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Shadowcaster fixes by Mouseferatu
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<blockquote data-quote="MeditationAsp" data-source="post: 3743578" data-attributes="member: 55052"><p>I talked my DM into letting me try this class in our upcoming campaign, though he hasn't actually read ToM yet so there's still a bit of hesitation. We don't do too many magic classes in our campaigns so maybe it's just that I'm a bit rusty on the rules, but I've already run into a few issues. I don't know if they fall under fixes, but clarification would certainly help.</p><p></p><p>Firstly, does the change to the DC of Mysteries that become supernatural also apply to Fundamentals? I've read through the two threads on Shadow Casters that I could find and didn't see an answer either way, but it was late so perhaps I missed it.</p><p></p><p>Secondly, Quicken Mystery; what's the drawback to this feat? I see that it's once per day and requires three other metashadow feats, but that can't be all. Can this feat really be used to Quicken 9th level mysteries? That seems terribly unbalanced seeing as at least Quicken Spell elevates the spell level and thus can't be used for spells over 5th level. The only way I see that Quicken Mystery is like Quicken Spell is that neither work on spells that have longer than 1-round casting time, which I would assume is to rule out casting a Mystery Quickened and Maximized/Empowered/Extended. I wish that, rather than reference other books, things were simply described completely.</p><p></p><p>One last question; what are the mechanics of an Extended, Maximized, Reach mystery (or any other combination of metashadow feats that increase casting time)? Impossible, still a full-round casting time, twice that? Again, it's a question of drawbacks. The limited use on metashadow feats isn't so terrible when you take into account that the mysteries have limited use in the first place and the Mysteries that you most likely want to use those on will have 1 or 2 daily uses anyway. Just the increased casting time is hardly a fair trade to, for example, be able to do 30 damage and slow from 30ft with a ranged touch attack for (potentially) 10 attacks with Umbral Touch at 5th level. Pretty sure my DM wouldn't allow that even if the mechanics do. </p><p></p><p>If I'm just missing some little something in the rules that should answer all these questions (I do that sometimes), I'd love to know. I've already had to argue for Quicken Mystery just to keep it in play, so anything as far as intent or reasoning for the rulings that might help me make a case to my DM would be much appreciated. I'm very eager to play this class and would love to be able to understand and explain all the nuances that balance the things my DM otherwise might take exception to.</p></blockquote><p></p>
[QUOTE="MeditationAsp, post: 3743578, member: 55052"] I talked my DM into letting me try this class in our upcoming campaign, though he hasn't actually read ToM yet so there's still a bit of hesitation. We don't do too many magic classes in our campaigns so maybe it's just that I'm a bit rusty on the rules, but I've already run into a few issues. I don't know if they fall under fixes, but clarification would certainly help. Firstly, does the change to the DC of Mysteries that become supernatural also apply to Fundamentals? I've read through the two threads on Shadow Casters that I could find and didn't see an answer either way, but it was late so perhaps I missed it. Secondly, Quicken Mystery; what's the drawback to this feat? I see that it's once per day and requires three other metashadow feats, but that can't be all. Can this feat really be used to Quicken 9th level mysteries? That seems terribly unbalanced seeing as at least Quicken Spell elevates the spell level and thus can't be used for spells over 5th level. The only way I see that Quicken Mystery is like Quicken Spell is that neither work on spells that have longer than 1-round casting time, which I would assume is to rule out casting a Mystery Quickened and Maximized/Empowered/Extended. I wish that, rather than reference other books, things were simply described completely. One last question; what are the mechanics of an Extended, Maximized, Reach mystery (or any other combination of metashadow feats that increase casting time)? Impossible, still a full-round casting time, twice that? Again, it's a question of drawbacks. The limited use on metashadow feats isn't so terrible when you take into account that the mysteries have limited use in the first place and the Mysteries that you most likely want to use those on will have 1 or 2 daily uses anyway. Just the increased casting time is hardly a fair trade to, for example, be able to do 30 damage and slow from 30ft with a ranged touch attack for (potentially) 10 attacks with Umbral Touch at 5th level. Pretty sure my DM wouldn't allow that even if the mechanics do. If I'm just missing some little something in the rules that should answer all these questions (I do that sometimes), I'd love to know. I've already had to argue for Quicken Mystery just to keep it in play, so anything as far as intent or reasoning for the rulings that might help me make a case to my DM would be much appreciated. I'm very eager to play this class and would love to be able to understand and explain all the nuances that balance the things my DM otherwise might take exception to. [/QUOTE]
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