out is gonna have this. She already has a ring of regeneration, so that's not a big deal. I'm thinking the 9/10ths concealment is a bit much for a PC. I'm gonna have to re-roll every time I attack her, and that's gonna get tiresome. She'll be invulnerable. That's one of those "fine for the monster, bad idea for a PC" abilities. The cold and +2 saves also don't seem to make any sense.
Also, what would the level adjustment be? I was going to try to find something at a +1 or +2 ECL. Or, I could just build something completely different, too.
I appreciate any thoughts anyone has on this.
So, next game, said player was no longer present, and wasn't going to be able to play anymore. So, we decided that her character died a horrible death at the hands of the shadow dragon, and we wouldn't have to deal with her as an NPC then. Easy enough, even though she technically didn't die.
So, fast forward to now. Said player wants to rejoin the group, which is great, but she wants to play that character. D'oh!
So, I have a story reason why her character might be able to survive such a death (artificial or not), so I told her we could bring her back with Shadow Dancer levels (makes perfect sense to me), or we could apply the shadow template from the manual of the planes.
So, here is the Shadow template:
type changes to "magical beast"
-speed: as base creature x 1 1/2.
-cold resistance 5 +1 per HD, to a maximum of 20.
-Darkvision with a range of 60 feet.
-low-light vision.
-Shadow Blend (Su): In any conditions other than full daylight, a shadow creature can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.
Shadow creatures also have one additional supernatural ability for every 4 HD they possess (minimum of one) chosen from the following list:
-+2 luck bonus on all saving throws.
-Cause fear once per day.
-Damage reduction 5/+1
-Evasion
-Mirror Image one per day
-Plane shift self to or from the Plane of Shadow once per day.
-Regenerate 2 hit points per round (slain if brought to 0 hit points).
-Move Silently +6 ranks
Challenge Rating: +1.
Now, the party is currently 13th level, so I'm trying to find something that I can work with, and some of these things, would be quite useless. For instance, DR 5/+1 isn't necessary, since everything they fight from here on out is gonna have this. She already has a ring of regeneration, so that's not a big deal. I'm thinking the 9/10ths concealment is a bit much for a PC. I'm gonna have to re-roll every time I attack her, and that's gonna get tiresome. She'll be invulnerable. That's one of those "fine for the monster, bad idea for a PC" abilities. The cold and +2 saves also don't seem to make any sense.
Also, what would the level adjustment be? I was going to try to find something at a +1 or +2 ECL. Or, I could just build something completely different, too.
I appreciate any thoughts anyone has on this.