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Shadowcaster fixes by Mouseferatu
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<blockquote data-quote="wykthor" data-source="post: 3340655" data-attributes="member: 23814"><p>Well, IMHO, perhaps because the shadowsmith are just that: dabblers. They can create specific shadow effects with a theorical basis (and thus the INT requirement) but lack the drive & control for the mysteries of a shadowcaster (i.e Cha).</p><p></p><p>Some further thoughts about the revised shadowcaster:</p><p></p><p>The feats gained by the completion of a mystery path MAY offer some trouble for the DM. Especifically, Quicken Mystery Feat. After comparing with the Sudden Quicken of Complete Arcane (which has a goodly sum of feats) and considering a human shadowcaster with two apprentice mysteries completed has a total of 6 feats at 6th level (1,1,3,5 - bonus, 6, 6 -bonus), IMHO I believe the prerequisite of three metamagic feats for Quicken Mystery became too light. At 6th level, this shadowcaster could conjure 1/day a combination of: maximized killing shadows + quickened killing shadows (12d8 area of unespecified damage, will 1/2). Yes, this can be used just once/day with two 3rd lvl slots, but its a blaster damage that a wizard/sorcerer can't compete at this level. </p><p></p><p>Suggestion: To avoid this scaling, I suggest Quicken Mystery has an initial prerequisite of <strong>6 </strong> metashadow feats. So, even at the best of conditions (human shadowcaster with two apprentice mystery paths completed), the character could only gain this Quicken Mystery at 9th level (11th for non human). A human wizard who spent all her feats (bonus included) to fulfill the Sudden Quicken prerequisites can obtain this feat at level 10 at the earliest. A non-human wizard can pick Sudden Quicken at level 12. In order to buy Quicken Mystery a second time, she would need <strong>9</strong> metashadow feats. Finally, if she wants to pick Quicken Mystery for a third (and last) time, she would need <strong>12</strong> metashadow feats. OR, as an alternative, you could mantain the feat prerequisites as they are, just adding a minimum Caster level (7th)</p></blockquote><p></p>
[QUOTE="wykthor, post: 3340655, member: 23814"] Well, IMHO, perhaps because the shadowsmith are just that: dabblers. They can create specific shadow effects with a theorical basis (and thus the INT requirement) but lack the drive & control for the mysteries of a shadowcaster (i.e Cha). Some further thoughts about the revised shadowcaster: The feats gained by the completion of a mystery path MAY offer some trouble for the DM. Especifically, Quicken Mystery Feat. After comparing with the Sudden Quicken of Complete Arcane (which has a goodly sum of feats) and considering a human shadowcaster with two apprentice mysteries completed has a total of 6 feats at 6th level (1,1,3,5 - bonus, 6, 6 -bonus), IMHO I believe the prerequisite of three metamagic feats for Quicken Mystery became too light. At 6th level, this shadowcaster could conjure 1/day a combination of: maximized killing shadows + quickened killing shadows (12d8 area of unespecified damage, will 1/2). Yes, this can be used just once/day with two 3rd lvl slots, but its a blaster damage that a wizard/sorcerer can't compete at this level. Suggestion: To avoid this scaling, I suggest Quicken Mystery has an initial prerequisite of [B]6 [/B] metashadow feats. So, even at the best of conditions (human shadowcaster with two apprentice mystery paths completed), the character could only gain this Quicken Mystery at 9th level (11th for non human). A human wizard who spent all her feats (bonus included) to fulfill the Sudden Quicken prerequisites can obtain this feat at level 10 at the earliest. A non-human wizard can pick Sudden Quicken at level 12. In order to buy Quicken Mystery a second time, she would need [B]9[/B] metashadow feats. Finally, if she wants to pick Quicken Mystery for a third (and last) time, she would need [B]12[/B] metashadow feats. OR, as an alternative, you could mantain the feat prerequisites as they are, just adding a minimum Caster level (7th) [/QUOTE]
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