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General Tabletop Discussion
*Pathfinder & Starfinder
Shadow Walk - Multiple Jumps?
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<blockquote data-quote="Kelleris" data-source="post: 2139131" data-attributes="member: 19130"><p>Yes, the main advantage of <em>shadow walk</em> is flexibility. I almost always take it for my high-level Bard characters because it fills so many different roles with just a single "spells known" slot - large-scale transport, planar travel, getaway spell for you and a friend. Heck, you can even use it to randomly teleport enemies. If you're real lucky, they'll wander off into Deep Shadow and get eaten by a pack of greater shadows. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> I like to tumble past enemies and try to touch someone who's really irked me in the combat when I use it to run away. That way, there's at least a chance that you can take them down with you. <em>Teleport</em> sure doesn't give you a parting shot like that!</p><p></p><p>Oh, and as for the "attack" use of the spell - it's an illusion spell. I haven't yet, but if I ever make an illusionist Bard/Sorcerer/Wizard it would be useful as an attack spell that benefits from SF and GSF (illusion) while still affecting creatures that aren't affected by figments due to <em>true seeing</em> or something similar.</p><p></p><p>Side note - Bards receive <em>shadow walk</em> as a 5th-level spell, meaning they get it only one level after the Sorcerer. So it's particularly good for them, especially without getting <em>teleport</em> or <em>wind walk</em>.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2139131, member: 19130"] Yes, the main advantage of [I]shadow walk[/I] is flexibility. I almost always take it for my high-level Bard characters because it fills so many different roles with just a single "spells known" slot - large-scale transport, planar travel, getaway spell for you and a friend. Heck, you can even use it to randomly teleport enemies. If you're real lucky, they'll wander off into Deep Shadow and get eaten by a pack of greater shadows. :] I like to tumble past enemies and try to touch someone who's really irked me in the combat when I use it to run away. That way, there's at least a chance that you can take them down with you. [I]Teleport[/I] sure doesn't give you a parting shot like that! Oh, and as for the "attack" use of the spell - it's an illusion spell. I haven't yet, but if I ever make an illusionist Bard/Sorcerer/Wizard it would be useful as an attack spell that benefits from SF and GSF (illusion) while still affecting creatures that aren't affected by figments due to [I]true seeing[/I] or something similar. Side note - Bards receive [I]shadow walk[/I] as a 5th-level spell, meaning they get it only one level after the Sorcerer. So it's particularly good for them, especially without getting [I]teleport[/I] or [I]wind walk[/I]. [/QUOTE]
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Shadow Walk - Multiple Jumps?
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