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Community
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*Pathfinder & Starfinder
Shadowdancer variant (rogue/wizard)
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<blockquote data-quote="Jimlock" data-source="post: 5528699" data-attributes="member: 6674931"><p>Hello everyone!</p><p>This is my first post/thread in this forum.. (Hope i'm in the right category..)</p><p></p><p>I 've recently came up with a new Shadowdancer variant destined for multiclassed rogues/wizards (or sorcerers), and i would like to know what you think of it as far as game-balance is concerned (whether its overpowered, weak or simply normal..)</p><p></p><p>Story-wise, i' ve written plenty of stuff regarding their history, background, reasons for having the mix of powers they have etc... I will not tire you with it though. I'll stick to the game mechanics and hope to hear from you guys soon!</p><p></p><p>Here it is:</p><p></p><p></p><p></p><p>Hit die: d4</p><p></p><p>Requirements:</p><p></p><p>Skills: Move Silently 8 ranks, Hide 10 ranks, Perform (dance) 5 ranks, Knowledge (arcana) 5 ranks. </p><p>Spells: Ability to cast at least one arcane spell of 2nd level or higher (3rd level Wizard). </p><p>Special: Sneak attack +3d6 (5th level Rogue).</p><p></p><p></p><p>BAB: medium (+7 at 10th level)</p><p>Saves: For=Bad, Ref=Good, Wis=Good.</p><p></p><p>Skill Points at Each Level: 4 + Int modifier</p><p></p><p>Class skills:</p><p>Balance, Bluff, Concentration, Climb, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Knowledge (arcana), Knowledge (local), Listen, Move Silently, Open Lock, Perform, Search, Sense Motive, Sleight of Hand, Spellcraft, Spot, Swim, Tumble,Use Magic Device, and Use Rope.</p><p></p><p>Weapon and Armor Proficiency: Gain no proficiency with any weapon or armor.</p><p></p><p>1st: HIPS, +1 level of existing class (Spells per day)</p><p>2nd: Darkvision, S.A. +1d6</p><p>3rd: Shadow illusion, summon shadow, +1 level of existing class</p><p>4th: Shadow jump 20ft.</p><p>5th: Def. Roll, Unc. Dodge, S.A. +2d6</p><p>6th: Shadow jump 40ft. , summon shadow, +1 level of existing class</p><p>7th: Slippery Mind, S.A. +3d6</p><p>8th: Shadow jump 80ft. , +1 level of existing class</p><p>9th: Summon shadow </p><p>10th: Shadow jump 160ft. , improved evasion, S.A. +4d6</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5528699, member: 6674931"] Hello everyone! This is my first post/thread in this forum.. (Hope i'm in the right category..) I 've recently came up with a new Shadowdancer variant destined for multiclassed rogues/wizards (or sorcerers), and i would like to know what you think of it as far as game-balance is concerned (whether its overpowered, weak or simply normal..) Story-wise, i' ve written plenty of stuff regarding their history, background, reasons for having the mix of powers they have etc... I will not tire you with it though. I'll stick to the game mechanics and hope to hear from you guys soon! Here it is: Hit die: d4 Requirements: Skills: Move Silently 8 ranks, Hide 10 ranks, Perform (dance) 5 ranks, Knowledge (arcana) 5 ranks. Spells: Ability to cast at least one arcane spell of 2nd level or higher (3rd level Wizard). Special: Sneak attack +3d6 (5th level Rogue). BAB: medium (+7 at 10th level) Saves: For=Bad, Ref=Good, Wis=Good. Skill Points at Each Level: 4 + Int modifier Class skills: Balance, Bluff, Concentration, Climb, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Knowledge (arcana), Knowledge (local), Listen, Move Silently, Open Lock, Perform, Search, Sense Motive, Sleight of Hand, Spellcraft, Spot, Swim, Tumble,Use Magic Device, and Use Rope. Weapon and Armor Proficiency: Gain no proficiency with any weapon or armor. 1st: HIPS, +1 level of existing class (Spells per day) 2nd: Darkvision, S.A. +1d6 3rd: Shadow illusion, summon shadow, +1 level of existing class 4th: Shadow jump 20ft. 5th: Def. Roll, Unc. Dodge, S.A. +2d6 6th: Shadow jump 40ft. , summon shadow, +1 level of existing class 7th: Slippery Mind, S.A. +3d6 8th: Shadow jump 80ft. , +1 level of existing class 9th: Summon shadow 10th: Shadow jump 160ft. , improved evasion, S.A. +4d6 Thanks in advance. [/QUOTE]
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Shadowdancer variant (rogue/wizard)
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