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Shadowdancer Class Issues?
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<blockquote data-quote="Tormyr" data-source="post: 9366235" data-attributes="member: 6776887"><p>If I remember correctly, I wrote this trying to get it to be a fun subclass that was slightly better than the beastmaster. It uses the Shadow monster as its "beast" with the Strength Drain portion of its attack removed. The shadow is meant to be used as a sneak attack helper/tank.</p><p></p><p>At PC level 3, the shadow's average damage is 1 higher than a land beast (before Charge is taken into effect), while its attack bonus is possibly 1 lower, which means it does roughly the same or less damage on average.</p><p></p><p>There are two spots I see as the shadow being quite a bit better. The first is that it has resistance to basic damage. The second is that you do not have to spend a bonus action to have it attack.</p><p></p><p>As for always having the shadow "on", the intention was for that to be an option, but once it is dismissed/destroyed, you need to complete a short or long rest before you can summon it again. If it helps make things clearer, you could have it disappear when the shadowdancer completes a short or long rest. Then the shadowdancer has to use their action to summon it again, risking losing it for a while if it is destroyed.</p><p></p><p>The shadow's attack bonus and damage are meant to increase at certain levels by increasing Dex, but you can increase Con instead to add hit points. Even then, its CR will never pass 4, and will not get a proficiency bonus higher than 2.</p><p></p><p>If it feels like the shadow is falling too far behind, you can have the Shadowdancer use the PC's proficiency bonus instead.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 9366235, member: 6776887"] If I remember correctly, I wrote this trying to get it to be a fun subclass that was slightly better than the beastmaster. It uses the Shadow monster as its "beast" with the Strength Drain portion of its attack removed. The shadow is meant to be used as a sneak attack helper/tank. At PC level 3, the shadow's average damage is 1 higher than a land beast (before Charge is taken into effect), while its attack bonus is possibly 1 lower, which means it does roughly the same or less damage on average. There are two spots I see as the shadow being quite a bit better. The first is that it has resistance to basic damage. The second is that you do not have to spend a bonus action to have it attack. As for always having the shadow "on", the intention was for that to be an option, but once it is dismissed/destroyed, you need to complete a short or long rest before you can summon it again. If it helps make things clearer, you could have it disappear when the shadowdancer completes a short or long rest. Then the shadowdancer has to use their action to summon it again, risking losing it for a while if it is destroyed. The shadow's attack bonus and damage are meant to increase at certain levels by increasing Dex, but you can increase Con instead to add hit points. Even then, its CR will never pass 4, and will not get a proficiency bonus higher than 2. If it feels like the shadow is falling too far behind, you can have the Shadowdancer use the PC's proficiency bonus instead. [/QUOTE]
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